change projectile mat

This commit is contained in:
2025-07-27 03:27:21 +10:00
parent 15a9a36f2b
commit 8df4130a2a
2 changed files with 2 additions and 2 deletions

View File

@@ -104,7 +104,6 @@ color = Color(0.96, 0.78528, 0.2112, 1)
[sub_resource type="QuadMesh" id="QuadMesh_7o5ux"]
material = ExtResource("4_7o5ux")
size = Vector2(0.3, 0.3)
orientation = 1
[node name="HitParticles" type="GPUParticles3D"]
layers = 64
@@ -139,5 +138,6 @@ one_shot = true
explosiveness = 1.0
fixed_fps = 15
interpolate = false
transform_align = 3
process_material = SubResource("ParticleProcessMaterial_3ys0p")
draw_pass_1 = SubResource("QuadMesh_7o5ux")

View File

@@ -65,7 +65,7 @@ void fragment() {
.rgb;
if (color.r < 0.5) {
ALBEDO = rim_color.rgb;
discard;
} else {
ALBEDO = middle_color.rgb;
}