79 lines
2.0 KiB
GDScript
79 lines
2.0 KiB
GDScript
extends Interactable
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class_name Anthill
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const SPAWN_RADIUS: float = 1
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const DEFAULT_MAX_HONEYDEW: int = 120
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var honeydew: int = 0
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var max_honeydew: int = DEFAULT_MAX_HONEYDEW
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var ant_nitwit := preload("res://scenes/units/ant_nitwit.tscn")
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var ant_gatherer := preload("res://scenes/units/ant_gatherer.tscn")
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@onready var ui_origin: Node3D = $UiOrigin
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@onready var nitwits_holder: Node = $/root/World/Units/Nitwits
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@onready var gatherers_holder: Node = $/root/World/Units/Gatherers
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func _ready() -> void:
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assert(ui_origin != null, "ui_origin missing!")
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assert(nitwits_holder != null, "nitwits_holder missing!")
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super._ready()
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honeydew += AntNitwit.get_cost()
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spawn_nitwit()
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func space_left() -> int:
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return max_honeydew - honeydew
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## Returns amount of honeydew that did not fit
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func deposit_honeydew(amount: int) -> int:
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var new_honeydew_amount := honeydew + amount
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var leftover: int = 0
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if new_honeydew_amount > max_honeydew:
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honeydew = max_honeydew
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leftover = new_honeydew_amount - max_honeydew
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else:
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honeydew = new_honeydew_amount
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return leftover
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func spawn_nitwit() -> void:
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print('spawn!')
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var new_unit := _create_unit(ant_nitwit, AntNitwit.get_cost())
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if new_unit == null:
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return
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print('add!')
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nitwits_holder.add_child(new_unit)
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func spawn_gatherer() -> void:
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var new_unit := _create_unit(ant_gatherer, AntGatherer.get_cost())
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if new_unit == null:
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return
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gatherers_holder.add_child(new_unit)
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func _click() -> void:
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UiManager.anthill_info.open(self)
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func _create_unit(unit_scene: PackedScene, cost: int) -> ControlledUnit:
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var new_honeydew_amount := honeydew - cost
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print(new_honeydew_amount)
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if new_honeydew_amount < 0:
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return null
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honeydew = new_honeydew_amount
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var spawn_pos_angle := randf_range(0, 360)
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var new_pos_offset := Vector3.BACK.rotated(Vector3.UP, spawn_pos_angle)
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var new_pos := global_position + (new_pos_offset * SPAWN_RADIUS)
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var new_unit := (
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(unit_scene.instantiate() as ControlledUnit).initialize(
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self,
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new_pos
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)
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)
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return new_unit
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