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@@ -13,20 +13,20 @@
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[ext_resource type="AnimationLibrary" uid="uid://d32ucj640bbrw" path="res://assets/models/characters/batrix/animations/batrix_gp_generic.gltf" id="7_oprun"]
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[ext_resource type="PackedScene" uid="uid://c8gqrealje3o" path="res://scenes/effects/shadow_decal.tscn" id="9_vgb3d"]
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[ext_resource type="AudioStream" uid="uid://d3mrapl1f6gx2" path="res://assets/sfx/player/player_hurt.wav" id="10_qfm1y"]
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[ext_resource type="Script" uid="uid://bxsmma3kjo381" path="res://scripts/effects/player_attack_effect.gd" id="11_1cf3j"]
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[ext_resource type="AudioStream" uid="uid://eu1bk0vpwvvu" path="res://assets/sfx/player/player_hit_base.wav" id="11_l71n6"]
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[ext_resource type="Material" uid="uid://db5evkae3bexe" path="res://resources/materials/effects/player/player_attack_aim_mat.tres" id="12_a8ls1"]
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[ext_resource type="AudioStream" uid="uid://q6xor1j1wqlw" path="res://assets/sfx/player/hit/player_hit_1.wav" id="12_ke2ow"]
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[ext_resource type="Script" uid="uid://co53auoisxyke" path="res://scripts/audio/footsteps_player.gd" id="13_6nytf"]
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[ext_resource type="AudioStream" uid="uid://btuwt62lpdq" path="res://assets/sfx/player/hit/player_hit_2.wav" id="13_ujl30"]
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[ext_resource type="AudioStream" uid="uid://dgrhxqlnarim2" path="res://assets/sfx/player/hit/player_hit_3.wav" id="14_31cv2"]
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[ext_resource type="Resource" uid="uid://driors3v5q1uv" path="res://resources/footsteps/baja_footsteps.tres" id="14_yabal"]
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[ext_resource type="AudioStream" uid="uid://dyr84ittx31gx" path="res://assets/sfx/player/hit/player_hit_4.wav" id="15_pf23h"]
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[ext_resource type="AudioStream" uid="uid://incq8v34i45p" path="res://assets/sfx/player/hit/player_hit_5.wav" id="16_dt7fs"]
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[ext_resource type="PackedScene" uid="uid://dc5m5q8bi1imd" path="res://scenes/effects/player/player_hurt_particles.tscn" id="16_fulsm"]
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[ext_resource type="AudioStream" uid="uid://chbx68a8mxve0" path="res://assets/sfx/player/player_hit_swoosh.wav" id="17_ke2ow"]
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[ext_resource type="AudioStream" uid="uid://bef4e6hhaait3" path="res://assets/sfx/player/swing/player_swing_1.wav" id="18_31cv2"]
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[ext_resource type="AudioStream" uid="uid://dt5i30dkgawb5" path="res://assets/sfx/player/swing/player_swing_2.wav" id="19_pf23h"]
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[ext_resource type="Script" uid="uid://bxsmma3kjo381" path="res://scripts/player/player_attack_effect.gd" id="24_31cv2"]
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[ext_resource type="AudioStream" uid="uid://dgm4ccrcahaci" path="res://resources/footsteps/footsteps_baja.tres" id="27_31cv2"]
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[sub_resource type="Curve" id="Curve_03vie"]
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_data = [Vector2(0.952555, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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@@ -135,295 +135,294 @@ is_hemisphere = true
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[sub_resource type="AudioStreamPolyphonic" id="AudioStreamPolyphonic_qfm1y"]
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[node name="Player" type="CharacterBody3D"]
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[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("attack")]
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collision_layer = 16
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script = ExtResource("1_xt3i8")
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cursor_color = Color(0.964706, 0.870588, 0.917647, 1)
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_collision_debug_material = ExtResource("2_0p422")
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attack = NodePath("Attack")
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[node name="Model" parent="." instance=ExtResource("3_f1ej7")]
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[node name="Skeleton3D" parent="Model/Armature" index="0"]
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bones/0/position = Vector3(-0.562353, 1.02909, -0.0295568)
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bones/0/rotation = Quaternion(0.651689, -0.160294, -0.72656, -0.147369)
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bones/0/position = Vector3(-0.53169, 0.960631, -0.0966735)
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bones/0/rotation = Quaternion(0.700257, -0.0952854, -0.701355, -0.0930696)
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bones/0/scale = Vector3(1, 1, 1)
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bones/1/position = Vector3(-9.75495e-05, 0.0319142, -0.124525)
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bones/1/rotation = Quaternion(-0.00014171, 0.789452, 0.613812, 0.000224352)
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bones/2/rotation = Quaternion(4.20783e-10, 4.39479e-08, -1.88621e-10, 1)
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bones/1/position = Vector3(-9.75365e-05, 0.0319142, -0.124525)
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bones/1/rotation = Quaternion(-0.000141591, 0.789452, 0.613812, 0.000224233)
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bones/2/rotation = Quaternion(6.24507e-10, 4.41808e-08, -6.03351e-10, 1)
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bones/2/scale = Vector3(1, 1, 1)
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bones/3/rotation = Quaternion(2.32831e-10, 1.51454e-09, 4.51108e-10, 1)
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bones/4/position = Vector3(0.0395489, 0.922358, -0.0309934)
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bones/4/rotation = Quaternion(0.199541, -0.0172146, 0.108334, 0.97373)
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bones/4/scale = Vector3(1, 1, 1)
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bones/5/position = Vector3(-9.57516e-09, 0.111695, -6.94128e-09)
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bones/5/rotation = Quaternion(0.0751463, -0.213389, 0.0630106, 0.972033)
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bones/6/rotation = Quaternion(-0.418354, -0.158176, 0.035741, 0.893691)
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bones/7/rotation = Quaternion(0.346412, 0.0499721, -0.310057, 0.883949)
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bones/8/rotation = Quaternion(-0.243101, 0.356278, 0.097571, 0.89691)
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bones/9/rotation = Quaternion(1.14956e-07, 0.707107, 0.707107, -5.33028e-08)
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bones/3/rotation = Quaternion(1.74623e-10, -2.60798e-10, -1.30968e-10, 1)
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bones/4/position = Vector3(0.00831784, 0.913448, -0.0301781)
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bones/4/rotation = Quaternion(0.206496, -0.159094, 0.0637163, 0.963322)
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bones/5/position = Vector3(6.05363e-09, 0.111695, -8.19564e-08)
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bones/5/rotation = Quaternion(0.0725644, -0.1943, 0.0982811, 0.973305)
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bones/6/rotation = Quaternion(-0.418607, -0.151552, 0.0326413, 0.894838)
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bones/7/rotation = Quaternion(0.33733, 0.177555, -0.296876, 0.875527)
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bones/8/rotation = Quaternion(-0.127673, 0.359361, 0.0592861, 0.922521)
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bones/9/rotation = Quaternion(1.13474e-07, 0.707107, 0.707107, -5.23149e-08)
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bones/10/scale = Vector3(1, 1, 1)
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bones/11/position = Vector3(-0.00838084, -4.24169e-08, -0.00270419)
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bones/11/scale = Vector3(0.838477, 1, 1)
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bones/12/position = Vector3(-0.00823869, -1.9411e-08, -0.0102093)
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bones/13/position = Vector3(-0.0170013, 2.75124e-08, 0.00929146)
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bones/13/scale = Vector3(0.838477, 1, 1)
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bones/14/position = Vector3(-0.0277247, -2.94481e-09, 0.000669371)
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bones/14/scale = Vector3(0.838477, 1, 1)
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bones/15/position = Vector3(-0.0186914, 1.00504e-07, -0.011652)
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bones/16/position = Vector3(0.0108403, -2.65771e-08, 0.0188972)
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bones/16/scale = Vector3(0.838477, 1, 1)
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bones/17/position = Vector3(0.0221426, -1.77539e-07, 0.0106415)
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bones/17/scale = Vector3(0.838477, 1, 1)
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bones/18/position = Vector3(0.0138112, -7.87464e-08, -0.0106823)
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bones/19/position = Vector3(-0.029965, 7.29718e-08, -0.0114942)
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bones/20/position = Vector3(0.0319374, -3.17438e-08, -0.00811287)
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bones/21/position = Vector3(0.044889, 0.0790918, 0.0936573)
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bones/11/position = Vector3(-0.0110016, 1.63093e-07, -0.00873439)
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bones/11/scale = Vector3(1.34295, 1, 1)
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bones/12/position = Vector3(-0.00823868, 6.83734e-08, -0.0102097)
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bones/13/position = Vector3(-0.0248087, -1.5435e-07, -0.00352769)
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bones/13/scale = Vector3(1.34295, 1, 0.440598)
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bones/14/position = Vector3(-0.0419837, -2.38016e-07, -0.00730102)
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bones/14/scale = Vector3(1.34295, 1, 0.440598)
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bones/15/position = Vector3(-0.0186913, 1.4579e-07, -0.0116523)
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bones/16/position = Vector3(0.0197839, -4.48731e-09, 0.000705954)
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bones/16/scale = Vector3(1.34295, 1, 0.440598)
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bones/17/position = Vector3(0.0378861, 1.73861e-07, -0.00293301)
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bones/17/scale = Vector3(1.34295, 1, 1)
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bones/18/position = Vector3(0.0138112, -1.99382e-07, -0.0106829)
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bones/19/position = Vector3(-0.029965, -6.74833e-08, -0.0114938)
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bones/20/position = Vector3(0.0319374, 2.70462e-10, -0.00811319)
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bones/21/position = Vector3(0.0449934, 0.0779631, 0.0935908)
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bones/21/rotation = Quaternion(0.160115, 0.667183, 0.68874, -0.234237)
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bones/22/position = Vector3(-0.00351833, -6.59092e-08, 0.00101167)
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bones/25/position = Vector3(-0.0440574, 0.0783088, 0.0941857)
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bones/22/position = Vector3(-0.00351833, -2.67936e-08, 0.0010112)
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bones/25/position = Vector3(-0.0441582, 0.0771796, 0.0941215)
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bones/25/rotation = Quaternion(-0.161417, 0.667625, 0.688436, 0.232975)
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bones/26/position = Vector3(0.00351834, 6.85325e-08, 0.00101146)
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bones/29/rotation = Quaternion(0.0380703, -0.553858, 0.83045, 0.046313)
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bones/30/rotation = Quaternion(-0.0781409, -0.0105842, -0.115956, 0.990119)
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bones/26/position = Vector3(0.00351835, 2.9417e-08, 0.00101115)
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bones/29/rotation = Quaternion(0.0455207, -0.401551, 0.913873, 0.0390142)
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bones/30/rotation = Quaternion(0.0225766, -0.0205482, -0.104267, 0.994081)
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bones/31/rotation = Quaternion(0.00282337, 0.992799, -0.117349, -0.0238866)
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bones/32/rotation = Quaternion(0.606462, -1.1658e-07, -1.28767e-06, 0.795113)
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bones/33/rotation = Quaternion(-0.0342351, -3.57177e-07, 8.89217e-08, 0.999414)
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bones/35/rotation = Quaternion(0.397408, -0.103572, 0.388088, 0.825062)
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bones/36/rotation = Quaternion(-0.633219, 3.19342e-07, 4.90029e-07, 0.773973)
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bones/37/rotation = Quaternion(0.0945016, -0.0723711, 0.253271, 0.960045)
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bones/38/rotation = Quaternion(-0.513015, 4.23514e-07, 9.53545e-07, 0.85838)
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bones/32/rotation = Quaternion(0.749723, -3.63566e-07, -1.24042e-06, 0.661751)
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bones/33/rotation = Quaternion(-0.0342351, -3.5846e-07, 8.54711e-08, 0.999414)
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bones/35/rotation = Quaternion(0.546934, -0.0211991, 0.357283, 0.756811)
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bones/36/rotation = Quaternion(-0.311366, 4.62084e-07, 3.12338e-07, 0.95029)
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bones/37/rotation = Quaternion(0.12058, -0.0680784, 0.200371, 0.969885)
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bones/38/rotation = Quaternion(-0.133768, 7.35097e-07, 7.04557e-07, 0.991013)
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bones/39/rotation = Quaternion(0.197471, 0.678974, 0.678974, -0.19747)
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bones/39/scale = Vector3(0.919105, 1, 1.04456)
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bones/41/position = Vector3(0.0172113, 0.000225222, -0.00384306)
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bones/41/rotation = Quaternion(2.9384e-08, 0.00503415, -1.47156e-07, 0.999987)
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bones/41/scale = Vector3(1, 1, 0.538537)
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bones/42/position = Vector3(0.0392888, -1.15531e-06, -0.00209814)
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bones/43/position = Vector3(-0.0495715, -2.68221e-06, 0.0301689)
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bones/44/position = Vector3(-0.00910763, -3.53903e-08, 0.00452034)
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bones/45/position = Vector3(-0.0134209, 4.09781e-08, -0.0283991)
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bones/46/position = Vector3(-0.0513805, 9.0152e-07, -0.0104125)
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bones/47/position = Vector3(0.0446488, -1.26637e-06, -0.0177287)
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bones/48/scale = Vector3(0.919105, 1, 1.04456)
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bones/50/position = Vector3(-0.0137106, 0.000225234, -0.00485533)
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bones/50/rotation = Quaternion(6.25825e-09, 0.00612764, 2.65462e-08, 0.999981)
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bones/50/scale = Vector3(0.999999, 1, 0.396978)
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bones/51/position = Vector3(-0.0392888, -1.12249e-06, -0.00333336)
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bones/52/position = Vector3(0.0495715, -2.68557e-06, 0.0147189)
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bones/53/position = Vector3(0.00910763, -5.98581e-08, 0.000409622)
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bones/54/position = Vector3(0.0134209, 5.82671e-08, -0.0184935)
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bones/55/position = Vector3(0.0513805, 9.14325e-07, -0.0104124)
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bones/56/position = Vector3(-0.0446488, -1.25331e-06, -0.0177286)
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bones/57/rotation = Quaternion(0.277731, -0.060377, -0.696946, 0.658397)
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bones/58/rotation = Quaternion(0.704351, 0.0867521, -0.214022, 0.671237)
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bones/39/scale = Vector3(1.08305, 1, 0.88887)
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bones/41/position = Vector3(0.0139192, 0.000225329, -0.00384292)
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bones/41/rotation = Quaternion(-2.79136e-09, -0.00443414, -9.68612e-08, 0.99999)
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bones/41/scale = Vector3(0.999981, 1, 0.538573)
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bones/42/position = Vector3(0.0392888, -1.17533e-06, -0.00209796)
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bones/43/position = Vector3(-0.0495715, -2.58908e-06, 0.0301691)
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bones/44/position = Vector3(-0.00910762, -1.30386e-08, 0.00452032)
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bones/45/position = Vector3(-0.013421, 6.33299e-08, -0.0283991)
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bones/46/position = Vector3(-0.0513805, 8.90344e-07, -0.0104124)
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bones/47/position = Vector3(0.0446487, -1.27684e-06, -0.0177286)
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bones/48/scale = Vector3(1.08305, 1, 0.811625)
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bones/50/position = Vector3(-0.0170028, 0.000225411, -0.00485537)
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bones/50/rotation = Quaternion(-3.93517e-08, -0.00539757, 4.09811e-08, 0.999985)
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bones/50/scale = Vector3(0.999977, 1, 0.397035)
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bones/51/position = Vector3(-0.0392888, -1.22121e-06, -0.00333335)
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bones/52/position = Vector3(0.0495715, -2.68185e-06, 0.0147188)
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bones/53/position = Vector3(0.00910765, -7.47593e-08, 0.000409614)
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bones/54/position = Vector3(0.0134209, 4.70912e-08, -0.0184937)
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bones/55/position = Vector3(0.0513805, 9.29226e-07, -0.0104125)
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bones/56/position = Vector3(-0.0446488, -1.30966e-06, -0.0177287)
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bones/57/rotation = Quaternion(0.268205, -0.0285322, -0.735368, 0.62168)
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bones/58/rotation = Quaternion(0.634128, 0.142278, -0.250851, 0.717435)
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bones/58/scale = Vector3(1, 1, 1)
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bones/59/position = Vector3(6.12581e-09, 0.328454, -1.26206e-07)
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bones/59/rotation = Quaternion(0.364376, -0.19785, -0.0981196, 0.904687)
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bones/59/position = Vector3(-4.79034e-08, 0.303092, 9.34018e-10)
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bones/59/rotation = Quaternion(0.380702, -0.0972702, -0.113142, 0.912581)
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bones/61/position = Vector3(1.69461e-07, 0.0521764, -0.000113979)
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bones/61/rotation = Quaternion(-0.158231, -0.288435, 0.113996, 0.937429)
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bones/62/rotation = Quaternion(0.493569, 0.84346, 0.0982725, -0.187901)
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bones/61/position = Vector3(1.68065e-07, 0.0519224, -0.000113588)
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bones/61/rotation = Quaternion(-0.189197, -0.346848, 0.125863, 0.909978)
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bones/61/scale = Vector3(1, 1, 1)
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bones/62/rotation = Quaternion(0.493569, 0.84346, 0.0982726, -0.187901)
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bones/65/scale = Vector3(1, 1.06804, 0.999999)
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bones/66/rotation = Quaternion(-0.366656, -0.669855, 0.130948, 0.632227)
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bones/68/rotation = Quaternion(0.588377, 0.00842909, 0.0114188, 0.808462)
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bones/70/rotation = Quaternion(0.688957, 2.54656e-08, 5.94281e-08, 0.724802)
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bones/71/rotation = Quaternion(-0.39436, 5.37991e-07, 1.05094e-06, 0.918956)
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bones/71/scale = Vector3(1, 1.37539, 1)
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bones/72/rotation = Quaternion(-0.394254, -0.00800332, 0.0185771, 0.918779)
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bones/73/rotation = Quaternion(-0.453245, -0.024388, 0.0218396, 0.890785)
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bones/68/rotation = Quaternion(0.588387, 0.00842921, 0.0114187, 0.808455)
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bones/69/rotation = Quaternion(0.688842, 0.0139142, 0.0146803, 0.724629)
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bones/70/rotation = Quaternion(0.688963, 3.18001e-09, 9.47635e-09, 0.724796)
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bones/71/rotation = Quaternion(-0.394358, 3.88507e-07, 1.22561e-06, 0.918957)
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bones/71/scale = Vector3(1, 1.3754, 1)
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bones/72/rotation = Quaternion(-0.394253, -0.00800338, 0.0185771, 0.918779)
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bones/72/scale = Vector3(1, 1.3754, 1)
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bones/73/rotation = Quaternion(-0.453244, -0.0243879, 0.0218395, 0.890785)
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bones/73/scale = Vector3(1, 1.21299, 1)
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bones/75/rotation = Quaternion(0.542353, -0.00178246, -0.0029406, 0.840144)
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bones/76/rotation = Quaternion(0.647332, 0.00117139, 0.00142015, 0.762206)
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bones/77/rotation = Quaternion(0.647314, -2.20064e-08, 3.65736e-09, 0.762224)
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bones/78/rotation = Quaternion(-0.419933, 4.81686e-07, 1.10921e-06, 0.907555)
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bones/75/rotation = Quaternion(0.542353, -0.00178243, -0.00294061, 0.840144)
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bones/76/rotation = Quaternion(0.64733, 0.00117141, 0.00142018, 0.762208)
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bones/77/rotation = Quaternion(0.647312, 8.53979e-09, -1.5355e-09, 0.762225)
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bones/78/rotation = Quaternion(-0.419933, 5.12895e-07, 1.11657e-06, 0.907555)
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bones/78/scale = Vector3(1, 1.29838, 1)
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bones/79/rotation = Quaternion(-0.41991, -0.000796554, 0.00166057, 0.907564)
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bones/79/rotation = Quaternion(-0.41991, -0.00079643, 0.00166066, 0.907564)
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bones/79/scale = Vector3(1, 1.29838, 1)
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bones/80/rotation = Quaternion(-0.478373, 0.000101196, -0.00211336, 0.878154)
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bones/80/scale = Vector3(1, 1.1611, 1)
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bones/82/rotation = Quaternion(0.461431, -0.0178799, -0.0344951, 0.886325)
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bones/83/rotation = Quaternion(0.573377, -0.00892215, -0.0127629, 0.819144)
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bones/84/rotation = Quaternion(0.573453, 1.09761e-08, 9.50513e-09, 0.819238)
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bones/85/rotation = Quaternion(-0.461815, 6.04044e-07, 1.19151e-06, 0.886976)
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bones/85/scale = Vector3(1, 1.19475, 1)
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bones/86/rotation = Quaternion(-0.461767, 0.00718377, -0.013798, 0.886865)
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bones/86/scale = Vector3(1, 1.19475, 1)
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bones/87/rotation = Quaternion(-0.517815, 0.0335062, -0.0412293, 0.853842)
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bones/87/scale = Vector3(1, 1.09457, 1)
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bones/89/rotation = Quaternion(0.394036, -0.0167215, -0.0389963, 0.918115)
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bones/90/rotation = Quaternion(0.510243, -0.0211244, -0.0355649, 0.859035)
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bones/91/rotation = Quaternion(0.51068, -7.3115e-09, 3.84546e-08, 0.859771)
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bones/92/rotation = Quaternion(-0.494631, 6.20664e-07, 1.02956e-06, 0.869103)
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bones/80/rotation = Quaternion(-0.478367, 0.000101198, -0.00211334, 0.878157)
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bones/80/scale = Vector3(1, 1.16111, 1)
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bones/82/rotation = Quaternion(0.461428, -0.0178797, -0.0344953, 0.886326)
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bones/83/rotation = Quaternion(0.573376, -0.00892217, -0.0127629, 0.819144)
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bones/84/rotation = Quaternion(0.573452, 2.34811e-08, 5.61145e-08, 0.819239)
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bones/85/rotation = Quaternion(-0.461816, 5.05443e-07, 1.11474e-06, 0.886976)
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bones/85/scale = Vector3(1, 1.19474, 1)
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bones/86/rotation = Quaternion(-0.461768, 0.00718379, -0.013798, 0.886864)
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bones/86/scale = Vector3(1, 1.19474, 1)
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bones/87/rotation = Quaternion(-0.517814, 0.0335063, -0.0412293, 0.853842)
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bones/87/scale = Vector3(1, 1.09458, 1)
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bones/89/rotation = Quaternion(0.394028, -0.0167212, -0.0389965, 0.918118)
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bones/90/rotation = Quaternion(0.510242, -0.0211244, -0.0355649, 0.859036)
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bones/91/rotation = Quaternion(0.510679, 2.16669e-09, 1.57069e-08, 0.859772)
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bones/92/rotation = Quaternion(-0.494632, 5.70905e-07, 1.0638e-06, 0.869103)
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bones/92/scale = Vector3(1, 1.13164, 1)
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bones/93/rotation = Quaternion(-0.494207, 0.0204614, -0.0359497, 0.868359)
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bones/93/rotation = Quaternion(-0.494209, 0.0204614, -0.0359497, 0.868359)
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bones/93/scale = Vector3(1, 1.13164, 1)
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bones/94/rotation = Quaternion(-0.54785, 0.0578489, -0.0581315, 0.832547)
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bones/94/rotation = Quaternion(-0.547852, 0.057849, -0.0581314, 0.832546)
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bones/94/scale = Vector3(1, 1.05697, 1)
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bones/95/position = Vector3(1.92779e-07, 0.0521764, -0.000114079)
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bones/95/rotation = Quaternion(-0.754354, -0.144364, -0.0631386, 0.637277)
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bones/95/position = Vector3(1.87555e-07, 0.0519224, -0.000113614)
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bones/95/rotation = Quaternion(-0.760969, -0.170773, -0.0805158, 0.620709)
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bones/95/scale = Vector3(1, 1, 1)
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bones/96/position = Vector3(2.4979e-08, 0.328454, -1.11117e-07)
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bones/96/rotation = Quaternion(-0.557525, -0.0360651, -0.107249, 0.822413)
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bones/96/scale = Vector3(1, 1.05716, 1)
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bones/97/position = Vector3(-0.00645456, 0.000163408, -0.00321275)
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bones/97/rotation = Quaternion(0.248427, 0.0258537, -0.267814, 0.930533)
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bones/97/scale = Vector3(1, 1, 1)
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bones/98/position = Vector3(-8.87667e-08, 0.0159595, 0.000181401)
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bones/98/rotation = Quaternion(-0.0586372, -0.00568231, -0.12181, 0.990804)
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bones/99/rotation = Quaternion(-0.37291, 0.0880152, -0.0393099, 0.922847)
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bones/96/position = Vector3(-9.14197e-08, 0.303092, -9.25693e-09)
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bones/96/rotation = Quaternion(-0.553326, 0.00577763, -0.0760779, 0.829463)
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bones/96/scale = Vector3(1, 1.05453, 1)
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bones/97/position = Vector3(-0.00645471, 0.000163305, -0.00321278)
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bones/97/rotation = Quaternion(0.248427, 0.0258538, -0.267814, 0.930533)
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bones/98/position = Vector3(-5.76256e-09, 0.0159596, 0.000181361)
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bones/98/rotation = Quaternion(-0.0586372, -0.00568235, -0.12181, 0.990804)
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bones/99/rotation = Quaternion(-0.412829, 0.122317, -0.0317073, 0.902001)
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bones/99/scale = Vector3(1, 1, 1)
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bones/100/rotation = Quaternion(0.0475748, -0.0297415, 0.50835, 0.859321)
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bones/101/rotation = Quaternion(0.0208895, 0.521267, 0.60371, 0.602809)
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bones/102/position = Vector3(-2.12075e-09, 0.281682, -1.54268e-07)
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bones/102/rotation = Quaternion(0.0833934, 5.16824e-05, 4.71388e-05, 0.996517)
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bones/102/scale = Vector3(1, 1.00033, 0.999673)
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bones/103/rotation = Quaternion(0.00109466, -0.0088369, 9.69422e-06, 0.99996)
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bones/103/scale = Vector3(0.999953, 1, 1.00006)
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bones/104/position = Vector3(3.50272e-08, 0.0683725, -0.000148677)
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bones/104/rotation = Quaternion(-0.388948, -0.015049, 0.0129944, 0.921045)
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bones/104/scale = Vector3(1.00005, 0.999754, 1.00019)
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bones/105/rotation = Quaternion(-0.272953, 0.938437, 0.146395, -0.152974)
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bones/106/rotation = Quaternion(0.58496, 0.153924, 0.0835466, 0.791927)
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bones/107/rotation = Quaternion(0.510624, 0.0271032, 0.0393667, 0.858475)
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bones/100/rotation = Quaternion(0.0455816, -0.0327144, 0.562108, 0.825159)
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bones/101/rotation = Quaternion(0.0629731, 0.463889, 0.629955, 0.619676)
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bones/102/position = Vector3(6.2732e-09, 0.281682, 9.00968e-08)
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bones/102/rotation = Quaternion(0.0184808, 4.8803e-05, 5.16525e-05, 0.999829)
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bones/102/scale = Vector3(1, 1, 1)
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bones/103/rotation = Quaternion(0.00109408, -0.00971663, 1.06512e-05, 0.999952)
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bones/103/scale = Vector3(0.999997, 0.999997, 1)
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bones/104/position = Vector3(-1.97803e-07, 0.068466, -0.000150014)
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bones/104/rotation = Quaternion(-0.389259, -0.0165512, 0.0142856, 0.920869)
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bones/104/scale = Vector3(1, 1, 1)
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bones/105/rotation = Quaternion(-0.272954, 0.938438, 0.146391, -0.152973)
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bones/106/rotation = Quaternion(0.58496, 0.153924, 0.0835466, 0.791928)
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bones/107/rotation = Quaternion(0.510624, 0.0271032, 0.0393668, 0.858475)
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bones/108/rotation = Quaternion(-0.329205, 0.636159, -0.30397, 0.628115)
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bones/108/scale = Vector3(1, 1.10703, 1)
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bones/109/rotation = Quaternion(-0.343634, 0.682552, -0.10805, 0.635896)
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bones/109/scale = Vector3(1, 1.10703, 1)
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bones/111/rotation = Quaternion(0.535794, -0.00768618, -0.0119316, 0.84423)
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bones/112/rotation = Quaternion(0.620818, -0.0125362, -0.0158732, 0.783693)
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bones/113/rotation = Quaternion(0.620924, -6.94682e-09, 2.78572e-08, 0.783871)
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bones/114/rotation = Quaternion(-0.43536, -5.03829e-07, -1.0556e-06, 0.900256)
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bones/111/rotation = Quaternion(0.5358, -0.00768626, -0.0119316, 0.844226)
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bones/112/rotation = Quaternion(0.620817, -0.0125362, -0.0158732, 0.783695)
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bones/113/rotation = Quaternion(0.620922, 3.46369e-08, -6.57383e-10, 0.783872)
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bones/114/rotation = Quaternion(-0.435361, -5.24814e-07, -1.11385e-06, 0.900256)
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bones/114/scale = Vector3(1, 1.25705, 1)
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bones/115/rotation = Quaternion(-0.435246, 0.00883203, -0.0181976, 0.900084)
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bones/115/rotation = Quaternion(-0.435247, 0.00883207, -0.0181977, 0.900084)
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bones/115/scale = Vector3(1, 1.25705, 1)
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bones/116/rotation = Quaternion(-0.481348, 0.0244881, -0.0222001, 0.875906)
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bones/116/scale = Vector3(1, 1.15471, 1)
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bones/118/rotation = Quaternion(0.535945, 0.00176002, 0.00295408, 0.844246)
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bones/119/rotation = Quaternion(0.62095, -0.00112223, -0.0014593, 0.783848)
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bones/120/rotation = Quaternion(0.620932, 1.49952e-09, -4.74504e-09, 0.783865)
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bones/121/rotation = Quaternion(-0.435355, -5.19024e-07, -1.07039e-06, 0.900259)
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bones/121/scale = Vector3(1, 1.25706, 1)
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bones/122/rotation = Quaternion(-0.435332, 0.000824622, -0.00164679, 0.900268)
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bones/116/rotation = Quaternion(-0.481352, 0.0244881, -0.0222001, 0.875904)
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bones/116/scale = Vector3(1, 1.1547, 1)
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bones/118/rotation = Quaternion(0.535939, 0.00176, 0.00295405, 0.84425)
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bones/119/rotation = Quaternion(0.620951, -0.00112226, -0.00145929, 0.783848)
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bones/120/rotation = Quaternion(0.620932, -1.66193e-08, 4.7599e-09, 0.783864)
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bones/121/rotation = Quaternion(-0.435355, -5.3242e-07, -1.07606e-06, 0.900259)
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bones/121/scale = Vector3(1, 1.25707, 1)
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bones/122/rotation = Quaternion(-0.435332, 0.000824678, -0.00164675, 0.900268)
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bones/122/scale = Vector3(1, 1.25706, 1)
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bones/123/rotation = Quaternion(-0.481708, -0.000115817, 0.00210064, 0.876329)
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bones/123/rotation = Quaternion(-0.481707, -0.00011581, 0.00210061, 0.87633)
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bones/123/scale = Vector3(1, 1.15478, 1)
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bones/125/rotation = Quaternion(0.535623, 0.0207676, 0.0328376, 0.843563)
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bones/126/rotation = Quaternion(0.620846, 0.0096618, 0.0122126, 0.783778)
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bones/127/rotation = Quaternion(0.620928, -2.55235e-08, -4.7355e-08, 0.783868)
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bones/128/rotation = Quaternion(-0.435356, -5.15599e-07, -1.12483e-06, 0.900259)
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bones/128/scale = Vector3(0.999999, 1.25706, 1)
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bones/129/rotation = Quaternion(-0.435311, -0.00677159, 0.0140056, 0.900146)
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bones/125/rotation = Quaternion(0.53563, 0.0207679, 0.0328375, 0.843558)
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bones/126/rotation = Quaternion(0.62085, 0.00966187, 0.0122125, 0.783775)
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bones/127/rotation = Quaternion(0.620932, -1.27514e-08, -3.01273e-08, 0.783864)
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bones/128/rotation = Quaternion(-0.435355, -5.32368e-07, -1.12426e-06, 0.900259)
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bones/128/scale = Vector3(1, 1.25706, 1)
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bones/129/rotation = Quaternion(-0.43531, -0.00677157, 0.0140056, 0.900146)
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bones/129/scale = Vector3(1, 1.25706, 1)
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bones/130/rotation = Quaternion(-0.480719, -0.0323988, 0.0414881, 0.875293)
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bones/130/rotation = Quaternion(-0.48072, -0.0323989, 0.0414881, 0.875293)
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bones/130/scale = Vector3(1, 1.15484, 1)
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bones/132/rotation = Quaternion(0.535601, 0.0227346, 0.0358255, 0.843405)
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bones/133/rotation = Quaternion(0.620346, 0.0256828, 0.0324268, 0.783236)
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bones/134/rotation = Quaternion(0.620878, 6.47103e-09, 4.10803e-09, 0.783907)
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bones/135/rotation = Quaternion(-0.435387, -5.08623e-07, -1.12664e-06, 0.900243)
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bones/135/scale = Vector3(1, 1.25698, 1)
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bones/136/rotation = Quaternion(-0.435015, -0.0180106, 0.0372379, 0.899473)
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bones/132/rotation = Quaternion(0.535603, 0.0227346, 0.0358254, 0.843403)
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bones/133/rotation = Quaternion(0.620347, 0.0256828, 0.0324268, 0.783236)
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bones/134/rotation = Quaternion(0.620878, -8.97364e-09, -5.99042e-09, 0.783907)
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bones/135/rotation = Quaternion(-0.435386, -5.41757e-07, -1.12033e-06, 0.900244)
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bones/135/scale = Vector3(1, 1.25699, 1)
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bones/136/rotation = Quaternion(-0.435013, -0.0180106, 0.0372378, 0.899473)
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bones/136/scale = Vector3(1, 1.25698, 1)
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bones/137/rotation = Quaternion(-0.479239, -0.0566497, 0.05705, 0.873995)
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|
bones/137/rotation = Quaternion(-0.479239, -0.0566498, 0.0570499, 0.873994)
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bones/137/scale = Vector3(1, 1.15486, 1)
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bones/138/position = Vector3(4.42475e-08, 0.0683725, -0.000148656)
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bones/138/rotation = Quaternion(-0.834679, -0.0101155, -0.000774077, 0.550644)
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bones/138/position = Vector3(-1.96072e-07, 0.068466, -0.000149977)
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bones/138/rotation = Quaternion(-0.834765, -0.0111237, -0.000853465, 0.550493)
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bones/138/scale = Vector3(1, 1, 1)
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bones/139/position = Vector3(-3.04445e-09, 0.281682, -1.44767e-07)
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bones/139/rotation = Quaternion(-0.676476, 3.74681e-06, 5.95314e-05, 0.736464)
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bones/139/scale = Vector3(1, 1.00045, 1)
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bones/140/position = Vector3(-0.000916025, -0.00419316, -0.00166354)
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bones/139/position = Vector3(3.48513e-09, 0.281682, 1.40144e-07)
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|
bones/139/rotation = Quaternion(-0.700105, 8.22866e-07, 6.10505e-05, 0.71404)
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bones/139/scale = Vector3(1, 1, 1)
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bones/140/position = Vector3(-0.00091601, -0.00419344, -0.00166352)
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|
bones/140/rotation = Quaternion(0.180101, -0.00275761, 0.0409847, 0.98279)
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|
bones/140/scale = Vector3(1.12362, 1, 1)
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bones/141/position = Vector3(1.51631e-08, 0.0159596, 0.000181342)
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|
bones/141/rotation = Quaternion(-0.0876969, -0.00686067, -0.0793036, 0.992962)
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|
bones/142/rotation = Quaternion(-0.626388, -0.00258176, 0.436437, 0.645875)
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bones/142/scale = Vector3(1, 1, 1)
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bones/143/position = Vector3(-0.0042395, 0.109886, 0.0700472)
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bones/144/position = Vector3(0.0281366, 0.0527933, 0.0903471)
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bones/145/position = Vector3(0.0514959, 0.00166121, 0.0687895)
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bones/146/position = Vector3(-0.056678, 0.0594412, -0.100155)
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bones/147/position = Vector3(0.0691913, 0.0486801, -0.0825076)
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|
bones/147/rotation = Quaternion(0.118694, -0.248251, 0.0149218, 0.961281)
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bones/148/position = Vector3(0.0943368, 0.0943548, -0.0605243)
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|
|
bones/148/rotation = Quaternion(0.118694, -0.248251, 0.0149218, 0.961281)
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|
bones/149/position = Vector3(0.0967298, 0.071035, 0.015133)
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|
bones/149/rotation = Quaternion(0.118694, -0.248251, 0.0149218, 0.961281)
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bones/150/position = Vector3(0.093057, 0.0241977, -0.0276179)
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|
bones/150/rotation = Quaternion(0.118694, -0.248251, 0.0149218, 0.961281)
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|
bones/151/position = Vector3(0.06433, 0.060425, 0.0556413)
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bones/152/position = Vector3(0.0845218, 0.0140142, 0.0313175)
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|
bones/153/position = Vector3(0.0423875, 0.113961, 0.0538997)
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|
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|
|
bones/153/rotation = Quaternion(0.118694, -0.248251, 0.0149218, 0.961281)
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|
bones/154/position = Vector3(0.0552119, 0.134183, 0.0436985)
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|
|
bones/154/rotation = Quaternion(0.118694, -0.248251, 0.0149218, 0.961281)
|
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|
bones/155/position = Vector3(0.0723452, 0.157427, 0.0142438)
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|
|
bones/155/rotation = Quaternion(0.118694, -0.248251, 0.0149218, 0.961281)
|
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|
bones/156/position = Vector3(0.0833549, 0.159348, -0.011306)
|
|
|
|
|
bones/156/rotation = Quaternion(0.118694, -0.248251, 0.0149218, 0.961281)
|
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|
bones/157/position = Vector3(0.0998251, 0.123482, -0.0440989)
|
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|
|
bones/157/rotation = Quaternion(0.118694, -0.248251, 0.0149218, 0.961281)
|
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|
bones/158/position = Vector3(0.0486963, 0.129739, -0.0748385)
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|
|
|
|
bones/158/rotation = Quaternion(0.118694, -0.248251, 0.0149218, 0.961281)
|
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|
bones/159/position = Vector3(-0.106087, 0.0670078, -0.0105082)
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|
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|
|
bones/159/rotation = Quaternion(0.0317135, 0.0236912, -0.295977, 0.954374)
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bones/160/position = Vector3(-0.108491, 0.119749, -0.0404106)
|
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|
|
bones/160/rotation = Quaternion(0.0317135, 0.0236912, -0.295977, 0.954374)
|
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|
bones/161/position = Vector3(-0.0891778, 0.125466, 0.0448228)
|
|
|
|
|
bones/161/rotation = Quaternion(0.0317135, 0.0236912, -0.295977, 0.954374)
|
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|
|
bones/162/position = Vector3(-0.0777612, 0.0451821, 0.0541569)
|
|
|
|
|
bones/162/rotation = Quaternion(0.0317135, 0.0236912, -0.295977, 0.954374)
|
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|
bones/163/position = Vector3(-0.0432787, 0.0774406, 0.082549)
|
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bones/164/position = Vector3(-0.033567, 0.0223852, 0.0895643)
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|
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|
|
bones/165/position = Vector3(-0.0431945, 0.140693, 0.0591674)
|
|
|
|
|
bones/165/rotation = Quaternion(0.0317135, 0.0236912, -0.295977, 0.954374)
|
|
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|
|
bones/166/position = Vector3(-0.0653141, 0.180731, 0.0204762)
|
|
|
|
|
bones/166/rotation = Quaternion(0.0317135, 0.0236912, -0.295977, 0.954374)
|
|
|
|
|
bones/167/position = Vector3(-0.0590301, 0.195584, -0.0181708)
|
|
|
|
|
bones/167/rotation = Quaternion(0.0317135, 0.0236912, -0.295977, 0.954374)
|
|
|
|
|
bones/168/position = Vector3(-0.0602179, 0.192205, -0.0458271)
|
|
|
|
|
bones/168/rotation = Quaternion(0.0317135, 0.0236912, -0.295977, 0.954374)
|
|
|
|
|
bones/169/position = Vector3(-0.0905998, 0.161524, -0.064175)
|
|
|
|
|
bones/169/rotation = Quaternion(0.0317135, 0.0236912, -0.295977, 0.954374)
|
|
|
|
|
bones/170/position = Vector3(-0.0566697, 0.146337, -0.0746882)
|
|
|
|
|
bones/170/rotation = Quaternion(0.0317135, 0.0236912, -0.295977, 0.954374)
|
|
|
|
|
bones/171/rotation = Quaternion(0.886808, -0.0792123, -0.203046, 0.407516)
|
|
|
|
|
bones/171/scale = Vector3(1, 0.999997, 1.00001)
|
|
|
|
|
bones/172/position = Vector3(-1.64015e-08, 0.53143, 1.23097e-09)
|
|
|
|
|
bones/172/rotation = Quaternion(0.223615, 3.7508e-07, 1.41654e-07, 0.974678)
|
|
|
|
|
bones/172/scale = Vector3(1, 0.999999, 1.00001)
|
|
|
|
|
bones/173/position = Vector3(1.32346e-08, 0.418104, -9.71213e-08)
|
|
|
|
|
bones/173/rotation = Quaternion(-0.355615, -0.00522242, 0.0120378, 0.93454)
|
|
|
|
|
bones/173/scale = Vector3(1, 0.999993, 0.999994)
|
|
|
|
|
bones/174/rotation = Quaternion(-0.388439, -1.74144e-07, -8.7557e-08, 0.921475)
|
|
|
|
|
bones/175/position = Vector3(-3.69212e-09, 0.418104, -9.0012e-08)
|
|
|
|
|
bones/175/rotation = Quaternion(-0.730109, -0.00332557, 0.00317678, 0.683315)
|
|
|
|
|
bones/141/position = Vector3(2.32831e-10, 0.0159594, 0.000181319)
|
|
|
|
|
bones/141/rotation = Quaternion(-0.0876969, -0.00686066, -0.0793036, 0.992962)
|
|
|
|
|
bones/142/rotation = Quaternion(-0.613586, -0.0356675, 0.42224, 0.666298)
|
|
|
|
|
bones/142/scale = Vector3(1, 1, 0.999999)
|
|
|
|
|
bones/143/position = Vector3(-0.00981739, 0.10997, 0.0700882)
|
|
|
|
|
bones/144/position = Vector3(0.00620601, 0.052063, 0.109127)
|
|
|
|
|
bones/145/position = Vector3(0.0177351, -0.00230118, 0.117972)
|
|
|
|
|
bones/146/position = Vector3(-0.0279605, 0.0597673, -0.134369)
|
|
|
|
|
bones/147/position = Vector3(0.103645, 0.0404147, -0.0785666)
|
|
|
|
|
bones/147/rotation = Quaternion(0.135757, -0.218582, -0.0374148, 0.965605)
|
|
|
|
|
bones/148/position = Vector3(0.101526, 0.0866657, -0.0611099)
|
|
|
|
|
bones/148/rotation = Quaternion(0.135757, -0.218582, -0.0374148, 0.965605)
|
|
|
|
|
bones/149/position = Vector3(0.0837724, 0.0607141, 0.0283384)
|
|
|
|
|
bones/149/rotation = Quaternion(0.135757, -0.218582, -0.0374148, 0.965605)
|
|
|
|
|
bones/150/position = Vector3(0.102431, 0.00615477, 0.000186536)
|
|
|
|
|
bones/150/rotation = Quaternion(0.135757, -0.218582, -0.0374148, 0.965605)
|
|
|
|
|
bones/151/position = Vector3(0.0575468, 0.0586016, 0.0840182)
|
|
|
|
|
bones/152/position = Vector3(0.0697322, 0.00500929, 0.079933)
|
|
|
|
|
bones/153/position = Vector3(0.0377826, 0.10692, 0.0516089)
|
|
|
|
|
bones/153/rotation = Quaternion(0.135757, -0.218582, -0.0374148, 0.965605)
|
|
|
|
|
bones/154/position = Vector3(0.0598031, 0.126631, 0.0403721)
|
|
|
|
|
bones/154/rotation = Quaternion(0.135757, -0.218582, -0.0374148, 0.965605)
|
|
|
|
|
bones/155/position = Vector3(0.0768057, 0.150093, 0.0110149)
|
|
|
|
|
bones/155/rotation = Quaternion(0.135757, -0.218582, -0.0374147, 0.965604)
|
|
|
|
|
bones/156/position = Vector3(0.0861371, 0.152619, -0.0151431)
|
|
|
|
|
bones/156/rotation = Quaternion(0.135757, -0.218582, -0.0374148, 0.965605)
|
|
|
|
|
bones/157/position = Vector3(0.099756, 0.116584, -0.0468347)
|
|
|
|
|
bones/157/rotation = Quaternion(0.135757, -0.218582, -0.0374148, 0.965605)
|
|
|
|
|
bones/158/position = Vector3(0.0543847, 0.127916, -0.0712201)
|
|
|
|
|
bones/158/rotation = Quaternion(0.135757, -0.218582, -0.0374148, 0.965605)
|
|
|
|
|
bones/159/position = Vector3(-0.106732, 0.0526253, -0.053271)
|
|
|
|
|
bones/159/rotation = Quaternion(0.0320946, 0.0187849, -0.234683, 0.971361)
|
|
|
|
|
bones/160/position = Vector3(-0.0992319, 0.105949, -0.0660458)
|
|
|
|
|
bones/160/rotation = Quaternion(0.0320946, 0.0187849, -0.234682, 0.971361)
|
|
|
|
|
bones/161/position = Vector3(-0.100354, 0.113106, 0.0392426)
|
|
|
|
|
bones/161/rotation = Quaternion(0.0320946, 0.0187849, -0.234682, 0.971361)
|
|
|
|
|
bones/162/position = Vector3(-0.109239, 0.0566074, 0.0362428)
|
|
|
|
|
bones/162/rotation = Quaternion(0.0320946, 0.0187849, -0.234682, 0.971361)
|
|
|
|
|
bones/163/position = Vector3(-0.0535431, 0.0763825, 0.0985405)
|
|
|
|
|
bones/164/position = Vector3(-0.0634853, 0.0208174, 0.110386)
|
|
|
|
|
bones/165/position = Vector3(-0.050828, 0.138998, 0.0558787)
|
|
|
|
|
bones/165/rotation = Quaternion(0.0320946, 0.0187849, -0.234682, 0.971361)
|
|
|
|
|
bones/166/position = Vector3(-0.0714683, 0.174105, 0.0194183)
|
|
|
|
|
bones/166/rotation = Quaternion(0.0320946, 0.0187849, -0.234682, 0.971361)
|
|
|
|
|
bones/167/position = Vector3(-0.0663014, 0.1897, -0.018854)
|
|
|
|
|
bones/167/rotation = Quaternion(0.0320946, 0.0187849, -0.234682, 0.971361)
|
|
|
|
|
bones/168/position = Vector3(-0.0666575, 0.186214, -0.0465201)
|
|
|
|
|
bones/168/rotation = Quaternion(0.0320946, 0.0187849, -0.234682, 0.971361)
|
|
|
|
|
bones/169/position = Vector3(-0.0926505, 0.151947, -0.0652601)
|
|
|
|
|
bones/169/rotation = Quaternion(0.0320946, 0.0187849, -0.234682, 0.971361)
|
|
|
|
|
bones/170/position = Vector3(-0.0569257, 0.141179, -0.0752702)
|
|
|
|
|
bones/170/rotation = Quaternion(0.0320946, 0.0187849, -0.234682, 0.971361)
|
|
|
|
|
bones/171/rotation = Quaternion(0.84129, 0.0265491, -0.325141, 0.431057)
|
|
|
|
|
bones/171/scale = Vector3(0.999998, 0.999997, 1.00001)
|
|
|
|
|
bones/172/position = Vector3(3.62338e-10, 0.531431, 3.56619e-08)
|
|
|
|
|
bones/172/rotation = Quaternion(0.29282, -2.69149e-07, -8.65159e-08, 0.956168)
|
|
|
|
|
bones/172/scale = Vector3(1, 0.999998, 1.00001)
|
|
|
|
|
bones/173/position = Vector3(6.48577e-09, 0.418112, 8.79831e-08)
|
|
|
|
|
bones/173/rotation = Quaternion(-0.392752, -0.0125572, 0.0324742, 0.918985)
|
|
|
|
|
bones/173/scale = Vector3(1, 0.999992, 0.999996)
|
|
|
|
|
bones/174/rotation = Quaternion(-0.388439, -1.7287e-07, -1.04265e-07, 0.921475)
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bones/175/position = Vector3(1.16517e-08, 0.418112, 8.45817e-08)
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bones/175/rotation = Quaternion(-0.739625, -0.00846997, 0.0087714, 0.672909)
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bones/175/scale = Vector3(1, 1, 1)
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bones/176/position = Vector3(-9.8822e-09, 0.53143, -2.2798e-09)
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bones/176/rotation = Quaternion(-0.66015, 2.32036e-08, 6.85761e-09, 0.751134)
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bones/176/scale = Vector3(1, 1.00642, 1)
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bones/177/rotation = Quaternion(0.922889, -0.215651, 0.179788, 0.263528)
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bones/177/scale = Vector3(0.999999, 0.999999, 1.00001)
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bones/178/position = Vector3(-3.95061e-08, 0.531431, 1.27605e-08)
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bones/178/rotation = Quaternion(0.354394, 1.98762e-06, 5.35628e-07, 0.935096)
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bones/178/scale = Vector3(1, 0.999998, 1.00001)
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bones/179/position = Vector3(-2.32517e-08, 0.418118, -5.32466e-08)
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bones/179/rotation = Quaternion(-0.504686, 0.00129566, -0.1389, 0.852055)
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bones/179/scale = Vector3(0.999999, 0.99999, 0.999998)
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bones/180/rotation = Quaternion(-0.509304, 1.60885e-07, 1.401e-07, 0.860587)
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bones/181/position = Vector3(-2.51408e-08, 0.418118, -3.75226e-08)
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bones/181/rotation = Quaternion(-0.768689, 0.0193778, -0.0447963, 0.637758)
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bones/176/position = Vector3(1.15382e-08, 0.531431, 3.0748e-08)
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bones/176/rotation = Quaternion(-0.632821, -1.21246e-07, -3.14574e-07, 0.774298)
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bones/176/scale = Vector3(1, 1.01636, 1)
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bones/177/rotation = Quaternion(0.946267, -0.143988, 0.0429897, 0.286352)
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bones/177/scale = Vector3(1, 0.999998, 1.00001)
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bones/178/position = Vector3(2.73163e-08, 0.531431, 1.20327e-09)
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bones/178/rotation = Quaternion(0.36214, 2.89941e-06, 8.13968e-07, 0.932124)
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bones/178/scale = Vector3(1, 0.999999, 1.00001)
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bones/179/position = Vector3(8.4155e-09, 0.418112, 3.97981e-07)
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bones/179/rotation = Quaternion(-0.550896, 0.00438635, -0.120218, 0.825859)
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bones/179/scale = Vector3(1, 0.99999, 0.999998)
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bones/180/rotation = Quaternion(-0.46826, 1.67129e-07, 1.38111e-07, 0.883591)
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bones/181/position = Vector3(2.69973e-08, 0.418112, 4.26027e-07)
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bones/181/rotation = Quaternion(-0.780708, 0.0178472, -0.0383656, 0.623461)
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bones/181/scale = Vector3(1, 1, 1)
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bones/182/position = Vector3(-4.53269e-08, 0.531431, 3.41005e-09)
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bones/182/rotation = Quaternion(-0.607291, 4.63681e-07, 1.18492e-06, 0.79448)
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bones/182/scale = Vector3(1, 1.03145, 1)
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bones/182/position = Vector3(1.89344e-08, 0.531431, -1.32203e-08)
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bones/182/rotation = Quaternion(-0.603989, 6.92547e-07, 1.55324e-06, 0.796992)
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bones/182/scale = Vector3(1, 1.03387, 1)
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[node name="BoneFlipper" type="SkeletonModifier3D" parent="Model/Armature/Skeleton3D" index="0"]
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_import_path = NodePath("")
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@@ -489,7 +488,7 @@ libraries = {
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&"batrix_gp_generic": ExtResource("7_oprun")
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}
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[node name="PlayerAnimator" type="AnimationTree" parent="."]
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[node name="PlayerAnimator" type="AnimationTree" parent="." node_paths=PackedStringArray("_player", "_attack", "_bone_flipper", "_sfx_audio_player", "_hurt_particles")]
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process_priority = 10
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process_physics_priority = 10
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root_node = NodePath("../Model")
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@@ -504,6 +503,11 @@ parameters/run->idle_oneshot/active = false
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parameters/run->idle_oneshot/internal_active = false
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parameters/run->idle_oneshot/request = 0
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script = ExtResource("4_adlgp")
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_player = NodePath("..")
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_attack = NodePath("../Attack")
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_bone_flipper = NodePath("../Model/Armature/Skeleton3D/BoneFlipper")
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_sfx_audio_player = NodePath("../Audio/ScriptSFXPlayer")
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_hurt_particles = NodePath("../Effects/HurtParticles")
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_hurt_sound = SubResource("AudioStreamRandomizer_fulsm")
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_hit_sounds = Array[AudioStream]([ExtResource("11_l71n6"), SubResource("AudioStreamRandomizer_wqfne"), SubResource("AudioStreamRandomizer_ke2ow")])
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_swing_sounds = SubResource("AudioStreamRandomizer_dt7fs")
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@@ -513,11 +517,12 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0)
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shape = SubResource("CapsuleShape3D_n6vi2")
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debug_color = Color(0, 0.6, 0.7, 0.42)
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[node name="Attack" type="Area3D" parent="."]
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[node name="Attack" type="Area3D" parent="." node_paths=PackedStringArray("_attack_shape_node")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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collision_layer = 32
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collision_mask = 32
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script = ExtResource("3_8pbtx")
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_attack_shape_node = NodePath("AttackShape")
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_collision_debug_material = ExtResource("4_ll2ct")
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[node name="AttackShape" type="CollisionShape3D" parent="Attack"]
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@@ -535,7 +540,7 @@ mesh = SubResource("PlaneMesh_oprun")
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[node name="ShadowDecal" parent="Effects" instance=ExtResource("9_vgb3d")]
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size = Vector3(1.5, 6, 1.5)
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[node name="SwoopMesh" type="MeshInstance3D" parent="Effects"]
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[node name="SwoopMesh" type="MeshInstance3D" parent="Effects" node_paths=PackedStringArray("_attack")]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -0.0985078, 0, 1, -4.30591e-09, 0, 1, 0)
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visible = false
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layers = 256
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@@ -543,7 +548,8 @@ material_override = SubResource("StandardMaterial3D_m1xj5")
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cast_shadow = 0
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mesh = SubResource("SphereMesh_kqbjh")
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skeleton = NodePath("../../Attack")
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script = ExtResource("11_1cf3j")
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script = ExtResource("24_31cv2")
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_attack = NodePath("../../Attack")
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[node name="HurtParticles" parent="Effects" instance=ExtResource("16_fulsm")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
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|
@@ -559,7 +565,7 @@ panning_strength = 0.0
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bus = &"SFX"
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attenuation_filter_cutoff_hz = 20500.0
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script = ExtResource("13_6nytf")
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_footsteps = ExtResource("14_yabal")
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_footsteps = ExtResource("27_31cv2")
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[node name="ScriptSFXPlayer" type="AudioStreamPlayer3D" parent="Audio"]
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stream = SubResource("AudioStreamPolyphonic_qfm1y")
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