add pause toggling
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@@ -126,6 +126,11 @@ attack={
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":10,"pressure":0.0,"pressed":true,"script":null)
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]
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}
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toggle_pause={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194338,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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[layer_names]
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@@ -137,6 +137,9 @@ func _input(event: InputEvent) -> void:
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if event.is_action_pressed("toggle_fullscreen"):
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fullscreen = not fullscreen
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if event.is_action_pressed("toggle_pause"):
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get_tree().paused = not get_tree().paused
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func set_defaults() -> void:
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for property_name: StringName in _default_values.keys():
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