add attack and projectile sfx

This commit is contained in:
2025-07-27 15:14:02 +10:00
parent 91c3fece10
commit 32d5eb6443
28 changed files with 415 additions and 124 deletions

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@@ -1,5 +1,17 @@
Univers Sons - Raricussions
- footsteps
The Hollywood Edge The Super Single Volume 1
- player\player_hurt.wav
- player\player_hit_base.wav
- player\player_hit_swoosh.wav
Zero-G Datafile 1
- player\hit
Hanna-Barbera Cartoon Sound FX
- projectiles\projectile_destroy.wav

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@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://q6xor1j1wqlw"
path="res://.godot/imported/player_hit_1.wav-e60fde76b0e5a07afb3294645959c62d.sample"
[deps]
source_file="res://assets/sfx/player/hit/player_hit_1.wav"
dest_files=["res://.godot/imported/player_hit_1.wav-e60fde76b0e5a07afb3294645959c62d.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=true
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

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@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://btuwt62lpdq"
path="res://.godot/imported/player_hit_2.wav-306914b1094d0be21f318ceefc63abb2.sample"
[deps]
source_file="res://assets/sfx/player/hit/player_hit_2.wav"
dest_files=["res://.godot/imported/player_hit_2.wav-306914b1094d0be21f318ceefc63abb2.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=true
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

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@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://dgrhxqlnarim2"
path="res://.godot/imported/player_hit_3.wav-33d0f0139542c92c259269801fbc142c.sample"
[deps]
source_file="res://assets/sfx/player/hit/player_hit_3.wav"
dest_files=["res://.godot/imported/player_hit_3.wav-33d0f0139542c92c259269801fbc142c.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=true
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

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@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://dyr84ittx31gx"
path="res://.godot/imported/player_hit_4.wav-939da4bf61a389279222f470732b0a48.sample"
[deps]
source_file="res://assets/sfx/player/hit/player_hit_4.wav"
dest_files=["res://.godot/imported/player_hit_4.wav-939da4bf61a389279222f470732b0a48.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=true
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

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@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://incq8v34i45p"
path="res://.godot/imported/player_hit_5.wav-81b408cdc6199e710daf0c0b393d3d00.sample"
[deps]
source_file="res://assets/sfx/player/hit/player_hit_5.wav"
dest_files=["res://.godot/imported/player_hit_5.wav-81b408cdc6199e710daf0c0b393d3d00.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=true
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

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@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://eu1bk0vpwvvu"
path="res://.godot/imported/player_hit_base.wav-7a6078d0fe3959af9c2ced2208852755.sample"
[deps]
source_file="res://assets/sfx/player/player_hit_base.wav"
dest_files=["res://.godot/imported/player_hit_base.wav-7a6078d0fe3959af9c2ced2208852755.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=true
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

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@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://chbx68a8mxve0"
path="res://.godot/imported/player_hit_swoosh.wav-df96f0cb2b395832d26759d8aaea29d1.sample"
[deps]
source_file="res://assets/sfx/player/player_hit_swoosh.wav"
dest_files=["res://.godot/imported/player_hit_swoosh.wav-df96f0cb2b395832d26759d8aaea29d1.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=true
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

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@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://cpe1gkolkbwfb"
path="res://.godot/imported/projectile_destroy.wav-452a88f6ed99b1e8bdf4b7340c2a4b1e.sample"
[deps]
source_file="res://assets/sfx/projectiles/projectile_destroy.wav"
dest_files=["res://.godot/imported/projectile_destroy.wav-452a88f6ed99b1e8bdf4b7340c2a4b1e.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

View File

@@ -145,6 +145,7 @@ toggle_pause={
[physics]
common/physics_ticks_per_second=80
common/physics_jitter_fix=0.0
3d/physics_engine="Jolt Physics"
jolt_physics_3d/simulation/areas_detect_static_bodies=true

View File

@@ -12,3 +12,5 @@ billboard_keep_scale = true
particles_anim_h_frames = 2
particles_anim_v_frames = 2
particles_anim_loop = true
proximity_fade_enabled = true
proximity_fade_distance = 0.5

View File

@@ -13,3 +13,5 @@ billboard_keep_scale = true
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
proximity_fade_enabled = true
proximity_fade_distance = 0.5

View File

@@ -13,3 +13,5 @@ billboard_keep_scale = true
particles_anim_h_frames = 2
particles_anim_v_frames = 2
particles_anim_loop = false
proximity_fade_enabled = true
proximity_fade_distance = 0.5

View File

@@ -13,3 +13,5 @@ billboard_keep_scale = true
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
proximity_fade_enabled = true
proximity_fade_distance = 0.5

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=37 format=3 uid="uid://b73y71y3efmv"]
[gd_scene load_steps=46 format=3 uid="uid://b73y71y3efmv"]
[ext_resource type="Script" uid="uid://bvvmaqn1fp6nq" path="res://scripts/player/player.gd" id="1_xt3i8"]
[ext_resource type="Material" uid="uid://cc18ee0wbfoud" path="res://resources/materials/debug/debug_player.tres" id="2_0p422"]
@@ -14,10 +14,17 @@
[ext_resource type="PackedScene" uid="uid://c8gqrealje3o" path="res://scenes/effects/shadow_decal.tscn" id="9_vgb3d"]
[ext_resource type="AudioStream" uid="uid://d3mrapl1f6gx2" path="res://assets/sfx/player/player_hurt.wav" id="10_qfm1y"]
[ext_resource type="Script" uid="uid://bxsmma3kjo381" path="res://scripts/effects/player_attack_effect.gd" id="11_1cf3j"]
[ext_resource type="AudioStream" uid="uid://eu1bk0vpwvvu" path="res://assets/sfx/player/player_hit_base.wav" id="11_l71n6"]
[ext_resource type="Material" uid="uid://db5evkae3bexe" path="res://resources/materials/effects/player/player_attack_aim_mat.tres" id="12_a8ls1"]
[ext_resource type="AudioStream" uid="uid://q6xor1j1wqlw" path="res://assets/sfx/player/hit/player_hit_1.wav" id="12_ke2ow"]
[ext_resource type="Script" uid="uid://co53auoisxyke" path="res://scripts/audio/footsteps_player.gd" id="13_6nytf"]
[ext_resource type="AudioStream" uid="uid://btuwt62lpdq" path="res://assets/sfx/player/hit/player_hit_2.wav" id="13_ujl30"]
[ext_resource type="AudioStream" uid="uid://dgrhxqlnarim2" path="res://assets/sfx/player/hit/player_hit_3.wav" id="14_31cv2"]
[ext_resource type="Resource" uid="uid://driors3v5q1uv" path="res://resources/footsteps/baja_footsteps.tres" id="14_yabal"]
[ext_resource type="AudioStream" uid="uid://dyr84ittx31gx" path="res://assets/sfx/player/hit/player_hit_4.wav" id="15_pf23h"]
[ext_resource type="AudioStream" uid="uid://incq8v34i45p" path="res://assets/sfx/player/hit/player_hit_5.wav" id="16_dt7fs"]
[ext_resource type="PackedScene" uid="uid://dc5m5q8bi1imd" path="res://scenes/effects/player/player_hurt_particles.tscn" id="16_fulsm"]
[ext_resource type="AudioStream" uid="uid://chbx68a8mxve0" path="res://assets/sfx/player/player_hit_swoosh.wav" id="17_ke2ow"]
[sub_resource type="Curve" id="Curve_03vie"]
_data = [Vector2(0.952555, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
@@ -81,6 +88,19 @@ random_pitch = 1.25
streams_count = 1
stream_0/stream = ExtResource("10_qfm1y")
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_wqfne"]
streams_count = 5
stream_0/stream = ExtResource("12_ke2ow")
stream_1/stream = ExtResource("13_ujl30")
stream_2/stream = ExtResource("14_31cv2")
stream_3/stream = ExtResource("15_pf23h")
stream_4/stream = ExtResource("16_dt7fs")
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_ke2ow"]
random_pitch = 1.1
streams_count = 1
stream_0/stream = ExtResource("17_ke2ow")
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_n6vi2"]
radius = 0.35
height = 1.8
@@ -116,57 +136,57 @@ _collision_debug_material = ExtResource("2_0p422")
[node name="Model" parent="." instance=ExtResource("3_f1ej7")]
[node name="Skeleton3D" parent="Model/Armature" index="0"]
bones/0/position = Vector3(-0.543087, 1.07749, -0.0953801)
bones/0/rotation = Quaternion(0.715651, -0.153718, -0.665155, -0.147592)
bones/0/position = Vector3(-0.500184, 0.964422, -0.0893307)
bones/0/rotation = Quaternion(0.722864, -0.0982987, -0.678032, -0.0898824)
bones/0/scale = Vector3(1, 1, 1)
bones/1/position = Vector3(-9.75365e-05, 0.0319142, -0.124525)
bones/1/rotation = Quaternion(-0.000141591, 0.789452, 0.613812, 0.000224233)
bones/2/rotation = Quaternion(6.24507e-10, 4.41808e-08, -6.03351e-10, 1)
bones/2/scale = Vector3(1, 1, 1)
bones/3/rotation = Quaternion(1.74623e-10, -2.60798e-10, -1.30968e-10, 1)
bones/4/position = Vector3(-0.0307676, 0.949138, -0.0536981)
bones/4/rotation = Quaternion(0.292034, -0.324367, -0.10176, 0.89395)
bones/4/position = Vector3(0.00948739, 0.920967, -0.0486467)
bones/4/rotation = Quaternion(0.27284, -0.210528, -0.0769222, 0.935585)
bones/5/position = Vector3(6.05363e-09, 0.111695, -8.19564e-08)
bones/5/rotation = Quaternion(0.0668158, -0.104105, 0.256406, 0.958621)
bones/6/rotation = Quaternion(-0.419502, -0.119674, 0.0177526, 0.899656)
bones/7/rotation = Quaternion(0.32695, 0.282956, -0.261079, 0.863063)
bones/8/rotation = Quaternion(-0.245724, 0.298751, 0.1484, 0.910134)
bones/5/rotation = Quaternion(0.0715466, -0.13952, 0.227144, 0.961156)
bones/6/rotation = Quaternion(-0.419672, -0.109832, 0.0131658, 0.90091)
bones/7/rotation = Quaternion(0.343429, 0.179348, -0.260324, 0.884377)
bones/8/rotation = Quaternion(-0.112539, 0.322054, 0.0986558, 0.934817)
bones/9/rotation = Quaternion(1.13474e-07, 0.707107, 0.707107, -5.23149e-08)
bones/10/scale = Vector3(1, 1, 1)
bones/11/position = Vector3(-0.00968189, -1.10066e-08, -0.00662707)
bones/11/scale = Vector3(1.01111, 1, 1)
bones/11/position = Vector3(-0.0110016, -3.04479e-08, -0.00873453)
bones/11/scale = Vector3(1.34295, 1, 0.440598)
bones/12/position = Vector3(-0.00823868, 6.83734e-08, -0.0102097)
bones/13/position = Vector3(-0.0200816, 4.99951e-08, 0.00489414)
bones/13/scale = Vector3(1.01111, 1, 0.981871)
bones/14/position = Vector3(-0.0333505, -4.48834e-08, -0.00314677)
bones/14/scale = Vector3(1.01111, 1, 0.981871)
bones/13/position = Vector3(-0.0248087, 8.91106e-08, -0.00352779)
bones/13/scale = Vector3(1.34295, 1, 0.440597)
bones/14/position = Vector3(-0.0419837, 8.35227e-08, -0.00730157)
bones/14/scale = Vector3(1.34295, 1, 0.440598)
bones/15/position = Vector3(-0.0186913, 1.4579e-07, -0.0116523)
bones/16/position = Vector3(0.013901, 8.25914e-08, 0.0150569)
bones/16/scale = Vector3(1.01112, 1, 0.981871)
bones/17/position = Vector3(0.0275303, 9.00419e-08, 0.0069467)
bones/17/scale = Vector3(1.01111, 1, 1)
bones/16/position = Vector3(0.019784, -8.4581e-08, 0.000705551)
bones/16/scale = Vector3(1.34295, 1, 0.440598)
bones/17/position = Vector3(0.0378862, -1.67934e-07, -0.00293307)
bones/17/scale = Vector3(1.34295, 1, 0.440598)
bones/18/position = Vector3(0.0138112, -1.99382e-07, -0.0106829)
bones/19/position = Vector3(-0.029965, -6.74833e-08, -0.0114938)
bones/20/position = Vector3(0.0319374, 2.70462e-10, -0.00811319)
bones/21/position = Vector3(0.0451344, 0.0764403, 0.0935013)
bones/21/position = Vector3(0.0449917, 0.0779816, 0.0935919)
bones/21/rotation = Quaternion(0.160115, 0.667183, 0.68874, -0.234237)
bones/22/position = Vector3(-0.00351833, -2.67936e-08, 0.0010112)
bones/25/position = Vector3(-0.0442944, 0.0756561, 0.0940351)
bones/25/position = Vector3(-0.0441566, 0.077198, 0.0941226)
bones/25/rotation = Quaternion(-0.161417, 0.667625, 0.688436, 0.232975)
bones/26/position = Vector3(0.00351835, 2.9417e-08, 0.00101115)
bones/29/rotation = Quaternion(0.0380043, -0.555038, 0.829661, 0.0463671)
bones/30/rotation = Quaternion(-0.103381, -0.00165097, -0.0120306, 0.994568)
bones/29/rotation = Quaternion(0.0461112, -0.387547, 0.919899, 0.0383144)
bones/30/rotation = Quaternion(0.037869, 0.00648395, 0.0351636, 0.998643)
bones/31/rotation = Quaternion(0.00282337, 0.992799, -0.117349, -0.0238866)
bones/32/rotation = Quaternion(0.58444, -8.49062e-08, -1.2869e-06, 0.811437)
bones/32/rotation = Quaternion(0.748453, -3.6458e-07, -1.23914e-06, 0.663187)
bones/33/rotation = Quaternion(-0.0342351, -3.5846e-07, 8.54711e-08, 0.999414)
bones/35/rotation = Quaternion(0.332355, -0.0514343, 0.231042, 0.91297)
bones/36/rotation = Quaternion(-0.69474, 2.8947e-07, 5.0234e-07, 0.719261)
bones/37/rotation = Quaternion(-0.00493213, -0.0825, 0.0654597, 0.994427)
bones/38/rotation = Quaternion(-0.609424, 2.94533e-07, 9.89875e-07, 0.792845)
bones/35/rotation = Quaternion(0.567885, 0.00691739, 0.262844, 0.779982)
bones/36/rotation = Quaternion(-0.250743, 4.67397e-07, 3.23428e-07, 0.968054)
bones/37/rotation = Quaternion(0.118718, -0.0703626, 0.155841, 0.978094)
bones/38/rotation = Quaternion(-0.0328405, 8.16975e-07, 6.33988e-07, 0.999461)
bones/39/rotation = Quaternion(0.197471, 0.678974, 0.678974, -0.19747)
bones/39/scale = Vector3(1.00876, 1, 0.990188)
bones/41/position = Vector3(0.0139192, 0.000225329, -0.00384292)
bones/41/rotation = Quaternion(-9.69781e-10, -0.00708393, -1.34122e-07, 0.999975)
bones/39/scale = Vector3(1.08305, 1, 0.811625)
bones/41/position = Vector3(0.0170023, 0.00022532, -0.00384271)
bones/41/rotation = Quaternion(1.94902e-08, 0.00443274, -1.35978e-07, 0.99999)
bones/41/scale = Vector3(0.999981, 1, 0.538573)
bones/42/position = Vector3(0.0392888, -1.17533e-06, -0.00209796)
bones/43/position = Vector3(-0.0495715, -2.58908e-06, 0.0301691)
@@ -174,9 +194,9 @@ bones/44/position = Vector3(-0.00910762, -1.30386e-08, 0.00452032)
bones/45/position = Vector3(-0.013421, 6.33299e-08, -0.0283991)
bones/46/position = Vector3(-0.0513805, 8.90344e-07, -0.0104124)
bones/47/position = Vector3(0.0446487, -1.27684e-06, -0.0177286)
bones/48/scale = Vector3(1.00876, 1, 0.98434)
bones/50/position = Vector3(-0.0170028, 0.000225411, -0.00485537)
bones/50/rotation = Quaternion(-6.48622e-09, -0.00862222, 1.11814e-08, 0.999963)
bones/48/scale = Vector3(1.08305, 1, 0.811625)
bones/50/position = Vector3(-0.0139197, 0.000225418, -0.00485518)
bones/50/rotation = Quaternion(-1.71213e-08, 0.00539563, 5.0295e-08, 0.999985)
bones/50/scale = Vector3(0.999977, 1, 0.397035)
bones/51/position = Vector3(-0.0392888, -1.22121e-06, -0.00333335)
bones/52/position = Vector3(0.0495715, -2.68185e-06, 0.0147188)
@@ -184,16 +204,16 @@ bones/53/position = Vector3(0.00910765, -7.47593e-08, 0.000409614)
bones/54/position = Vector3(0.0134209, 4.70912e-08, -0.0184937)
bones/55/position = Vector3(0.0513805, 9.29226e-07, -0.0104125)
bones/56/position = Vector3(-0.0446488, -1.30966e-06, -0.0177287)
bones/57/rotation = Quaternion(0.237212, -0.0113238, -0.689716, 0.684028)
bones/58/rotation = Quaternion(0.525254, 0.0605217, -0.394182, 0.751709)
bones/57/rotation = Quaternion(0.261165, -0.0211874, -0.725745, 0.636112)
bones/58/rotation = Quaternion(0.604708, 0.191834, -0.260281, 0.727861)
bones/58/scale = Vector3(1, 1, 1)
bones/59/position = Vector3(-6.61338e-09, 0.284252, -2.49928e-08)
bones/59/rotation = Quaternion(0.471746, -0.00508541, -0.0321558, 0.881133)
bones/59/position = Vector3(1.77811e-07, 0.288399, -1.46069e-08)
bones/59/rotation = Quaternion(0.390261, -0.347612, -0.169445, 0.835554)
bones/59/scale = Vector3(1, 1, 1)
bones/60/rotation = Quaternion(0.0010627, -0.238135, 0.000260604, 0.971231)
bones/60/rotation = Quaternion(0.00108425, -0.134355, 0.00014696, 0.990933)
bones/60/scale = Vector3(1, 1, 1)
bones/61/position = Vector3(-1.00192e-07, 0.0610411, -0.000133667)
bones/61/rotation = Quaternion(-0.271001, -0.314217, 0.0975737, 0.904603)
bones/61/position = Vector3(1.08387e-07, 0.0706603, -0.000154706)
bones/61/rotation = Quaternion(-0.225993, -0.175347, 0.117731, 0.950957)
bones/61/scale = Vector3(1, 1, 1)
bones/62/rotation = Quaternion(0.493569, 0.84346, 0.0982726, -0.187901)
bones/63/rotation = Quaternion(0.52804, -0.147693, -0.0941254, 0.830964)
@@ -238,28 +258,28 @@ bones/93/rotation = Quaternion(-0.494209, 0.0204614, -0.0359497, 0.868359)
bones/93/scale = Vector3(1, 1.13164, 1)
bones/94/rotation = Quaternion(-0.547852, 0.057849, -0.0581314, 0.832546)
bones/94/scale = Vector3(1, 1.05697, 1)
bones/95/position = Vector3(-4.53333e-08, 0.0610411, -0.00013364)
bones/95/rotation = Quaternion(-0.789658, -0.148951, -0.0789867, 0.589927)
bones/95/position = Vector3(1.0941e-07, 0.0706603, -0.000154684)
bones/95/rotation = Quaternion(-0.780793, -0.104855, -0.0209702, 0.615571)
bones/95/scale = Vector3(1, 1, 1)
bones/96/position = Vector3(-5.02776e-08, 0.284252, -2.52983e-08)
bones/96/rotation = Quaternion(-0.51327, 0.00987127, -0.013593, 0.858063)
bones/96/scale = Vector3(1, 1.0999, 1)
bones/96/position = Vector3(1.46994e-07, 0.288399, -6.04396e-09)
bones/96/rotation = Quaternion(-0.532845, -0.0656312, -0.190835, 0.821797)
bones/96/scale = Vector3(1, 1.11819, 0.999999)
bones/97/position = Vector3(-0.00645471, 0.000163305, -0.00321278)
bones/97/rotation = Quaternion(0.248427, 0.0258538, -0.267814, 0.930533)
bones/97/scale = Vector3(1, 1, 1)
bones/98/position = Vector3(-5.76256e-09, 0.0159596, 0.000181361)
bones/98/rotation = Quaternion(-0.0586372, -0.00568235, -0.12181, 0.990804)
bones/99/rotation = Quaternion(-0.463839, 0.144545, -0.117056, 0.866174)
bones/99/rotation = Quaternion(-0.427024, 0.144587, -0.0163221, 0.892457)
bones/99/scale = Vector3(1, 1, 1)
bones/100/rotation = Quaternion(0.048629, -0.0279846, 0.476636, 0.877309)
bones/101/rotation = Quaternion(0.0734811, 0.448985, 0.737726, 0.498773)
bones/100/rotation = Quaternion(0.0450653, -0.0334221, 0.574923, 0.816282)
bones/101/rotation = Quaternion(0.0420054, 0.461217, 0.63998, 0.613139)
bones/102/position = Vector3(6.2732e-09, 0.281682, 9.00968e-08)
bones/102/rotation = Quaternion(0.0704565, 5.0887e-05, 4.90129e-05, 0.997515)
bones/102/rotation = Quaternion(0.018481, 4.88051e-05, 5.16535e-05, 0.999829)
bones/102/scale = Vector3(1, 1, 1)
bones/103/rotation = Quaternion(0.00109412, 0.000158973, -1.86224e-07, 0.999999)
bones/103/rotation = Quaternion(0.00109454, 0.00172952, -3.29654e-06, 0.999998)
bones/103/scale = Vector3(0.999997, 0.999997, 1)
bones/104/position = Vector3(-1.97803e-07, 0.068466, -0.000150014)
bones/104/rotation = Quaternion(-0.402975, 0.000252906, -0.000177651, 0.915211)
bones/104/rotation = Quaternion(-0.389512, 0.00309177, -0.00289364, 0.921012)
bones/104/scale = Vector3(1, 1, 1)
bones/105/rotation = Quaternion(-0.272954, 0.938438, 0.146391, -0.152973)
bones/106/rotation = Quaternion(0.58496, 0.153924, 0.0835466, 0.791928)
@@ -305,96 +325,96 @@ bones/136/scale = Vector3(1, 1.25698, 1)
bones/137/rotation = Quaternion(-0.479239, -0.0566498, 0.0570499, 0.873994)
bones/137/scale = Vector3(1, 1.15486, 1)
bones/138/position = Vector3(-1.96072e-07, 0.068466, -0.000149977)
bones/138/rotation = Quaternion(-0.838891, 0.000155662, 2.80235e-05, 0.544299)
bones/138/rotation = Quaternion(-0.834877, 0.00215976, 7.8793e-05, 0.550433)
bones/138/scale = Vector3(1, 1, 1)
bones/139/position = Vector3(3.48513e-09, 0.281682, 1.40144e-07)
bones/139/rotation = Quaternion(-0.681293, 2.54362e-06, 6.08382e-05, 0.732011)
bones/139/rotation = Quaternion(-0.700105, 8.26177e-07, 6.10443e-05, 0.71404)
bones/139/scale = Vector3(1, 1, 1)
bones/140/position = Vector3(-0.00091601, -0.00419344, -0.00166352)
bones/140/rotation = Quaternion(0.180101, -0.00275761, 0.0409847, 0.98279)
bones/140/scale = Vector3(1.12362, 1, 1)
bones/141/position = Vector3(2.32831e-10, 0.0159594, 0.000181319)
bones/141/rotation = Quaternion(-0.0876969, -0.00686066, -0.0793036, 0.992962)
bones/142/rotation = Quaternion(-0.585329, -0.0876637, 0.478374, 0.64874)
bones/142/rotation = Quaternion(-0.620696, -0.0407748, 0.426106, 0.656893)
bones/142/scale = Vector3(1, 1, 0.999999)
bones/143/position = Vector3(-0.0173814, 0.110106, 0.0701453)
bones/144/position = Vector3(-0.0265296, 0.0535348, 0.0986293)
bones/145/position = Vector3(-0.0391121, -0.0119057, 0.102325)
bones/146/position = Vector3(0.0186246, 0.0472748, -0.128899)
bones/147/position = Vector3(0.115891, 0.03646, -0.0602258)
bones/147/rotation = Quaternion(0.127656, -0.185898, 0.0402595, 0.973409)
bones/148/position = Vector3(0.112226, 0.0931296, -0.0429397)
bones/148/rotation = Quaternion(0.127656, -0.185898, 0.0402595, 0.973409)
bones/149/position = Vector3(0.0798201, 0.0755671, 0.0538211)
bones/149/rotation = Quaternion(0.127656, -0.185898, 0.0402595, 0.973409)
bones/150/position = Vector3(0.0933986, -0.00286369, 0.0477363)
bones/150/rotation = Quaternion(0.127656, -0.185898, 0.0402595, 0.973409)
bones/151/position = Vector3(0.0286762, 0.0586411, 0.0838112)
bones/152/position = Vector3(0.0280882, -0.0122334, 0.0854013)
bones/153/position = Vector3(0.0345784, 0.11321, 0.0539122)
bones/153/rotation = Quaternion(0.127656, -0.185898, 0.0402595, 0.973409)
bones/154/position = Vector3(0.0636824, 0.137113, 0.0385026)
bones/154/rotation = Quaternion(0.127656, -0.185898, 0.0402595, 0.973409)
bones/155/position = Vector3(0.0755547, 0.161337, 0.00729911)
bones/155/rotation = Quaternion(0.127656, -0.185898, 0.0402595, 0.973409)
bones/156/position = Vector3(0.0832677, 0.163891, -0.0193784)
bones/156/rotation = Quaternion(0.127656, -0.185898, 0.0402595, 0.973409)
bones/157/position = Vector3(0.104997, 0.128412, -0.0445725)
bones/157/rotation = Quaternion(0.127656, -0.185898, 0.0402595, 0.973409)
bones/158/position = Vector3(0.0671709, 0.131556, -0.0647725)
bones/158/rotation = Quaternion(0.127656, -0.185898, 0.0402595, 0.973409)
bones/159/position = Vector3(-0.107395, 0.0602479, -0.0965316)
bones/159/rotation = Quaternion(0.0314373, 0.0264573, -0.330534, 0.942899)
bones/160/position = Vector3(-0.081367, 0.109733, -0.0856954)
bones/160/rotation = Quaternion(0.0314373, 0.0264573, -0.330534, 0.942899)
bones/161/position = Vector3(-0.105576, 0.133891, 0.0151697)
bones/161/rotation = Quaternion(0.0314373, 0.0264573, -0.330534, 0.942899)
bones/162/position = Vector3(-0.129818, 0.0691563, -0.0152148)
bones/162/rotation = Quaternion(0.0314373, 0.0264573, -0.330534, 0.942899)
bones/163/position = Vector3(-0.0727479, 0.0775946, 0.0793076)
bones/164/position = Vector3(-0.0956698, 0.0131234, 0.0821474)
bones/165/position = Vector3(-0.0556625, 0.149288, 0.0528704)
bones/165/rotation = Quaternion(0.0314373, 0.0264573, -0.330534, 0.942899)
bones/166/position = Vector3(-0.062244, 0.184127, 0.0201765)
bones/166/rotation = Quaternion(0.0314373, 0.0264573, -0.330534, 0.942899)
bones/167/position = Vector3(-0.0545475, 0.198521, -0.0178273)
bones/167/rotation = Quaternion(0.0314373, 0.0264573, -0.330534, 0.942899)
bones/168/position = Vector3(-0.056203, 0.195251, -0.0454726)
bones/168/rotation = Quaternion(0.0314373, 0.0264573, -0.330534, 0.942899)
bones/169/position = Vector3(-0.0888787, 0.166864, -0.0635684)
bones/169/rotation = Quaternion(0.0314373, 0.0264573, -0.330534, 0.942899)
bones/170/position = Vector3(-0.0563384, 0.148642, -0.0744274)
bones/170/rotation = Quaternion(0.0314373, 0.0264573, -0.330534, 0.942899)
bones/171/rotation = Quaternion(0.723243, 0.224035, -0.438572, 0.484131)
bones/143/position = Vector3(-0.0143056, 0.110086, 0.0701244)
bones/144/position = Vector3(-0.00954582, 0.0530563, 0.104178)
bones/145/position = Vector3(-0.0263557, 0.00026539, 0.0979084)
bones/146/position = Vector3(0.0174251, 0.0585969, -0.127619)
bones/147/position = Vector3(0.104937, 0.0382241, -0.0537964)
bones/147/rotation = Quaternion(0.136447, -0.208848, -0.0200199, 0.968175)
bones/148/position = Vector3(0.108434, 0.0823447, -0.042154)
bones/148/rotation = Quaternion(0.136447, -0.208848, -0.0200199, 0.968175)
bones/149/position = Vector3(0.0750075, 0.0658818, 0.0467315)
bones/149/rotation = Quaternion(0.136447, -0.208848, -0.0200199, 0.968175)
bones/150/position = Vector3(0.0762718, 0.00141452, 0.0323955)
bones/150/rotation = Quaternion(0.136447, -0.208848, -0.0200199, 0.968175)
bones/151/position = Vector3(0.034965, 0.0590627, 0.0772454)
bones/152/position = Vector3(0.0413616, -0.00291984, 0.0730467)
bones/153/position = Vector3(0.033464, 0.108078, 0.0525506)
bones/153/rotation = Quaternion(0.136447, -0.208848, -0.0200199, 0.968175)
bones/154/position = Vector3(0.0611713, 0.128684, 0.0397581)
bones/154/rotation = Quaternion(0.136447, -0.208848, -0.0200199, 0.968175)
bones/155/position = Vector3(0.0768567, 0.152561, 0.0100055)
bones/155/rotation = Quaternion(0.136447, -0.208848, -0.0200199, 0.968175)
bones/156/position = Vector3(0.0856947, 0.155258, -0.0163064)
bones/156/rotation = Quaternion(0.136447, -0.208848, -0.0200199, 0.968175)
bones/157/position = Vector3(0.102363, 0.119022, -0.0446631)
bones/157/rotation = Quaternion(0.136447, -0.208848, -0.0200199, 0.968175)
bones/158/position = Vector3(0.0619547, 0.12781, -0.0668668)
bones/158/rotation = Quaternion(0.136447, -0.208848, -0.0200199, 0.968175)
bones/159/position = Vector3(-0.0836174, 0.0663212, -0.0861969)
bones/159/rotation = Quaternion(0.032168, 0.0175719, -0.219528, 0.974917)
bones/160/position = Vector3(-0.0850462, 0.0979963, -0.0746168)
bones/160/rotation = Quaternion(0.032168, 0.0175719, -0.219528, 0.974917)
bones/161/position = Vector3(-0.105628, 0.111635, 0.0221604)
bones/161/rotation = Quaternion(0.032168, 0.0175719, -0.219528, 0.974917)
bones/162/position = Vector3(-0.112085, 0.0528835, -0.00436244)
bones/162/rotation = Quaternion(0.032168, 0.0175719, -0.219528, 0.974917)
bones/163/position = Vector3(-0.063788, 0.0766184, 0.0944485)
bones/164/position = Vector3(-0.094866, 0.0260332, 0.0789407)
bones/165/position = Vector3(-0.0564352, 0.138517, 0.0533705)
bones/165/rotation = Quaternion(0.032168, 0.0175719, -0.219528, 0.974917)
bones/166/position = Vector3(-0.0730267, 0.172243, 0.0189722)
bones/166/rotation = Quaternion(0.032168, 0.0175719, -0.219528, 0.974917)
bones/167/position = Vector3(-0.0679613, 0.188124, -0.0190363)
bones/167/rotation = Quaternion(0.032168, 0.0175719, -0.219528, 0.974917)
bones/168/position = Vector3(-0.0681122, 0.184627, -0.046703)
bones/168/rotation = Quaternion(0.032168, 0.0175719, -0.219528, 0.974917)
bones/169/position = Vector3(-0.0929639, 0.14957, -0.065529)
bones/169/rotation = Quaternion(0.032168, 0.0175719, -0.219528, 0.974917)
bones/170/position = Vector3(-0.0568873, 0.139915, -0.0754126)
bones/170/rotation = Quaternion(0.032168, 0.0175719, -0.219528, 0.974917)
bones/171/rotation = Quaternion(0.764735, 0.166206, -0.333177, 0.52588)
bones/171/scale = Vector3(0.999998, 0.999997, 1.00001)
bones/172/position = Vector3(3.62338e-10, 0.531431, 3.56619e-08)
bones/172/rotation = Quaternion(0.244495, -2.62556e-06, -6.46687e-07, 0.969651)
bones/172/rotation = Quaternion(0.33567, -3.93718e-06, -9.66264e-07, 0.94198)
bones/172/scale = Vector3(1, 0.999998, 1.00001)
bones/173/position = Vector3(6.48577e-09, 0.418112, 8.79831e-08)
bones/173/rotation = Quaternion(-0.3589, -0.022841, 0.05326, 0.931575)
bones/173/rotation = Quaternion(-0.409925, -0.0101991, 0.027923, 0.911635)
bones/173/scale = Vector3(1, 0.999992, 0.999996)
bones/174/rotation = Quaternion(-0.388439, -1.7287e-07, -1.04265e-07, 0.921475)
bones/175/position = Vector3(1.16517e-08, 0.418112, 8.45817e-08)
bones/175/rotation = Quaternion(-0.730972, -0.01463, 0.0140935, 0.682105)
bones/175/rotation = Quaternion(-0.744023, -0.00708828, 0.00762176, 0.668073)
bones/175/scale = Vector3(1, 1, 1)
bones/176/position = Vector3(1.15382e-08, 0.531431, 3.0748e-08)
bones/176/rotation = Quaternion(-0.652046, -6.86224e-07, -1.3499e-06, 0.75818)
bones/176/scale = Vector3(1, 1.00877, 1)
bones/177/rotation = Quaternion(0.93234, 0.0696643, -0.119259, 0.334165)
bones/176/rotation = Quaternion(-0.615185, -1.02763e-06, -2.04031e-06, 0.788383)
bones/176/scale = Vector3(1, 1.02613, 1)
bones/177/rotation = Quaternion(0.950312, 0.0114181, 0.00422199, 0.311062)
bones/177/scale = Vector3(1, 0.999998, 1.00001)
bones/178/position = Vector3(2.73163e-08, 0.531431, 1.20327e-09)
bones/178/rotation = Quaternion(0.253182, -7.25786e-08, -3.2547e-07, 0.967419)
bones/178/rotation = Quaternion(0.291475, 1.18873e-06, 3.16877e-07, 0.956578)
bones/178/scale = Vector3(1, 0.999999, 1.00001)
bones/179/position = Vector3(8.4155e-09, 0.418112, 3.97981e-07)
bones/179/rotation = Quaternion(-0.330274, 0.000842571, -0.0976655, 0.938818)
bones/179/rotation = Quaternion(-0.505594, 0.01086, -0.119813, 0.854343)
bones/179/scale = Vector3(1, 0.99999, 0.999998)
bones/180/rotation = Quaternion(-0.601874, 1.4417e-07, 1.54647e-07, 0.798591)
bones/180/rotation = Quaternion(-0.46826, 1.67129e-07, 1.38111e-07, 0.883591)
bones/181/position = Vector3(2.69973e-08, 0.418112, 4.26027e-07)
bones/181/rotation = Quaternion(-0.723679, 0.0135942, -0.0314861, 0.689284)
bones/181/rotation = Quaternion(-0.76886, 0.0198551, -0.0372841, 0.638021)
bones/181/scale = Vector3(1, 1, 1)
bones/182/position = Vector3(1.89344e-08, 0.531431, -1.32203e-08)
bones/182/rotation = Quaternion(-0.648639, 1.38857e-07, 8.32144e-08, 0.761096)
bones/182/scale = Vector3(1, 1.00991, 1)
bones/182/rotation = Quaternion(-0.633366, 2.91568e-07, 7.41209e-07, 0.773853)
bones/182/scale = Vector3(1, 1.01611, 1)
[node name="BoneFlipper" type="SkeletonModifier3D" parent="Model/Armature/Skeleton3D" index="0"]
_import_path = NodePath("")
@@ -476,6 +496,7 @@ parameters/run->idle_oneshot/internal_active = false
parameters/run->idle_oneshot/request = 0
script = ExtResource("4_adlgp")
_hurt_sound = SubResource("AudioStreamRandomizer_fulsm")
_hit_sounds = Array[AudioStream]([ExtResource("11_l71n6"), SubResource("AudioStreamRandomizer_wqfne"), SubResource("AudioStreamRandomizer_ke2ow")])
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0)

View File

@@ -14,7 +14,7 @@
size = Vector2(2.5, 2.5)
[sub_resource type="SphereShape3D" id="SphereShape3D_vc8th"]
radius = 0.25
radius = 0.28
[sub_resource type="Curve" id="Curve_j3t3l"]
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.15, 1), 0.0, 0.0, 0, 0, Vector2(0.75, 1), 0.0, 0.0, 0, 0, Vector2(0.99999, 0), 0.0, 0.0, 0, 0]

View File

@@ -1,7 +1,8 @@
[gd_scene load_steps=14 format=3 uid="uid://biq8bu0rbjfgd"]
[gd_scene load_steps=16 format=3 uid="uid://biq8bu0rbjfgd"]
[ext_resource type="Material" uid="uid://pjyvs328ew3u" path="res://resources/materials/projectiles/projectile_hit_effect_mat.tres" id="1_np8k7"]
[ext_resource type="Script" uid="uid://x3uft3uwakct" path="res://scripts/effects/particles_3d_self_destructing.gd" id="2_s3r8y"]
[ext_resource type="AudioStream" uid="uid://cpe1gkolkbwfb" path="res://assets/sfx/projectiles/projectile_destroy.wav" id="4_np8k7"]
[ext_resource type="Material" uid="uid://btoktsgqj62ei" path="res://resources/materials/projectiles/projectile_trail_mat.tres" id="4_pxkpg"]
[sub_resource type="Gradient" id="Gradient_3ys0p"]
@@ -55,6 +56,11 @@ color = Color(0.96, 0.78528, 0.2112, 1)
material = ExtResource("4_pxkpg")
size = Vector2(0.3, 0.3)
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_np8k7"]
random_pitch = 1.25
streams_count = 1
stream_0/stream = ExtResource("4_np8k7")
[node name="DestroyParticles" type="GPUParticles3D"]
layers = 64
emitting = false
@@ -78,3 +84,10 @@ interpolate = false
transform_align = 3
process_material = SubResource("ParticleProcessMaterial_3ys0p")
draw_pass_1 = SubResource("QuadMesh_7o5ux")
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]
stream = SubResource("AudioStreamRandomizer_np8k7")
volume_db = -10.0
autoplay = true
bus = &"SFX"
attenuation_filter_cutoff_hz = 20500.0

View File

@@ -93,6 +93,10 @@ size = Vector3(50, 1, 50)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, 3.5, -30)
size = Vector3(16.942, 9, 21)
[node name="CSGBox3D4" type="CSGBox3D" parent="Geometry/CSGCombiner3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.81394, 1.14429, -19.2022)
size = Vector3(5.63198, 4.28857, 0.163086)
[node name="CSGBox3D3" type="CSGBox3D" parent="Geometry/CSGCombiner3D"]
transform = Transform3D(1, 0, 0, 0, 0.947317, -0.320299, 0, 0.320299, 0.947317, 20.8969, -0.597687, -7.62188)
size = Vector3(16.9418, 8.64539, 28.0487)
@@ -112,6 +116,11 @@ environment = SubResource("Environment_wctar")
[node name="ProjectileSpawner" parent="." instance=ExtResource("4_84n74")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 10, 0, -7)
[node name="ProjectileSpawner3" parent="." instance=ExtResource("4_84n74")]
transform = Transform3D(0.874137, 0, 0.48568, 0, 1, 0, -0.48568, 0, 0.874137, 5.9347, 4.76837e-07, -14.7999)
_velocity = Vector3(0, 0, -50)
_spawn_rate = 3.0
[node name="ProjectileSpawner2" parent="." instance=ExtResource("4_84n74")]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 26, 8, -39)
_spawn_rate = 0.1

View File

@@ -3,7 +3,7 @@ extends AudioStreamPlayer3D
@export var _footsteps: FootstepsBank
var _footsteps_shuffle: ShuffleBag = ShuffleBag.new()
var _polyphonic: AudioStreamPlaybackPolyphonic
@onready var _polyphonic := get_stream_playback() as AudioStreamPlaybackPolyphonic
func _ready() -> void:
@@ -11,7 +11,6 @@ func _ready() -> void:
return
_footsteps_shuffle.fill(_footsteps.streams.size())
_polyphonic = get_stream_playback() as AudioStreamPlaybackPolyphonic
func play_footstep() -> void:

View File

@@ -2,11 +2,12 @@ extends AnimationTree
@export_group("Audio")
@export var _hurt_sound: AudioStream
@export var _hit_sounds: Array[AudioStream]
var _speed: float
var _has_input: bool
var _sfx_audio_playback_polyphonic: AudioStreamPlaybackPolyphonic
var _queue_hit_sound: bool
@onready var _player: Player = $"../" as Player
@onready var _attack: PlayerAttack = $"../Attack" as PlayerAttack
@@ -15,15 +16,17 @@ var _sfx_audio_playback_polyphonic: AudioStreamPlaybackPolyphonic
@onready var _sfx_audio_player: AudioStreamPlayer3D = $"../Audio/ScriptSFXPlayer"
@onready var _hurt_particles: GPUParticles3D = $"../Effects/HurtParticles"
@onready var _sfx_audio_playback_polyphonic := (
_sfx_audio_player.get_stream_playback() as AudioStreamPlaybackPolyphonic
)
func _ready() -> void:
assert(_player, "_player missing!")
Music.track_started.connect(_on_music_track_started)
_set_bpm()
_attack.attacked.connect(_on_attack_attacked)
_sfx_audio_playback_polyphonic = (
_sfx_audio_player.get_stream_playback() as AudioStreamPlaybackPolyphonic
)
_attack.did_hit.connect(_on_attack_did_hit)
_player.stats.damaged.connect(_on_stats_damaged)
@@ -55,6 +58,11 @@ func _process(_delta: float) -> void:
else:
_run_to_idle()
if _queue_hit_sound:
_queue_hit_sound = false
for stream in _hit_sounds:
_play_sound(stream)
func _is_left() -> bool:
return _attack.side == PlayerAttack.Side.LEFT
@@ -83,6 +91,10 @@ func _on_attack_attacked() -> void:
set(&"parameters/hit_oneshot/request", AnimationNodeOneShot.ONE_SHOT_REQUEST_FIRE)
func _on_attack_did_hit() -> void:
_queue_hit_sound = true
func _on_stats_damaged() -> void:
_play_sound(_hurt_sound)
_hurt_particles.restart()