add swing sfx to thirdparty

This commit is contained in:
2025-07-27 15:26:24 +10:00
parent 390aaed94a
commit 5bdeb42c52
2 changed files with 125 additions and 121 deletions

View File

@@ -1,17 +1,21 @@
Univers Sons - Raricussions
- footsteps
- footsteps/*
The Hollywood Edge The Super Single Volume 1
- player\player_hurt.wav
- player\player_hit_base.wav
- player\player_hit_swoosh.wav
- player/player_hurt.wav
- player/player_hit_base.wav
- player/player_hit_swoosh.wav
The Hollywood Edge The Super Single Volume 2
- player/swing/*
Zero-G Datafile 1
- player\hit
- player/hit/*
Hanna-Barbera Cartoon Sound FX
- projectiles\projectile_destroy.wav
- projectiles/projectile_destroy.wav

View File

@@ -144,57 +144,57 @@ _collision_debug_material = ExtResource("2_0p422")
[node name="Model" parent="." instance=ExtResource("3_f1ej7")]
[node name="Skeleton3D" parent="Model/Armature" index="0"]
bones/0/position = Vector3(-0.497, 0.964785, -0.0689891)
bones/0/rotation = Quaternion(0.728121, -0.0598231, -0.681319, -0.0454466)
bones/0/position = Vector3(-0.542323, 1.09398, -0.0885683)
bones/0/rotation = Quaternion(0.709712, -0.176382, -0.660118, -0.171586)
bones/0/scale = Vector3(1, 1, 1)
bones/1/position = Vector3(-9.75365e-05, 0.0319142, -0.124525)
bones/1/rotation = Quaternion(-0.000141591, 0.789452, 0.613812, 0.000224233)
bones/2/rotation = Quaternion(6.24507e-10, 4.41808e-08, -6.03351e-10, 1)
bones/2/scale = Vector3(1, 1, 1)
bones/3/rotation = Quaternion(1.74623e-10, -2.60798e-10, -1.30968e-10, 1)
bones/4/position = Vector3(0.0258346, 0.922661, -0.0417116)
bones/4/rotation = Quaternion(0.24761, -0.15152, -0.0233426, 0.956654)
bones/4/position = Vector3(-0.0317165, 0.955444, -0.0547669)
bones/4/rotation = Quaternion(0.295505, -0.328221, -0.108725, 0.890576)
bones/5/position = Vector3(6.05363e-09, 0.111695, -8.19564e-08)
bones/5/rotation = Quaternion(0.0721415, -0.169577, 0.177886, 0.966641)
bones/6/rotation = Quaternion(-0.419522, -0.118701, 0.0172992, 0.899785)
bones/7/rotation = Quaternion(0.347703, 0.139592, -0.27093, 0.886687)
bones/8/rotation = Quaternion(-0.152994, 0.340754, 0.0974963, 0.922483)
bones/5/rotation = Quaternion(0.0730383, -0.122639, 0.261682, 0.95454)
bones/6/rotation = Quaternion(-0.419799, -0.099015, 0.00812949, 0.902163)
bones/7/rotation = Quaternion(0.325855, 0.285799, -0.242013, 0.868082)
bones/8/rotation = Quaternion(-0.2495, 0.296628, 0.151267, 0.90933)
bones/9/rotation = Quaternion(1.13474e-07, 0.707107, 0.707107, -5.23149e-08)
bones/10/scale = Vector3(1, 1, 1)
bones/11/position = Vector3(-0.0110016, -3.04479e-08, -0.00873453)
bones/11/scale = Vector3(1.31805, 1, 0.556622)
bones/11/position = Vector3(-0.00921997, -5.19848e-08, -0.00588942)
bones/11/scale = Vector3(1, 1, 1)
bones/12/position = Vector3(-0.00823868, 6.83734e-08, -0.0102097)
bones/13/position = Vector3(-0.0244234, 1.59193e-07, -0.00261331)
bones/13/scale = Vector3(1.31806, 1, 0.556622)
bones/14/position = Vector3(-0.0412802, 2.07389e-07, -0.00693105)
bones/14/scale = Vector3(1.31805, 1, 0.556622)
bones/13/position = Vector3(-0.0195011, -1.24036e-08, 0.00592787)
bones/13/scale = Vector3(1, 1, 1)
bones/14/position = Vector3(-0.0322902, 2.92731e-08, -0.002637)
bones/14/scale = Vector3(1, 1, 1)
bones/15/position = Vector3(-0.0186913, 1.4579e-07, -0.0116523)
bones/16/position = Vector3(0.0193426, 9.28941e-08, 0.00255203)
bones/16/scale = Vector3(1.31806, 1, 0.556622)
bones/17/position = Vector3(0.0371093, 1.29856e-07, -0.0018878)
bones/17/scale = Vector3(1.31805, 1, 0.556622)
bones/16/position = Vector3(0.0137039, 4.81324e-08, 0.0155372)
bones/16/scale = Vector3(1, 1, 1)
bones/17/position = Vector3(0.0271834, -3.00987e-08, 0.00727781)
bones/17/scale = Vector3(1, 1, 1)
bones/18/position = Vector3(0.0138112, -1.99382e-07, -0.0106829)
bones/19/position = Vector3(-0.029965, -6.74833e-08, -0.0114938)
bones/20/position = Vector3(0.0319374, 2.70462e-10, -0.00811319)
bones/21/position = Vector3(0.0451364, 0.0764193, 0.0935001)
bones/21/position = Vector3(0.0451417, 0.076361, 0.0934967)
bones/21/rotation = Quaternion(0.160115, 0.667183, 0.68874, -0.234237)
bones/22/position = Vector3(-0.00351833, -2.67936e-08, 0.0010112)
bones/25/position = Vector3(-0.0442962, 0.0756351, 0.094034)
bones/25/position = Vector3(-0.0443014, 0.0755768, 0.0940306)
bones/25/rotation = Quaternion(-0.161417, 0.667625, 0.688436, 0.232975)
bones/26/position = Vector3(0.00351835, 2.9417e-08, 0.00101115)
bones/29/rotation = Quaternion(0.0412521, -0.493703, 0.867561, 0.0435029)
bones/30/rotation = Quaternion(0.0732894, -0.00155206, -0.00268963, 0.997306)
bones/29/rotation = Quaternion(0.0382741, -0.550191, 0.832884, 0.0461447)
bones/30/rotation = Quaternion(-0.0869156, 0.0044743, 0.0650064, 0.994082)
bones/31/rotation = Quaternion(0.00282337, 0.992799, -0.117349, -0.0238866)
bones/32/rotation = Quaternion(0.61105, -1.24096e-07, -1.28448e-06, 0.791592)
bones/32/rotation = Quaternion(0.632344, -1.60676e-07, -1.28148e-06, 0.774687)
bones/33/rotation = Quaternion(-0.0342351, -3.5846e-07, 8.54711e-08, 0.999414)
bones/35/rotation = Quaternion(0.354165, -0.0745854, 0.284521, 0.887723)
bones/36/rotation = Quaternion(-0.234115, 4.83183e-07, 2.86554e-07, 0.972209)
bones/37/rotation = Quaternion(-0.0619873, -0.10263, 0.173915, 0.977435)
bones/38/rotation = Quaternion(-0.358287, 5.65501e-07, 8.65778e-07, 0.933611)
bones/35/rotation = Quaternion(0.41021, -0.0198433, 0.211071, 0.887008)
bones/36/rotation = Quaternion(-0.651527, 3.06553e-07, 4.80602e-07, 0.758626)
bones/37/rotation = Quaternion(0.0550548, -0.0780516, 0.0545206, 0.993934)
bones/38/rotation = Quaternion(-0.561348, 3.54993e-07, 9.68581e-07, 0.82758)
bones/39/rotation = Quaternion(0.197471, 0.678974, 0.678974, -0.19747)
bones/39/scale = Vector3(1.1486, 1, 0.747869)
bones/41/position = Vector3(0.0170023, 0.00022532, -0.00384271)
bones/41/rotation = Quaternion(-2.2793e-08, 0.00598484, -1.22011e-07, 0.999982)
bones/39/scale = Vector3(1, 1, 1)
bones/41/position = Vector3(0.0128964, 0.000225329, -0.00384278)
bones/41/rotation = Quaternion(-8.0504e-11, -0.00738639, -1.35752e-07, 0.999973)
bones/41/scale = Vector3(0.999981, 1, 0.538573)
bones/42/position = Vector3(0.0392888, -1.17533e-06, -0.00209796)
bones/43/position = Vector3(-0.0495715, -2.58908e-06, 0.0301691)
@@ -202,9 +202,9 @@ bones/44/position = Vector3(-0.00910762, -1.30386e-08, 0.00452032)
bones/45/position = Vector3(-0.013421, 6.33299e-08, -0.0283991)
bones/46/position = Vector3(-0.0513805, 8.90344e-07, -0.0104124)
bones/47/position = Vector3(0.0446487, -1.27684e-06, -0.0177286)
bones/48/scale = Vector3(1.1486, 1, 0.747869)
bones/50/position = Vector3(-0.0139197, 0.000225418, -0.00485518)
bones/50/rotation = Quaternion(-3.14144e-08, 0.00728461, 7.8241e-08, 0.999973)
bones/48/scale = Vector3(1, 1, 1)
bones/50/position = Vector3(-0.0180255, 0.000225338, -0.00485544)
bones/50/rotation = Quaternion(-8.32541e-09, -0.00899025, 1.06888e-07, 0.99996)
bones/50/scale = Vector3(0.999977, 1, 0.397035)
bones/51/position = Vector3(-0.0392888, -1.22121e-06, -0.00333335)
bones/52/position = Vector3(0.0495715, -2.68185e-06, 0.0147188)
@@ -212,16 +212,16 @@ bones/53/position = Vector3(0.00910765, -7.47593e-08, 0.000409614)
bones/54/position = Vector3(0.0134209, 4.70912e-08, -0.0184937)
bones/55/position = Vector3(0.0513805, 9.29226e-07, -0.0104125)
bones/56/position = Vector3(-0.0446488, -1.30966e-06, -0.0177287)
bones/57/rotation = Quaternion(0.268895, -0.0322809, -0.721065, 0.637745)
bones/58/rotation = Quaternion(0.630984, 0.202541, -0.225207, 0.714225)
bones/57/rotation = Quaternion(0.231711, -0.0107282, -0.674644, 0.70075)
bones/58/rotation = Quaternion(0.522238, 0.0740878, -0.404748, 0.746965)
bones/58/scale = Vector3(1, 1, 1)
bones/59/position = Vector3(-7.64129e-08, 0.297752, 3.08703e-08)
bones/59/rotation = Quaternion(0.397913, -0.405911, -0.168656, 0.805268)
bones/59/position = Vector3(3.97848e-08, 0.281682, 1.45082e-08)
bones/59/rotation = Quaternion(0.474513, -3.36674e-05, -0.0059985, 0.880228)
bones/59/scale = Vector3(1, 1, 1)
bones/60/rotation = Quaternion(0.00108498, -0.128877, 0.000141008, 0.99166)
bones/60/rotation = Quaternion(0.00106205, -0.24066, 0.000263259, 0.970609)
bones/60/scale = Vector3(1, 1, 1)
bones/61/position = Vector3(-3.03161e-08, 0.0542367, -0.000118642)
bones/61/rotation = Quaternion(-0.284287, -0.178054, 0.11183, 0.935399)
bones/61/position = Vector3(-7.60061e-08, 0.0684555, -0.000149774)
bones/61/rotation = Quaternion(-0.254556, -0.304056, 0.0876299, 0.913823)
bones/61/scale = Vector3(1, 1, 1)
bones/62/rotation = Quaternion(0.493569, 0.84346, 0.0982726, -0.187901)
bones/63/rotation = Quaternion(0.52804, -0.147693, -0.0941254, 0.830964)
@@ -266,28 +266,28 @@ bones/93/rotation = Quaternion(-0.494209, 0.0204614, -0.0359497, 0.868359)
bones/93/scale = Vector3(1, 1.13164, 1)
bones/94/rotation = Quaternion(-0.547852, 0.057849, -0.0581314, 0.832546)
bones/94/scale = Vector3(1, 1.05697, 1)
bones/95/position = Vector3(5.94653e-09, 0.0542367, -0.000118721)
bones/95/rotation = Quaternion(-0.79922, -0.10412, -0.0241452, 0.591459)
bones/95/position = Vector3(-1.81368e-08, 0.0684555, -0.000149744)
bones/95/rotation = Quaternion(-0.785167, -0.141324, -0.0786935, 0.597786)
bones/95/scale = Vector3(1, 1, 1)
bones/96/position = Vector3(-6.99374e-08, 0.297752, 2.98403e-08)
bones/96/rotation = Quaternion(-0.523172, -0.0881495, -0.213835, 0.820241)
bones/96/scale = Vector3(1, 1.15828, 1)
bones/96/position = Vector3(7.70405e-08, 0.281682, 2.19766e-08)
bones/96/rotation = Quaternion(-0.512054, 0.00217376, -0.00222395, 0.858948)
bones/96/scale = Vector3(1, 1.10186, 1)
bones/97/position = Vector3(-0.00645471, 0.000163305, -0.00321278)
bones/97/rotation = Quaternion(0.248427, 0.0258538, -0.267814, 0.930533)
bones/97/scale = Vector3(1, 1, 1)
bones/98/position = Vector3(-5.76256e-09, 0.0159596, 0.000181361)
bones/98/rotation = Quaternion(-0.0586372, -0.00568235, -0.12181, 0.990804)
bones/99/rotation = Quaternion(-0.413216, 0.135782, 0.00120566, 0.900452)
bones/99/rotation = Quaternion(-0.463939, 0.15397, -0.11612, 0.864622)
bones/99/scale = Vector3(1, 1, 1)
bones/100/rotation = Quaternion(0.0460074, -0.0321129, 0.551221, 0.832471)
bones/101/rotation = Quaternion(0.0244937, 0.473092, 0.64033, 0.604617)
bones/100/rotation = Quaternion(0.0487202, -0.0278254, 0.473765, 0.878862)
bones/101/rotation = Quaternion(0.0609121, 0.449251, 0.748827, 0.483447)
bones/102/position = Vector3(6.2732e-09, 0.281682, 9.00968e-08)
bones/102/rotation = Quaternion(0.00924027, 4.84215e-05, 5.21287e-05, 0.999957)
bones/102/rotation = Quaternion(0.0823444, 5.1342e-05, 4.83887e-05, 0.996604)
bones/102/scale = Vector3(1, 1, 1)
bones/103/rotation = Quaternion(0.00109409, 0.00817654, -9.00136e-06, 0.999966)
bones/103/rotation = Quaternion(0.00109412, 0.000158973, -1.86224e-07, 0.999999)
bones/103/scale = Vector3(0.999997, 0.999997, 1)
bones/104/position = Vector3(-1.97803e-07, 0.068466, -0.000150014)
bones/104/rotation = Quaternion(-0.43103, 0.0161785, -0.0149775, 0.902068)
bones/104/rotation = Quaternion(-0.38389, 0.000249183, -0.000182866, 0.923379)
bones/104/scale = Vector3(1, 1, 1)
bones/105/rotation = Quaternion(-0.272954, 0.938438, 0.146391, -0.152973)
bones/106/rotation = Quaternion(0.58496, 0.153924, 0.0835466, 0.791928)
@@ -333,96 +333,96 @@ bones/136/scale = Vector3(1, 1.25698, 1)
bones/137/rotation = Quaternion(-0.479239, -0.0566498, 0.0570499, 0.873994)
bones/137/scale = Vector3(1, 1.15486, 1)
bones/138/position = Vector3(-1.96072e-07, 0.068466, -0.000149977)
bones/138/rotation = Quaternion(-0.847154, 0.0112961, 0.000472714, 0.531227)
bones/138/rotation = Quaternion(-0.833197, 0.000155838, 2.47207e-05, 0.552977)
bones/138/scale = Vector3(1, 1, 1)
bones/139/position = Vector3(3.48513e-09, 0.281682, 1.40144e-07)
bones/139/rotation = Quaternion(-0.703395, 1.26868e-06, 5.8294e-05, 0.710799)
bones/139/rotation = Quaternion(-0.676917, 2.94703e-06, 6.076e-05, 0.736059)
bones/139/scale = Vector3(1, 1, 1)
bones/140/position = Vector3(-0.00091601, -0.00419344, -0.00166352)
bones/140/rotation = Quaternion(0.180101, -0.00275761, 0.0409847, 0.98279)
bones/140/scale = Vector3(1.12362, 1, 1)
bones/141/position = Vector3(2.32831e-10, 0.0159594, 0.000181319)
bones/141/rotation = Quaternion(-0.0876969, -0.00686066, -0.0793036, 0.992962)
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bones/142/scale = Vector3(1, 1, 0.999999)
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bones/150/rotation = Quaternion(0.133466, -0.222118, -0.0159804, 0.96571)
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bones/153/rotation = Quaternion(0.133466, -0.222118, -0.0159804, 0.96571)
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bones/154/rotation = Quaternion(0.133466, -0.222118, -0.0159804, 0.96571)
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bones/155/rotation = Quaternion(0.133466, -0.222118, -0.0159804, 0.96571)
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bones/156/rotation = Quaternion(0.133466, -0.222118, -0.0159804, 0.96571)
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bones/157/rotation = Quaternion(0.133466, -0.222118, -0.0159804, 0.96571)
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bones/158/rotation = Quaternion(0.133466, -0.222118, -0.0159804, 0.96571)
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bones/161/rotation = Quaternion(0.0320268, 0.0198019, -0.247388, 0.968185)
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bones/162/rotation = Quaternion(0.0320268, 0.0198019, -0.247388, 0.968185)
bones/163/position = Vector3(-0.0576398, 0.0763561, 0.0986515)
bones/164/position = Vector3(-0.0893115, 0.0151944, 0.0899816)
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bones/165/rotation = Quaternion(0.0320268, 0.0198019, -0.247388, 0.968185)
bones/166/position = Vector3(-0.070474, 0.175433, 0.0194586)
bones/166/rotation = Quaternion(0.0320268, 0.0198019, -0.247388, 0.968185)
bones/167/position = Vector3(-0.0648672, 0.190986, -0.018705)
bones/167/rotation = Quaternion(0.0320268, 0.0198019, -0.247388, 0.968185)
bones/168/position = Vector3(-0.0653955, 0.187513, -0.0463702)
bones/168/rotation = Quaternion(0.0320268, 0.0198019, -0.247388, 0.968185)
bones/169/position = Vector3(-0.0923292, 0.153939, -0.0650347)
bones/169/rotation = Quaternion(0.0320268, 0.0198019, -0.247388, 0.968185)
bones/170/position = Vector3(-0.0569272, 0.142243, -0.0751503)
bones/170/rotation = Quaternion(0.0320268, 0.0198019, -0.247388, 0.968185)
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bones/144/position = Vector3(-0.0409147, 0.054936, 0.0820282)
bones/145/position = Vector3(-0.0626397, 0.00168204, 0.0600031)
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bones/147/rotation = Quaternion(0.12444, -0.181954, 0.0628765, 0.973373)
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bones/148/rotation = Quaternion(0.12444, -0.181954, 0.0628765, 0.973373)
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bones/149/rotation = Quaternion(0.12444, -0.181954, 0.0628765, 0.973373)
bones/150/position = Vector3(0.0577697, 0.0025552, 0.065909)
bones/150/rotation = Quaternion(0.12444, -0.181954, 0.0628765, 0.973373)
bones/151/position = Vector3(0.0087225, 0.0589397, 0.0793704)
bones/152/position = Vector3(0.00292983, -0.0059475, 0.0783843)
bones/153/position = Vector3(0.031348, 0.11444, 0.0551177)
bones/153/rotation = Quaternion(0.12444, -0.181954, 0.0628765, 0.973373)
bones/154/position = Vector3(0.0636988, 0.140198, 0.0383934)
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[node name="BoneFlipper" type="SkeletonModifier3D" parent="Model/Armature/Skeleton3D" index="0"]
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