change projectile mat
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@@ -104,7 +104,6 @@ color = Color(0.96, 0.78528, 0.2112, 1)
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[sub_resource type="QuadMesh" id="QuadMesh_7o5ux"]
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material = ExtResource("4_7o5ux")
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size = Vector2(0.3, 0.3)
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orientation = 1
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[node name="HitParticles" type="GPUParticles3D"]
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layers = 64
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@@ -139,5 +138,6 @@ one_shot = true
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explosiveness = 1.0
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fixed_fps = 15
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interpolate = false
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transform_align = 3
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process_material = SubResource("ParticleProcessMaterial_3ys0p")
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draw_pass_1 = SubResource("QuadMesh_7o5ux")
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@@ -65,7 +65,7 @@ void fragment() {
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.rgb;
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if (color.r < 0.5) {
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ALBEDO = rim_color.rgb;
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discard;
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} else {
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ALBEDO = middle_color.rgb;
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}
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