make camera listener top level
This commit is contained in:
@@ -10,3 +10,4 @@ _listener = NodePath("AudioListener3D")
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_distance = 30.0
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[node name="AudioListener3D" type="AudioListener3D" parent="."]
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top_level = true
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@@ -145,57 +145,57 @@ attack = NodePath("Attacker")
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[node name="Model" parent="." instance=ExtResource("3_f1ej7")]
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[node name="Skeleton3D" parent="Model/Armature" index="0"]
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bones/0/position = Vector3(-0.53169, 0.960631, -0.0966735)
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bones/0/rotation = Quaternion(0.700257, -0.0952854, -0.701355, -0.0930696)
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bones/0/position = Vector3(-0.542323, 1.09398, -0.0885683)
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bones/0/rotation = Quaternion(0.709712, -0.176382, -0.660118, -0.171586)
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bones/0/scale = Vector3(1, 1, 1)
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bones/1/position = Vector3(-9.75365e-05, 0.0319142, -0.124525)
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bones/1/rotation = Quaternion(-0.000141591, 0.789452, 0.613812, 0.000224233)
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bones/2/rotation = Quaternion(6.24507e-10, 4.41808e-08, -6.03351e-10, 1)
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bones/2/scale = Vector3(1, 1, 1)
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bones/3/rotation = Quaternion(1.74623e-10, -2.60798e-10, -1.30968e-10, 1)
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bones/4/position = Vector3(0.00831784, 0.913448, -0.0301781)
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bones/4/rotation = Quaternion(0.206496, -0.159094, 0.0637163, 0.963322)
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bones/4/position = Vector3(-0.0317165, 0.955444, -0.0547669)
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bones/4/rotation = Quaternion(0.295505, -0.328221, -0.108725, 0.890576)
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bones/5/position = Vector3(6.05363e-09, 0.111695, -8.19564e-08)
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bones/5/rotation = Quaternion(0.0725644, -0.1943, 0.0982811, 0.973305)
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bones/6/rotation = Quaternion(-0.418607, -0.151552, 0.0326413, 0.894838)
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bones/7/rotation = Quaternion(0.33733, 0.177555, -0.296876, 0.875527)
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bones/8/rotation = Quaternion(-0.127673, 0.359361, 0.0592861, 0.922521)
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bones/5/rotation = Quaternion(0.0730383, -0.122639, 0.261682, 0.95454)
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bones/6/rotation = Quaternion(-0.419799, -0.099015, 0.00812949, 0.902163)
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bones/7/rotation = Quaternion(0.325855, 0.285799, -0.242013, 0.868082)
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bones/8/rotation = Quaternion(-0.2495, 0.296628, 0.151267, 0.90933)
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bones/9/rotation = Quaternion(1.13474e-07, 0.707107, 0.707107, -5.23149e-08)
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bones/10/scale = Vector3(1, 1, 1)
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bones/11/position = Vector3(-0.0110016, 1.63093e-07, -0.00873439)
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bones/11/scale = Vector3(1.34295, 1, 1)
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bones/11/position = Vector3(-0.00968189, -1.10066e-08, -0.00662707)
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bones/11/scale = Vector3(1, 1, 1)
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bones/12/position = Vector3(-0.00823868, 6.83734e-08, -0.0102097)
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bones/13/position = Vector3(-0.0248087, -1.5435e-07, -0.00352769)
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bones/13/scale = Vector3(1.34295, 1, 0.440598)
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bones/14/position = Vector3(-0.0419837, -2.38016e-07, -0.00730102)
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bones/14/scale = Vector3(1.34295, 1, 0.440598)
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bones/13/position = Vector3(-0.0195226, 6.92139e-09, 0.00588929)
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bones/13/scale = Vector3(1, 1, 1)
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bones/14/position = Vector3(-0.0323295, 2.96327e-09, -0.00265635)
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bones/14/scale = Vector3(1, 1, 1)
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bones/15/position = Vector3(-0.0186913, 1.4579e-07, -0.0116523)
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bones/16/position = Vector3(0.0197839, -4.48731e-09, 0.000705954)
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bones/16/scale = Vector3(1.34295, 1, 0.440598)
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bones/17/position = Vector3(0.0378861, 1.73861e-07, -0.00293301)
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bones/17/scale = Vector3(1.34295, 1, 1)
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bones/16/position = Vector3(0.013901, 8.25914e-08, 0.0150569)
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bones/16/scale = Vector3(1, 1, 1)
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bones/17/position = Vector3(0.0275303, 9.00419e-08, 0.0069467)
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bones/17/scale = Vector3(1, 1, 1)
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bones/18/position = Vector3(0.0138112, -1.99382e-07, -0.0106829)
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bones/19/position = Vector3(-0.029965, -6.74833e-08, -0.0114938)
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bones/20/position = Vector3(0.0319374, 2.70462e-10, -0.00811319)
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bones/21/position = Vector3(0.0449934, 0.0779631, 0.0935908)
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bones/21/position = Vector3(0.0451344, 0.0764403, 0.0935013)
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bones/21/rotation = Quaternion(0.160115, 0.667183, 0.68874, -0.234237)
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bones/22/position = Vector3(-0.00351833, -2.67936e-08, 0.0010112)
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bones/25/position = Vector3(-0.0441582, 0.0771796, 0.0941215)
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bones/25/position = Vector3(-0.0442944, 0.0756561, 0.0940351)
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bones/25/rotation = Quaternion(-0.161417, 0.667625, 0.688436, 0.232975)
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bones/26/position = Vector3(0.00351835, 2.9417e-08, 0.00101115)
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bones/29/rotation = Quaternion(0.0455207, -0.401551, 0.913873, 0.0390142)
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bones/30/rotation = Quaternion(0.0225766, -0.0205482, -0.104267, 0.994081)
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bones/29/rotation = Quaternion(0.0382404, -0.550798, 0.832483, 0.0461726)
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bones/30/rotation = Quaternion(-0.0869156, 0.0044743, 0.0650064, 0.994082)
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bones/31/rotation = Quaternion(0.00282337, 0.992799, -0.117349, -0.0238866)
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bones/32/rotation = Quaternion(0.749723, -3.63566e-07, -1.24042e-06, 0.661751)
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bones/32/rotation = Quaternion(0.632344, -1.60676e-07, -1.28148e-06, 0.774687)
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bones/33/rotation = Quaternion(-0.0342351, -3.5846e-07, 8.54711e-08, 0.999414)
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bones/35/rotation = Quaternion(0.546934, -0.0211991, 0.357283, 0.756811)
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bones/36/rotation = Quaternion(-0.311366, 4.62084e-07, 3.12338e-07, 0.95029)
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bones/37/rotation = Quaternion(0.12058, -0.0680784, 0.200371, 0.969885)
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bones/38/rotation = Quaternion(-0.133768, 7.35097e-07, 7.04557e-07, 0.991013)
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bones/35/rotation = Quaternion(0.41021, -0.0198433, 0.211071, 0.887008)
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bones/36/rotation = Quaternion(-0.651527, 3.06553e-07, 4.80602e-07, 0.758626)
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bones/37/rotation = Quaternion(0.0550548, -0.0780516, 0.0545206, 0.993934)
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bones/38/rotation = Quaternion(-0.561348, 3.54993e-07, 9.68581e-07, 0.82758)
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bones/39/rotation = Quaternion(0.197471, 0.678974, 0.678974, -0.19747)
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bones/39/scale = Vector3(1.08305, 1, 0.88887)
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bones/41/position = Vector3(0.0139192, 0.000225329, -0.00384292)
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bones/41/rotation = Quaternion(-2.79136e-09, -0.00443414, -9.68612e-08, 0.99999)
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bones/39/scale = Vector3(1, 1, 1)
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bones/41/position = Vector3(0.0128964, 0.000225329, -0.00384278)
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bones/41/rotation = Quaternion(-9.69781e-10, -0.00708393, -1.34122e-07, 0.999975)
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bones/41/scale = Vector3(0.999981, 1, 0.538573)
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bones/42/position = Vector3(0.0392888, -1.17533e-06, -0.00209796)
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bones/43/position = Vector3(-0.0495715, -2.58908e-06, 0.0301691)
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@@ -203,9 +203,9 @@ bones/44/position = Vector3(-0.00910762, -1.30386e-08, 0.00452032)
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bones/45/position = Vector3(-0.013421, 6.33299e-08, -0.0283991)
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bones/46/position = Vector3(-0.0513805, 8.90344e-07, -0.0104124)
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bones/47/position = Vector3(0.0446487, -1.27684e-06, -0.0177286)
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bones/48/scale = Vector3(1.08305, 1, 0.811625)
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bones/50/position = Vector3(-0.0170028, 0.000225411, -0.00485537)
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bones/50/rotation = Quaternion(-3.93517e-08, -0.00539757, 4.09811e-08, 0.999985)
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bones/48/scale = Vector3(1, 1, 1)
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bones/50/position = Vector3(-0.0180255, 0.000225338, -0.00485544)
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bones/50/rotation = Quaternion(-6.48622e-09, -0.00862222, 1.11814e-08, 0.999963)
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bones/50/scale = Vector3(0.999977, 1, 0.397035)
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bones/51/position = Vector3(-0.0392888, -1.22121e-06, -0.00333335)
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bones/52/position = Vector3(0.0495715, -2.68185e-06, 0.0147188)
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@@ -213,16 +213,16 @@ bones/53/position = Vector3(0.00910765, -7.47593e-08, 0.000409614)
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bones/54/position = Vector3(0.0134209, 4.70912e-08, -0.0184937)
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bones/55/position = Vector3(0.0513805, 9.29226e-07, -0.0104125)
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bones/56/position = Vector3(-0.0446488, -1.30966e-06, -0.0177287)
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bones/57/rotation = Quaternion(0.268205, -0.0285322, -0.735368, 0.62168)
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bones/58/rotation = Quaternion(0.634128, 0.142278, -0.250851, 0.717435)
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bones/57/rotation = Quaternion(0.231711, -0.0107282, -0.674644, 0.70075)
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bones/58/rotation = Quaternion(0.522238, 0.0740878, -0.404748, 0.746965)
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bones/58/scale = Vector3(1, 1, 1)
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bones/59/position = Vector3(-4.79034e-08, 0.303092, 9.34018e-10)
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bones/59/rotation = Quaternion(0.380702, -0.0972702, -0.113142, 0.912581)
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bones/59/position = Vector3(-9.57874e-08, 0.28245, -2.04679e-08)
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bones/59/rotation = Quaternion(0.474513, -3.36674e-05, -0.0059985, 0.880228)
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bones/59/scale = Vector3(1, 1, 1)
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bones/60/rotation = Quaternion(0.0010559, -0.261729, 0.000286432, 0.965141)
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bones/60/rotation = Quaternion(0.00106223, -0.239893, 0.000262507, 0.970799)
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bones/60/scale = Vector3(1, 1, 1)
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bones/61/position = Vector3(1.68065e-07, 0.0519224, -0.000113588)
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bones/61/rotation = Quaternion(-0.189197, -0.346848, 0.125863, 0.909978)
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bones/61/position = Vector3(-7.60061e-08, 0.0684555, -0.000149774)
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bones/61/rotation = Quaternion(-0.254556, -0.304056, 0.0876299, 0.913823)
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bones/61/scale = Vector3(1, 1, 1)
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bones/62/rotation = Quaternion(0.493569, 0.84346, 0.0982726, -0.187901)
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bones/63/rotation = Quaternion(0.52804, -0.147693, -0.0941254, 0.830964)
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@@ -267,27 +267,27 @@ bones/93/rotation = Quaternion(-0.494209, 0.0204614, -0.0359497, 0.868359)
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bones/93/scale = Vector3(1, 1.13164, 1)
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bones/94/rotation = Quaternion(-0.547852, 0.057849, -0.0581314, 0.832546)
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bones/94/scale = Vector3(1, 1.05697, 1)
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bones/95/position = Vector3(1.87555e-07, 0.0519224, -0.000113614)
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bones/95/rotation = Quaternion(-0.760969, -0.170773, -0.0805158, 0.620709)
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bones/95/position = Vector3(-1.81368e-08, 0.0684555, -0.000149744)
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bones/95/rotation = Quaternion(-0.785167, -0.141324, -0.0786935, 0.597786)
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bones/95/scale = Vector3(1, 1, 1)
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bones/96/position = Vector3(-9.14197e-08, 0.303092, -9.25693e-09)
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bones/96/rotation = Quaternion(-0.553326, 0.00577763, -0.0760779, 0.829463)
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bones/96/scale = Vector3(1, 1.05453, 1)
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bones/96/position = Vector3(1.37622e-09, 0.28245, -1.58384e-08)
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bones/96/rotation = Quaternion(-0.512054, 0.00217376, -0.00222395, 0.858948)
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bones/96/scale = Vector3(1, 1.10186, 1)
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bones/97/position = Vector3(-0.00645471, 0.000163305, -0.00321278)
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bones/97/rotation = Quaternion(0.248427, 0.0258538, -0.267814, 0.930533)
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bones/98/position = Vector3(-5.76256e-09, 0.0159596, 0.000181361)
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bones/98/rotation = Quaternion(-0.0586372, -0.00568235, -0.12181, 0.990804)
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bones/99/rotation = Quaternion(-0.412829, 0.122317, -0.0317073, 0.902001)
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bones/99/rotation = Quaternion(-0.463939, 0.15397, -0.11612, 0.864622)
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bones/99/scale = Vector3(1, 1, 1)
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bones/100/rotation = Quaternion(0.0455816, -0.0327144, 0.562108, 0.825159)
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bones/101/rotation = Quaternion(0.0629731, 0.463889, 0.629955, 0.619676)
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bones/100/rotation = Quaternion(0.0487089, -0.0278453, 0.474124, 0.878669)
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bones/101/rotation = Quaternion(0.0609121, 0.449251, 0.748827, 0.483447)
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bones/102/position = Vector3(6.2732e-09, 0.281682, 9.00968e-08)
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bones/102/rotation = Quaternion(0.0184808, 4.8803e-05, 5.16525e-05, 0.999829)
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bones/102/rotation = Quaternion(0.0823444, 5.1342e-05, 4.83887e-05, 0.996604)
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bones/102/scale = Vector3(1, 1, 1)
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bones/103/rotation = Quaternion(0.00109408, -0.00971663, 1.06512e-05, 0.999952)
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bones/103/rotation = Quaternion(0.00109412, 0.000158973, -1.86224e-07, 0.999999)
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bones/103/scale = Vector3(0.999997, 0.999997, 1)
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bones/104/position = Vector3(-1.97803e-07, 0.068466, -0.000150014)
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bones/104/rotation = Quaternion(-0.389259, -0.0165512, 0.0142856, 0.920869)
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bones/104/rotation = Quaternion(-0.38389, 0.000249183, -0.000182866, 0.923379)
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bones/104/scale = Vector3(1, 1, 1)
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bones/105/rotation = Quaternion(-0.272954, 0.938438, 0.146391, -0.152973)
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bones/106/rotation = Quaternion(0.58496, 0.153924, 0.0835466, 0.791928)
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@@ -333,96 +333,96 @@ bones/136/scale = Vector3(1, 1.25698, 1)
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bones/137/rotation = Quaternion(-0.479239, -0.0566498, 0.0570499, 0.873994)
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bones/137/scale = Vector3(1, 1.15486, 1)
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||||
bones/138/position = Vector3(-1.96072e-07, 0.068466, -0.000149977)
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bones/138/rotation = Quaternion(-0.834765, -0.0111237, -0.000853465, 0.550493)
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bones/138/rotation = Quaternion(-0.833197, 0.000155838, 2.47207e-05, 0.552977)
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bones/138/scale = Vector3(1, 1, 1)
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||||
bones/139/position = Vector3(3.48513e-09, 0.281682, 1.40144e-07)
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||||
bones/139/rotation = Quaternion(-0.700105, 8.22866e-07, 6.10505e-05, 0.71404)
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||||
bones/139/rotation = Quaternion(-0.676917, 2.94703e-06, 6.076e-05, 0.736059)
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bones/139/scale = Vector3(1, 1, 1)
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||||
bones/140/position = Vector3(-0.00091601, -0.00419344, -0.00166352)
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bones/140/rotation = Quaternion(0.180101, -0.00275761, 0.0409847, 0.98279)
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bones/140/scale = Vector3(1.12362, 1, 1)
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||||
bones/141/position = Vector3(2.32831e-10, 0.0159594, 0.000181319)
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bones/141/rotation = Quaternion(-0.0876969, -0.00686066, -0.0793036, 0.992962)
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||||
bones/142/rotation = Quaternion(-0.613586, -0.0356675, 0.42224, 0.666298)
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||||
bones/142/rotation = Quaternion(-0.587388, -0.0926214, 0.485692, 0.640703)
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bones/142/scale = Vector3(1, 1, 0.999999)
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||||
bones/143/position = Vector3(-0.00981739, 0.10997, 0.0700882)
|
||||
bones/144/position = Vector3(0.00620601, 0.052063, 0.109127)
|
||||
bones/145/position = Vector3(0.0177351, -0.00230118, 0.117972)
|
||||
bones/146/position = Vector3(-0.0279605, 0.0597673, -0.134369)
|
||||
bones/147/position = Vector3(0.103645, 0.0404147, -0.0785666)
|
||||
bones/147/rotation = Quaternion(0.135757, -0.218582, -0.0374148, 0.965605)
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||||
bones/148/position = Vector3(0.101526, 0.0866657, -0.0611099)
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||||
bones/148/rotation = Quaternion(0.135757, -0.218582, -0.0374148, 0.965605)
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||||
bones/149/position = Vector3(0.0837724, 0.0607141, 0.0283384)
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||||
bones/149/rotation = Quaternion(0.135757, -0.218582, -0.0374148, 0.965605)
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||||
bones/150/position = Vector3(0.102431, 0.00615477, 0.000186536)
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||||
bones/150/rotation = Quaternion(0.135757, -0.218582, -0.0374148, 0.965605)
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bones/151/position = Vector3(0.0575468, 0.0586016, 0.0840182)
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bones/152/position = Vector3(0.0697322, 0.00500929, 0.079933)
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||||
bones/153/position = Vector3(0.0377826, 0.10692, 0.0516089)
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||||
bones/153/rotation = Quaternion(0.135757, -0.218582, -0.0374148, 0.965605)
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bones/154/position = Vector3(0.0598031, 0.126631, 0.0403721)
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||||
bones/154/rotation = Quaternion(0.135757, -0.218582, -0.0374148, 0.965605)
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bones/155/position = Vector3(0.0768057, 0.150093, 0.0110149)
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||||
bones/155/rotation = Quaternion(0.135757, -0.218582, -0.0374147, 0.965604)
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bones/156/position = Vector3(0.0861371, 0.152619, -0.0151431)
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||||
bones/156/rotation = Quaternion(0.135757, -0.218582, -0.0374148, 0.965605)
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bones/157/position = Vector3(0.099756, 0.116584, -0.0468347)
|
||||
bones/157/rotation = Quaternion(0.135757, -0.218582, -0.0374148, 0.965605)
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||||
bones/158/position = Vector3(0.0543847, 0.127916, -0.0712201)
|
||||
bones/158/rotation = Quaternion(0.135757, -0.218582, -0.0374148, 0.965605)
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||||
bones/159/position = Vector3(-0.106732, 0.0526253, -0.053271)
|
||||
bones/159/rotation = Quaternion(0.0320946, 0.0187849, -0.234683, 0.971361)
|
||||
bones/160/position = Vector3(-0.0992319, 0.105949, -0.0660458)
|
||||
bones/160/rotation = Quaternion(0.0320946, 0.0187849, -0.234682, 0.971361)
|
||||
bones/161/position = Vector3(-0.100354, 0.113106, 0.0392426)
|
||||
bones/161/rotation = Quaternion(0.0320946, 0.0187849, -0.234682, 0.971361)
|
||||
bones/162/position = Vector3(-0.109239, 0.0566074, 0.0362428)
|
||||
bones/162/rotation = Quaternion(0.0320946, 0.0187849, -0.234682, 0.971361)
|
||||
bones/163/position = Vector3(-0.0535431, 0.0763825, 0.0985405)
|
||||
bones/164/position = Vector3(-0.0634853, 0.0208174, 0.110386)
|
||||
bones/165/position = Vector3(-0.050828, 0.138998, 0.0558787)
|
||||
bones/165/rotation = Quaternion(0.0320946, 0.0187849, -0.234682, 0.971361)
|
||||
bones/166/position = Vector3(-0.0711459, 0.174387, 0.019587)
|
||||
bones/166/rotation = Quaternion(0.0320946, 0.0187849, -0.234682, 0.971361)
|
||||
bones/167/position = Vector3(-0.066058, 0.189923, -0.0188281)
|
||||
bones/167/rotation = Quaternion(0.0320946, 0.0187849, -0.234682, 0.971361)
|
||||
bones/168/position = Vector3(-0.0664436, 0.186439, -0.0464942)
|
||||
bones/168/rotation = Quaternion(0.0320946, 0.0187849, -0.234682, 0.971361)
|
||||
bones/169/position = Vector3(-0.0925992, 0.152289, -0.0652214)
|
||||
bones/169/rotation = Quaternion(0.0320946, 0.0187849, -0.234682, 0.971361)
|
||||
bones/170/position = Vector3(-0.056928, 0.141361, -0.0752497)
|
||||
bones/170/rotation = Quaternion(0.0320946, 0.0187849, -0.234682, 0.971361)
|
||||
bones/171/rotation = Quaternion(0.84129, 0.0265491, -0.325141, 0.431057)
|
||||
bones/143/position = Vector3(-0.02041, 0.110161, 0.0701683)
|
||||
bones/144/position = Vector3(-0.0409147, 0.054936, 0.0820282)
|
||||
bones/145/position = Vector3(-0.0626397, 0.00168204, 0.0600031)
|
||||
bones/146/position = Vector3(0.0385293, 0.0552758, -0.101069)
|
||||
bones/147/position = Vector3(0.0987034, 0.0409437, -0.0281637)
|
||||
bones/147/rotation = Quaternion(0.12444, -0.181954, 0.0628765, 0.973373)
|
||||
bones/148/position = Vector3(0.111264, 0.0929392, -0.0283639)
|
||||
bones/148/rotation = Quaternion(0.12444, -0.181954, 0.0628765, 0.973373)
|
||||
bones/149/position = Vector3(0.0705794, 0.0800259, 0.0610392)
|
||||
bones/149/rotation = Quaternion(0.12444, -0.181954, 0.0628765, 0.973373)
|
||||
bones/150/position = Vector3(0.0577697, 0.0025552, 0.065909)
|
||||
bones/150/rotation = Quaternion(0.12444, -0.181954, 0.0628765, 0.973373)
|
||||
bones/151/position = Vector3(0.0087225, 0.0589397, 0.0793704)
|
||||
bones/152/position = Vector3(0.00292983, -0.0059475, 0.0783843)
|
||||
bones/153/position = Vector3(0.031348, 0.11444, 0.0551177)
|
||||
bones/153/rotation = Quaternion(0.12444, -0.181954, 0.0628765, 0.973373)
|
||||
bones/154/position = Vector3(0.0637267, 0.139331, 0.0384155)
|
||||
bones/154/rotation = Quaternion(0.12444, -0.181954, 0.0628765, 0.973373)
|
||||
bones/155/position = Vector3(0.0747889, 0.163579, 0.00693478)
|
||||
bones/155/rotation = Quaternion(0.12444, -0.181954, 0.0628765, 0.973373)
|
||||
bones/156/position = Vector3(0.0823833, 0.166088, -0.019781)
|
||||
bones/156/rotation = Quaternion(0.12444, -0.181954, 0.0628765, 0.973373)
|
||||
bones/157/position = Vector3(0.106848, 0.132033, -0.0424364)
|
||||
bones/157/rotation = Quaternion(0.12444, -0.181954, 0.0628765, 0.973373)
|
||||
bones/158/position = Vector3(0.0727901, 0.133492, -0.0616603)
|
||||
bones/158/rotation = Quaternion(0.12444, -0.181954, 0.0628765, 0.973373)
|
||||
bones/159/position = Vector3(-0.0678259, 0.0653228, -0.104034)
|
||||
bones/159/rotation = Quaternion(0.0314139, 0.0266726, -0.333223, 0.941947)
|
||||
bones/160/position = Vector3(-0.0639704, 0.103035, -0.0907578)
|
||||
bones/160/rotation = Quaternion(0.0314138, 0.0266726, -0.333223, 0.941947)
|
||||
bones/161/position = Vector3(-0.104376, 0.138279, -0.00367525)
|
||||
bones/161/rotation = Quaternion(0.0314138, 0.0266726, -0.333223, 0.941947)
|
||||
bones/162/position = Vector3(-0.116001, 0.0676389, -0.0453657)
|
||||
bones/162/rotation = Quaternion(0.0314138, 0.0266726, -0.333223, 0.941947)
|
||||
bones/163/position = Vector3(-0.0826924, 0.0793718, 0.0516733)
|
||||
bones/164/position = Vector3(-0.102105, 0.0279538, 0.0309587)
|
||||
bones/165/position = Vector3(-0.0586871, 0.151042, 0.0513973)
|
||||
bones/165/rotation = Quaternion(0.0314138, 0.0266726, -0.333223, 0.941947)
|
||||
bones/166/position = Vector3(-0.062244, 0.184127, 0.0201765)
|
||||
bones/166/rotation = Quaternion(0.0314138, 0.0266726, -0.333223, 0.941947)
|
||||
bones/167/position = Vector3(-0.0545475, 0.198521, -0.0178273)
|
||||
bones/167/rotation = Quaternion(0.0314139, 0.0266726, -0.333223, 0.941947)
|
||||
bones/168/position = Vector3(-0.056203, 0.195251, -0.0454726)
|
||||
bones/168/rotation = Quaternion(0.0314138, 0.0266726, -0.333223, 0.941947)
|
||||
bones/169/position = Vector3(-0.0888787, 0.166864, -0.0635684)
|
||||
bones/169/rotation = Quaternion(0.0314138, 0.0266726, -0.333223, 0.941947)
|
||||
bones/170/position = Vector3(-0.0563384, 0.148642, -0.0744274)
|
||||
bones/170/rotation = Quaternion(0.0314138, 0.0266726, -0.333223, 0.941947)
|
||||
bones/171/rotation = Quaternion(0.72306, 0.226301, -0.442802, 0.479477)
|
||||
bones/171/scale = Vector3(0.999998, 0.999997, 1.00001)
|
||||
bones/172/position = Vector3(3.62338e-10, 0.531431, 3.56619e-08)
|
||||
bones/172/rotation = Quaternion(0.29282, -2.69149e-07, -8.65159e-08, 0.956168)
|
||||
bones/172/rotation = Quaternion(0.221569, -2.82068e-06, -4.20757e-07, 0.975145)
|
||||
bones/172/scale = Vector3(1, 0.999998, 1.00001)
|
||||
bones/173/position = Vector3(6.48577e-09, 0.418112, 8.79831e-08)
|
||||
bones/173/rotation = Quaternion(-0.392752, -0.0125572, 0.0324742, 0.918985)
|
||||
bones/173/rotation = Quaternion(-0.346771, -0.0236078, 0.0531328, 0.936146)
|
||||
bones/173/scale = Vector3(1, 0.999992, 0.999996)
|
||||
bones/174/rotation = Quaternion(-0.388439, -1.7287e-07, -1.04265e-07, 0.921475)
|
||||
bones/175/position = Vector3(1.16517e-08, 0.418112, 8.45817e-08)
|
||||
bones/175/rotation = Quaternion(-0.739625, -0.00846997, 0.0087714, 0.672909)
|
||||
bones/175/rotation = Quaternion(-0.727866, -0.0148654, 0.0139528, 0.685416)
|
||||
bones/175/scale = Vector3(1, 1, 1)
|
||||
bones/176/position = Vector3(1.15382e-08, 0.531431, 3.0748e-08)
|
||||
bones/176/rotation = Quaternion(-0.632821, -1.21246e-07, -3.14574e-07, 0.774298)
|
||||
bones/176/scale = Vector3(1, 1.01636, 1)
|
||||
bones/177/rotation = Quaternion(0.946267, -0.143988, 0.0429897, 0.286352)
|
||||
bones/176/rotation = Quaternion(-0.660938, -8.65179e-07, -1.36929e-06, 0.750441)
|
||||
bones/176/scale = Vector3(1, 1.00622, 1)
|
||||
bones/177/rotation = Quaternion(0.933868, 0.0771504, -0.124131, 0.326388)
|
||||
bones/177/scale = Vector3(1, 0.999998, 1.00001)
|
||||
bones/178/position = Vector3(2.73163e-08, 0.531431, 1.20327e-09)
|
||||
bones/178/rotation = Quaternion(0.36214, 2.89941e-06, 8.13968e-07, 0.932124)
|
||||
bones/178/rotation = Quaternion(0.226076, -1.22966e-06, -2.75799e-07, 0.97411)
|
||||
bones/178/scale = Vector3(1, 0.999999, 1.00001)
|
||||
bones/179/position = Vector3(8.4155e-09, 0.418112, 3.97981e-07)
|
||||
bones/179/rotation = Quaternion(-0.550896, 0.00438635, -0.120218, 0.825859)
|
||||
bones/179/rotation = Quaternion(-0.30731, 0.00191664, -0.0967251, 0.946679)
|
||||
bones/179/scale = Vector3(1, 0.99999, 0.999998)
|
||||
bones/180/rotation = Quaternion(-0.46826, 1.67129e-07, 1.38111e-07, 0.883591)
|
||||
bones/180/rotation = Quaternion(-0.606948, 1.50119e-07, 1.78005e-07, 0.794742)
|
||||
bones/181/position = Vector3(2.69973e-08, 0.418112, 4.26027e-07)
|
||||
bones/181/rotation = Quaternion(-0.780708, 0.0178472, -0.0383656, 0.623461)
|
||||
bones/181/rotation = Quaternion(-0.717791, 0.0138253, -0.0310619, 0.695428)
|
||||
bones/181/scale = Vector3(1, 1, 1)
|
||||
bones/182/position = Vector3(1.89344e-08, 0.531431, -1.32203e-08)
|
||||
bones/182/rotation = Quaternion(-0.603989, 6.92547e-07, 1.55324e-06, 0.796992)
|
||||
bones/182/scale = Vector3(1, 1.03387, 1)
|
||||
bones/182/rotation = Quaternion(-0.659201, -2.79933e-07, -3.49596e-07, 0.751967)
|
||||
bones/182/scale = Vector3(1, 1.00667, 1)
|
||||
|
||||
[node name="BoneFlipper" type="SkeletonModifier3D" parent="Model/Armature/Skeleton3D" index="0"]
|
||||
_import_path = NodePath("")
|
||||
|
||||
Reference in New Issue
Block a user