change cursor texture
This commit is contained in:
@@ -147,8 +147,8 @@ _cursor = NodePath("PlayerCursor")
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[node name="Model" parent="." instance=ExtResource("3_f1ej7")]
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[node name="Skeleton3D" parent="Model/Armature" index="0"]
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bones/0/position = Vector3(-0.542323, 1.09398, -0.0885683)
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bones/0/rotation = Quaternion(0.709712, -0.176382, -0.660118, -0.171586)
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bones/0/position = Vector3(-0.545365, 1.0505, -0.0267689)
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bones/0/rotation = Quaternion(0.671499, -0.136261, -0.718635, -0.118685)
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bones/0/scale = Vector3(1, 1, 1)
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bones/1/position = Vector3(-9.75365e-05, 0.0319142, -0.124525)
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bones/1/rotation = Quaternion(-0.000141591, 0.789452, 0.613812, 0.000224233)
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@@ -156,55 +156,55 @@ bones/1/scale = Vector3(1, 1, 1)
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bones/2/rotation = Quaternion(6.24507e-10, 4.41808e-08, -6.03351e-10, 1)
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bones/2/scale = Vector3(1, 1, 1)
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bones/3/rotation = Quaternion(1.74623e-10, -2.60798e-10, -1.30968e-10, 1)
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bones/4/position = Vector3(-0.0317165, 0.955444, -0.0547669)
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bones/4/rotation = Quaternion(0.295505, -0.328221, -0.108725, 0.890576)
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bones/4/position = Vector3(0.054676, 0.942478, -0.0317905)
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bones/4/rotation = Quaternion(0.201399, -0.00121767, 0.105202, 0.973843)
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bones/5/position = Vector3(6.05363e-09, 0.111695, -8.19564e-08)
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bones/5/rotation = Quaternion(0.0730383, -0.122639, 0.261682, 0.95454)
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bones/6/rotation = Quaternion(-0.419799, -0.099015, 0.00812949, 0.902163)
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bones/7/rotation = Quaternion(0.325855, 0.285799, -0.242013, 0.868082)
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bones/5/rotation = Quaternion(0.0751456, -0.215614, 0.0663269, 0.971321)
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bones/6/rotation = Quaternion(-0.418514, -0.154056, 0.0338128, 0.89441)
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bones/7/rotation = Quaternion(0.349139, 0.0330518, -0.307682, 0.884501)
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bones/7/scale = Vector3(1, 1, 1)
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bones/8/rotation = Quaternion(-0.2495, 0.296628, 0.151267, 0.90933)
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bones/8/rotation = Quaternion(-0.240881, 0.353896, 0.0978682, 0.898419)
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bones/9/rotation = Quaternion(1.13474e-07, 0.707107, 0.707107, -5.23149e-08)
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bones/10/scale = Vector3(1, 1, 1)
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bones/11/position = Vector3(-0.00968189, -1.10066e-08, -0.00662707)
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bones/11/scale = Vector3(1, 1, 1)
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bones/11/position = Vector3(-0.0103687, -7.57917e-08, -0.00777752)
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bones/11/scale = Vector3(1.12026, 1, 0.996617)
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bones/12/position = Vector3(-0.00823868, 6.83734e-08, -0.0102097)
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bones/13/position = Vector3(-0.0195226, 6.92139e-09, 0.00588929)
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bones/13/scale = Vector3(1, 1, 1)
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bones/14/position = Vector3(-0.0323295, 2.96327e-09, -0.00265635)
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bones/14/scale = Vector3(1, 1, 1)
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bones/13/position = Vector3(-0.0213623, 2.42091e-08, 0.0034263)
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bones/13/scale = Vector3(1.12026, 1, 0.996618)
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bones/14/position = Vector3(-0.0356895, 6.51291e-08, -0.00462476)
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bones/14/scale = Vector3(1.12026, 1, 0.996617)
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bones/15/position = Vector3(-0.0186913, 1.4579e-07, -0.0116523)
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bones/16/position = Vector3(0.013901, 8.25914e-08, 0.0150569)
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bones/16/scale = Vector3(1, 1, 1)
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bones/17/position = Vector3(0.0275303, 9.00419e-08, 0.0069467)
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bones/17/scale = Vector3(1, 1, 1)
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bones/16/position = Vector3(0.015836, 2.28412e-08, 0.0130556)
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bones/16/scale = Vector3(1.12026, 1, 0.996617)
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bones/17/position = Vector3(0.0309366, 3.13686e-08, 0.00477916)
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bones/17/scale = Vector3(1.12026, 1, 0.996618)
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bones/18/position = Vector3(0.0138112, -1.99382e-07, -0.0106829)
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bones/19/position = Vector3(-0.029965, -6.74833e-08, -0.0114938)
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bones/20/position = Vector3(0.0319374, 2.70462e-10, -0.00811319)
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bones/21/position = Vector3(0.0451344, 0.0764403, 0.0935013)
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bones/21/position = Vector3(0.0451364, 0.0764193, 0.0935001)
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bones/21/rotation = Quaternion(0.160115, 0.667183, 0.68874, -0.234237)
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bones/21/scale = Vector3(1, 1, 1)
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bones/22/position = Vector3(-0.00351833, -2.67936e-08, 0.0010112)
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bones/25/position = Vector3(-0.0442944, 0.0756561, 0.0940351)
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bones/25/position = Vector3(-0.0442962, 0.0756351, 0.094034)
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bones/25/rotation = Quaternion(-0.161417, 0.667625, 0.688436, 0.232975)
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bones/25/scale = Vector3(1, 1, 1)
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bones/26/position = Vector3(0.00351835, 2.9417e-08, 0.00101115)
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bones/29/rotation = Quaternion(0.0382404, -0.550798, 0.832483, 0.0461726)
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bones/29/rotation = Quaternion(0.0389689, -0.537508, 0.841125, 0.0455594)
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bones/29/scale = Vector3(1, 1, 1)
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bones/30/rotation = Quaternion(-0.0869156, 0.0044743, 0.0650064, 0.994082)
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bones/30/rotation = Quaternion(-0.0831656, -0.00957186, -0.108345, 0.990582)
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bones/31/rotation = Quaternion(0.00282337, 0.992799, -0.117349, -0.0238866)
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bones/32/rotation = Quaternion(0.632344, -1.60676e-07, -1.28148e-06, 0.774687)
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bones/32/rotation = Quaternion(0.60041, -1.09152e-07, -1.28788e-06, 0.799692)
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bones/33/rotation = Quaternion(-0.0342351, -3.5846e-07, 8.54711e-08, 0.999414)
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bones/35/rotation = Quaternion(0.41021, -0.0198433, 0.211071, 0.887008)
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bones/36/rotation = Quaternion(-0.651527, 3.06553e-07, 4.80602e-07, 0.758626)
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bones/37/rotation = Quaternion(0.0550548, -0.0780516, 0.0545206, 0.993934)
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bones/35/rotation = Quaternion(0.384531, -0.109594, 0.386431, 0.831141)
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bones/36/rotation = Quaternion(-0.70299, 2.8526e-07, 5.19331e-07, 0.7112)
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bones/37/rotation = Quaternion(0.0329132, -0.0890847, 0.262274, 0.960309)
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bones/37/scale = Vector3(1, 1, 1)
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bones/38/rotation = Quaternion(-0.561348, 3.54993e-07, 9.68581e-07, 0.82758)
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bones/38/rotation = Quaternion(-0.613382, 2.97938e-07, 9.84966e-07, 0.789786)
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bones/38/scale = Vector3(1, 1, 1)
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bones/39/rotation = Quaternion(0.197471, 0.678974, 0.678974, -0.19747)
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bones/39/scale = Vector3(1, 1, 1)
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bones/41/position = Vector3(0.0128964, 0.000225329, -0.00384278)
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bones/41/rotation = Quaternion(-9.69781e-10, -0.00708393, -1.34122e-07, 0.999975)
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bones/39/scale = Vector3(1.05143, 1, 0.977881)
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bones/41/position = Vector3(0.0180251, 0.000225291, -0.00384237)
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bones/41/rotation = Quaternion(2.91755e-08, 0.0070825, -1.17823e-07, 0.999975)
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bones/41/scale = Vector3(0.999981, 1, 0.538573)
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bones/42/position = Vector3(0.0392888, -1.17533e-06, -0.00209796)
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bones/43/position = Vector3(-0.0495715, -2.58908e-06, 0.0301691)
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@@ -213,9 +213,9 @@ bones/45/position = Vector3(-0.013421, 6.33299e-08, -0.0283991)
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bones/46/position = Vector3(-0.0513805, 8.90344e-07, -0.0104124)
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bones/47/position = Vector3(0.0446487, -1.27684e-06, -0.0177286)
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bones/48/rotation = Quaternion(-0.19747, 0.678974, 0.678974, 0.19747)
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bones/48/scale = Vector3(1, 1, 1)
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bones/50/position = Vector3(-0.0180255, 0.000225338, -0.00485544)
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bones/50/rotation = Quaternion(-6.48622e-09, -0.00862222, 1.11814e-08, 0.999963)
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bones/48/scale = Vector3(1.05143, 1, 0.977881)
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bones/50/position = Vector3(-0.0128968, 0.000225284, -0.00485495)
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bones/50/rotation = Quaternion(4.90528e-10, 0.00862028, 1.22952e-07, 0.999963)
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bones/50/scale = Vector3(0.999977, 1, 0.397035)
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bones/51/position = Vector3(-0.0392888, -1.22121e-06, -0.00333335)
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bones/52/position = Vector3(0.0495715, -2.68185e-06, 0.0147188)
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@@ -223,17 +223,17 @@ bones/53/position = Vector3(0.00910765, -7.47593e-08, 0.000409614)
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bones/54/position = Vector3(0.0134209, 4.70912e-08, -0.0184937)
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bones/55/position = Vector3(0.0513805, 9.29226e-07, -0.0104125)
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bones/56/position = Vector3(-0.0446488, -1.30966e-06, -0.0177287)
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bones/57/rotation = Quaternion(0.231711, -0.0107282, -0.674644, 0.70075)
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bones/57/rotation = Quaternion(0.276736, -0.068777, -0.679196, 0.676299)
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bones/57/scale = Vector3(1, 1, 1)
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bones/58/rotation = Quaternion(0.522238, 0.0740878, -0.404748, 0.746965)
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bones/58/rotation = Quaternion(0.707007, 0.0868005, -0.227799, 0.663863)
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bones/58/scale = Vector3(1, 1, 1)
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bones/59/position = Vector3(-9.57874e-08, 0.28245, -2.04679e-08)
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bones/59/rotation = Quaternion(0.474513, -3.36674e-05, -0.0059985, 0.880228)
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bones/59/position = Vector3(-1.44565e-07, 0.337795, 2.08283e-09)
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bones/59/rotation = Quaternion(0.396348, -0.298309, -0.112099, 0.861019)
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bones/59/scale = Vector3(1, 1, 1)
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bones/60/rotation = Quaternion(0.00106223, -0.239893, 0.000262507, 0.970799)
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bones/60/rotation = Quaternion(0.00107461, -0.187971, 0.000205699, 0.982174)
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bones/60/scale = Vector3(1, 1, 1)
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bones/61/position = Vector3(-7.60061e-08, 0.0684555, -0.000149774)
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bones/61/rotation = Quaternion(-0.254556, -0.304056, 0.0876299, 0.913823)
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bones/61/position = Vector3(9.17278e-08, 0.0437408, -9.59325e-05)
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bones/61/rotation = Quaternion(-0.222044, -0.239351, 0.11726, 0.937901)
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bones/61/scale = Vector3(1, 1, 1)
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bones/62/rotation = Quaternion(0.493569, 0.84346, 0.0982726, -0.187901)
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bones/63/rotation = Quaternion(0.52804, -0.147693, -0.0941254, 0.830964)
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@@ -286,29 +286,29 @@ bones/93/rotation = Quaternion(-0.494209, 0.0204614, -0.0359497, 0.868359)
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bones/93/scale = Vector3(1, 1.13164, 1)
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bones/94/rotation = Quaternion(-0.547852, 0.057849, -0.0581314, 0.832546)
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bones/94/scale = Vector3(1, 1.05697, 1)
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bones/95/position = Vector3(-1.81368e-08, 0.0684555, -0.000149744)
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bones/95/rotation = Quaternion(-0.785167, -0.141324, -0.0786935, 0.597786)
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bones/95/position = Vector3(8.18186e-08, 0.0437408, -9.57437e-05)
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bones/95/rotation = Quaternion(-0.777299, -0.127953, -0.044275, 0.614389)
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bones/95/scale = Vector3(1, 1, 1)
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bones/96/position = Vector3(1.37622e-09, 0.28245, -1.58384e-08)
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bones/96/rotation = Quaternion(-0.512054, 0.00217376, -0.00222395, 0.858948)
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bones/96/scale = Vector3(1, 1.10186, 1)
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bones/96/position = Vector3(-6.6066e-08, 0.337795, -3.8225e-09)
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bones/96/rotation = Quaternion(-0.536294, -0.06815, -0.150448, 0.827713)
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bones/96/scale = Vector3(1, 1.09773, 1)
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bones/97/position = Vector3(-0.00645471, 0.000163305, -0.00321278)
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bones/97/rotation = Quaternion(0.248427, 0.0258538, -0.267814, 0.930533)
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bones/98/position = Vector3(-5.76256e-09, 0.0159596, 0.000181361)
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bones/98/rotation = Quaternion(-0.0586372, -0.00568235, -0.12181, 0.990804)
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bones/99/rotation = Quaternion(-0.463939, 0.15397, -0.11612, 0.864622)
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bones/99/rotation = Quaternion(-0.369918, 0.0936023, -0.0447594, 0.923253)
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bones/99/scale = Vector3(1, 1, 1)
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bones/100/rotation = Quaternion(0.0487089, -0.0278453, 0.474124, 0.878669)
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bones/100/rotation = Quaternion(0.0487008, -0.0278595, 0.474379, 0.878531)
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bones/100/scale = Vector3(1, 1, 1)
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bones/101/rotation = Quaternion(0.0609121, 0.449251, 0.748827, 0.483447)
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bones/101/rotation = Quaternion(-0.0133283, 0.527281, 0.617363, 0.583661)
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bones/101/scale = Vector3(1, 1, 1)
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bones/102/position = Vector3(6.2732e-09, 0.281682, 9.00968e-08)
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bones/102/rotation = Quaternion(0.0823444, 5.1342e-05, 4.83887e-05, 0.996604)
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bones/102/rotation = Quaternion(0.0760608, 5.10995e-05, 4.87035e-05, 0.997103)
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bones/102/scale = Vector3(1, 1, 1)
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bones/103/rotation = Quaternion(0.00109412, 0.000158973, -1.86224e-07, 0.999999)
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bones/103/rotation = Quaternion(0.00109445, -0.00184541, 4.39846e-07, 0.999998)
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bones/103/scale = Vector3(0.999997, 0.999997, 1)
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bones/104/position = Vector3(-1.97803e-07, 0.068466, -0.000150014)
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bones/104/rotation = Quaternion(-0.38389, 0.000249183, -0.000182866, 0.923379)
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bones/104/rotation = Quaternion(-0.416348, -0.00334342, 0.00288833, 0.909194)
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bones/104/scale = Vector3(1, 1, 1)
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bones/105/rotation = Quaternion(-0.272954, 0.938438, 0.146391, -0.152973)
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bones/105/scale = Vector3(1, 1, 1)
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@@ -363,104 +363,104 @@ bones/136/scale = Vector3(1, 1.25698, 1)
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bones/137/rotation = Quaternion(-0.479239, -0.0566498, 0.0570499, 0.873994)
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bones/137/scale = Vector3(1, 1.15486, 1)
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||||
bones/138/position = Vector3(-1.96072e-07, 0.068466, -0.000149977)
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||||
bones/138/rotation = Quaternion(-0.833197, 0.000155838, 2.47207e-05, 0.552977)
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bones/138/rotation = Quaternion(-0.842857, -0.00225452, -0.000171814, 0.538133)
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bones/138/scale = Vector3(1, 1, 1)
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||||
bones/139/position = Vector3(3.48513e-09, 0.281682, 1.40144e-07)
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bones/139/rotation = Quaternion(-0.676917, 2.94703e-06, 6.076e-05, 0.736059)
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bones/139/rotation = Quaternion(-0.679234, 2.70332e-06, 6.07553e-05, 0.733922)
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bones/139/scale = Vector3(1, 1, 1)
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||||
bones/140/position = Vector3(-0.00091601, -0.00419344, -0.00166352)
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bones/140/rotation = Quaternion(0.180101, -0.00275761, 0.0409847, 0.98279)
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bones/140/scale = Vector3(1.12362, 1, 1)
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||||
bones/141/position = Vector3(2.32831e-10, 0.0159594, 0.000181319)
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||||
bones/141/rotation = Quaternion(-0.0876969, -0.00686066, -0.0793036, 0.992962)
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||||
bones/142/rotation = Quaternion(-0.587388, -0.0926214, 0.485692, 0.640703)
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||||
bones/142/rotation = Quaternion(-0.63638, -0.0056365, 0.447042, 0.628603)
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||||
bones/142/scale = Vector3(1, 1, 0.999999)
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||||
bones/143/position = Vector3(-0.02041, 0.110161, 0.0701683)
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||||
bones/143/position = Vector3(-0.00441435, 0.109912, 0.0700499)
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||||
bones/143/rotation = Quaternion(0.0323581, -3.23524e-09, 4.47963e-09, 0.999476)
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||||
bones/144/position = Vector3(-0.0409147, 0.054936, 0.0820282)
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||||
bones/144/position = Vector3(0.0283156, 0.0529164, 0.0906971)
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||||
bones/144/rotation = Quaternion(0.0323581, -3.23524e-09, 4.47954e-09, 0.999476)
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bones/145/position = Vector3(-0.0626397, 0.00168204, 0.0600031)
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||||
bones/145/position = Vector3(0.0429489, -0.00609642, 0.0800891)
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||||
bones/145/rotation = Quaternion(0.0323581, -3.23524e-09, 4.47955e-09, 0.999476)
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bones/146/position = Vector3(0.0385293, 0.0552758, -0.101069)
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||||
bones/146/position = Vector3(-0.0459822, 0.0526892, -0.111616)
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||||
bones/146/rotation = Quaternion(0.0323581, -3.23524e-09, 4.47962e-09, 0.999476)
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||||
bones/147/position = Vector3(0.0987034, 0.0409437, -0.0281637)
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||||
bones/147/rotation = Quaternion(0.12444, -0.181954, 0.0628765, 0.973373)
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||||
bones/148/position = Vector3(0.111264, 0.0929392, -0.0283639)
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||||
bones/148/rotation = Quaternion(0.12444, -0.181954, 0.0628765, 0.973373)
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||||
bones/149/position = Vector3(0.0705794, 0.0800259, 0.0610392)
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||||
bones/149/rotation = Quaternion(0.12444, -0.181954, 0.0628765, 0.973373)
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bones/150/position = Vector3(0.0577697, 0.0025552, 0.065909)
|
||||
bones/150/rotation = Quaternion(0.12444, -0.181954, 0.0628765, 0.973373)
|
||||
bones/151/position = Vector3(0.0087225, 0.0589397, 0.0793704)
|
||||
bones/147/position = Vector3(0.0896258, 0.0426374, -0.0673529)
|
||||
bones/147/rotation = Quaternion(0.11186, -0.253741, 0.0399915, 0.95995)
|
||||
bones/148/position = Vector3(0.0981154, 0.0963732, -0.0563428)
|
||||
bones/148/rotation = Quaternion(0.11186, -0.253741, 0.0399915, 0.95995)
|
||||
bones/149/position = Vector3(0.0967438, 0.0775431, 0.0157891)
|
||||
bones/149/rotation = Quaternion(0.11186, -0.253741, 0.0399915, 0.95995)
|
||||
bones/150/position = Vector3(0.104294, 0.0192989, -0.013537)
|
||||
bones/150/rotation = Quaternion(0.11186, -0.253741, 0.0399915, 0.95995)
|
||||
bones/151/position = Vector3(0.0633278, 0.0605257, 0.0541666)
|
||||
bones/151/rotation = Quaternion(0.0323581, -3.08697e-09, -9.99408e-11, 0.999476)
|
||||
bones/152/position = Vector3(0.00292983, -0.0059475, 0.0783843)
|
||||
bones/152/position = Vector3(0.0820161, 0.00320256, 0.0379007)
|
||||
bones/152/rotation = Quaternion(0.0323581, -3.08697e-09, -9.99408e-11, 0.999476)
|
||||
bones/153/position = Vector3(0.031348, 0.11444, 0.0551177)
|
||||
bones/153/rotation = Quaternion(0.12444, -0.181954, 0.0628765, 0.973373)
|
||||
bones/154/position = Vector3(0.0637267, 0.139331, 0.0384155)
|
||||
bones/154/rotation = Quaternion(0.12444, -0.181954, 0.0628765, 0.973373)
|
||||
bones/155/position = Vector3(0.0747889, 0.163579, 0.00693478)
|
||||
bones/155/rotation = Quaternion(0.12444, -0.181954, 0.0628765, 0.973373)
|
||||
bones/156/position = Vector3(0.0823833, 0.166088, -0.019781)
|
||||
bones/156/rotation = Quaternion(0.12444, -0.181954, 0.0628765, 0.973373)
|
||||
bones/157/position = Vector3(0.106848, 0.132033, -0.0424364)
|
||||
bones/157/rotation = Quaternion(0.12444, -0.181954, 0.0628765, 0.973373)
|
||||
bones/158/position = Vector3(0.0727901, 0.133492, -0.0616603)
|
||||
bones/158/rotation = Quaternion(0.12444, -0.181954, 0.0628765, 0.973373)
|
||||
bones/159/position = Vector3(-0.0678259, 0.0653228, -0.104034)
|
||||
bones/159/rotation = Quaternion(0.0314139, 0.0266726, -0.333223, 0.941947)
|
||||
bones/160/position = Vector3(-0.0639704, 0.103035, -0.0907578)
|
||||
bones/160/rotation = Quaternion(0.0314138, 0.0266726, -0.333223, 0.941947)
|
||||
bones/161/position = Vector3(-0.104376, 0.138279, -0.00367525)
|
||||
bones/161/rotation = Quaternion(0.0314138, 0.0266726, -0.333223, 0.941947)
|
||||
bones/162/position = Vector3(-0.116001, 0.0676389, -0.0453657)
|
||||
bones/162/rotation = Quaternion(0.0314138, 0.0266726, -0.333223, 0.941947)
|
||||
bones/163/position = Vector3(-0.0826924, 0.0793718, 0.0516733)
|
||||
bones/153/position = Vector3(0.0415915, 0.117188, 0.0549005)
|
||||
bones/153/rotation = Quaternion(0.11186, -0.253741, 0.0399915, 0.95995)
|
||||
bones/154/position = Vector3(0.0539733, 0.137679, 0.0443789)
|
||||
bones/154/rotation = Quaternion(0.11186, -0.253741, 0.0399915, 0.95995)
|
||||
bones/155/position = Vector3(0.0706087, 0.160914, 0.0146339)
|
||||
bones/155/rotation = Quaternion(0.11186, -0.253741, 0.0399915, 0.95995)
|
||||
bones/156/position = Vector3(0.0819808, 0.162684, -0.0107678)
|
||||
bones/156/rotation = Quaternion(0.11186, -0.253741, 0.0399915, 0.95995)
|
||||
bones/157/position = Vector3(0.100638, 0.126833, -0.0422031)
|
||||
bones/157/rotation = Quaternion(0.11186, -0.253741, 0.0399915, 0.95995)
|
||||
bones/158/position = Vector3(0.0500697, 0.13002, -0.0738757)
|
||||
bones/158/rotation = Quaternion(0.11186, -0.253741, 0.0399915, 0.95995)
|
||||
bones/159/position = Vector3(-0.113612, 0.0716657, -0.0228671)
|
||||
bones/159/rotation = Quaternion(0.0314162, 0.0266507, -0.33295, 0.942044)
|
||||
bones/160/position = Vector3(-0.110048, 0.126335, -0.0394427)
|
||||
bones/160/rotation = Quaternion(0.0314162, 0.0266507, -0.33295, 0.942044)
|
||||
bones/161/position = Vector3(-0.0925842, 0.129116, 0.0448993)
|
||||
bones/161/rotation = Quaternion(0.0314162, 0.0266507, -0.33295, 0.942044)
|
||||
bones/162/position = Vector3(-0.100964, 0.0534731, 0.0504093)
|
||||
bones/162/rotation = Quaternion(0.0314162, 0.0266507, -0.33295, 0.942044)
|
||||
bones/163/position = Vector3(-0.0432395, 0.077386, 0.0832964)
|
||||
bones/163/rotation = Quaternion(0.0323581, -2.41381e-07, -7.81472e-09, 0.999476)
|
||||
bones/164/position = Vector3(-0.102105, 0.0279538, 0.0309587)
|
||||
bones/164/position = Vector3(-0.0452248, 0.0160183, 0.0897949)
|
||||
bones/164/rotation = Quaternion(0.0323581, -2.41381e-07, -7.81472e-09, 0.999476)
|
||||
bones/165/position = Vector3(-0.0586871, 0.151042, 0.0513973)
|
||||
bones/165/rotation = Quaternion(0.0314138, 0.0266726, -0.333223, 0.941947)
|
||||
bones/166/position = Vector3(-0.062244, 0.184127, 0.0201765)
|
||||
bones/166/rotation = Quaternion(0.0314138, 0.0266726, -0.333223, 0.941947)
|
||||
bones/167/position = Vector3(-0.0545475, 0.198521, -0.0178273)
|
||||
bones/167/rotation = Quaternion(0.0314139, 0.0266726, -0.333223, 0.941947)
|
||||
bones/168/position = Vector3(-0.056203, 0.195251, -0.0454726)
|
||||
bones/168/rotation = Quaternion(0.0314138, 0.0266726, -0.333223, 0.941947)
|
||||
bones/169/position = Vector3(-0.0888787, 0.166864, -0.0635684)
|
||||
bones/169/rotation = Quaternion(0.0314138, 0.0266726, -0.333223, 0.941947)
|
||||
bones/170/position = Vector3(-0.0563384, 0.148642, -0.0744274)
|
||||
bones/170/rotation = Quaternion(0.0314138, 0.0266726, -0.333223, 0.941947)
|
||||
bones/171/rotation = Quaternion(0.72306, 0.226301, -0.442802, 0.479477)
|
||||
bones/165/position = Vector3(-0.0424245, 0.142532, 0.0592977)
|
||||
bones/165/rotation = Quaternion(0.0314162, 0.0266507, -0.33295, 0.942044)
|
||||
bones/166/position = Vector3(-0.061935, 0.183889, 0.0207619)
|
||||
bones/166/rotation = Quaternion(0.0314162, 0.0266507, -0.33295, 0.942044)
|
||||
bones/167/position = Vector3(-0.054839, 0.198344, -0.017848)
|
||||
bones/167/rotation = Quaternion(0.0314162, 0.0266507, -0.33295, 0.942044)
|
||||
bones/168/position = Vector3(-0.056465, 0.195066, -0.0454942)
|
||||
bones/168/rotation = Quaternion(0.0314162, 0.0266507, -0.33295, 0.942044)
|
||||
bones/169/position = Vector3(-0.0889998, 0.166527, -0.0636066)
|
||||
bones/169/rotation = Quaternion(0.0314162, 0.0266507, -0.33295, 0.942044)
|
||||
bones/170/position = Vector3(-0.0562607, 0.149076, -0.0743783)
|
||||
bones/170/rotation = Quaternion(0.0314162, 0.0266507, -0.33295, 0.942044)
|
||||
bones/171/rotation = Quaternion(0.89503, -0.0927001, -0.185798, 0.394723)
|
||||
bones/171/scale = Vector3(0.999998, 0.999997, 1.00001)
|
||||
bones/172/position = Vector3(3.62338e-10, 0.531431, 3.56619e-08)
|
||||
bones/172/rotation = Quaternion(0.221569, -2.82068e-06, -4.20757e-07, 0.975145)
|
||||
bones/172/rotation = Quaternion(0.19733, -2.04532e-06, -2.55651e-07, 0.980337)
|
||||
bones/172/scale = Vector3(1, 0.999998, 1.00001)
|
||||
bones/173/position = Vector3(6.48577e-09, 0.418112, 8.79831e-08)
|
||||
bones/173/rotation = Quaternion(-0.346771, -0.0236078, 0.0531328, 0.936146)
|
||||
bones/173/rotation = Quaternion(-0.407091, -0.00201473, 0.00361263, 0.913378)
|
||||
bones/173/scale = Vector3(1, 0.999992, 0.999996)
|
||||
bones/174/rotation = Quaternion(-0.388439, -1.7287e-07, -1.04265e-07, 0.921475)
|
||||
bones/175/position = Vector3(1.16517e-08, 0.418112, 8.45817e-08)
|
||||
bones/175/rotation = Quaternion(-0.727866, -0.0148654, 0.0139528, 0.685416)
|
||||
bones/175/rotation = Quaternion(-0.743289, -0.0011421, 0.000892287, 0.668969)
|
||||
bones/175/scale = Vector3(1, 1, 1)
|
||||
bones/176/position = Vector3(1.15382e-08, 0.531431, 3.0748e-08)
|
||||
bones/176/rotation = Quaternion(-0.660938, -8.65179e-07, -1.36929e-06, 0.750441)
|
||||
bones/176/scale = Vector3(1, 1.00622, 1)
|
||||
bones/177/rotation = Quaternion(0.933868, 0.0771504, -0.124131, 0.326388)
|
||||
bones/176/rotation = Quaternion(-0.670188, -5.86707e-07, -1.03447e-06, 0.742191)
|
||||
bones/176/scale = Vector3(1, 1.00433, 1)
|
||||
bones/177/rotation = Quaternion(0.920971, -0.218703, 0.193022, 0.258309)
|
||||
bones/177/scale = Vector3(1, 0.999998, 1.00001)
|
||||
bones/178/position = Vector3(2.73163e-08, 0.531431, 1.20327e-09)
|
||||
bones/178/rotation = Quaternion(0.226076, -1.22966e-06, -2.75799e-07, 0.97411)
|
||||
bones/178/rotation = Quaternion(0.31784, 2.06467e-06, 2.5392e-07, 0.948144)
|
||||
bones/178/scale = Vector3(1, 0.999999, 1.00001)
|
||||
bones/179/position = Vector3(8.4155e-09, 0.418112, 3.97981e-07)
|
||||
bones/179/rotation = Quaternion(-0.30731, 0.00191664, -0.0967251, 0.946679)
|
||||
bones/179/rotation = Quaternion(-0.367806, -0.0065808, -0.144772, 0.918541)
|
||||
bones/179/scale = Vector3(1, 0.99999, 0.999998)
|
||||
bones/180/rotation = Quaternion(-0.606948, 1.50119e-07, 1.78005e-07, 0.794742)
|
||||
bones/180/rotation = Quaternion(-0.606896, 1.52443e-07, 1.68665e-07, 0.794781)
|
||||
bones/181/position = Vector3(2.69973e-08, 0.418112, 4.26027e-07)
|
||||
bones/181/rotation = Quaternion(-0.717791, 0.0138253, -0.0310619, 0.695428)
|
||||
bones/181/rotation = Quaternion(-0.733381, 0.0176271, -0.0477673, 0.677908)
|
||||
bones/181/scale = Vector3(1, 1, 1)
|
||||
bones/182/position = Vector3(1.89344e-08, 0.531431, -1.32203e-08)
|
||||
bones/182/rotation = Quaternion(-0.659201, -2.79933e-07, -3.49596e-07, 0.751967)
|
||||
bones/182/scale = Vector3(1, 1.00667, 1)
|
||||
bones/182/rotation = Quaternion(-0.622594, 6.48535e-07, 1.09295e-06, 0.782545)
|
||||
bones/182/scale = Vector3(1, 1.02168, 1)
|
||||
|
||||
[node name="BoneFlipper" type="SkeletonModifier3D" parent="Model/Armature/Skeleton3D" index="0"]
|
||||
_import_path = NodePath("")
|
||||
|
||||
@@ -1,7 +1,11 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://0y0n7ltt7g4e"]
|
||||
[gd_scene load_steps=4 format=3 uid="uid://0y0n7ltt7g4e"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://csl28p10k7w1i" path="res://scripts/globals/cursor.gd" id="1_tkygf"]
|
||||
[ext_resource type="Texture2D" uid="uid://dr87am6qbtpoc" path="res://assets/textures/effects/circle.png" id="2_qi3ym"]
|
||||
[ext_resource type="Texture2D" uid="uid://cu7dd1c24w8i3" path="res://assets/textures/ui/cursor.png" id="2_qi3ym"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_gbfun"]
|
||||
atlas = ExtResource("2_qi3ym")
|
||||
region = Rect2(206, 206, 100, 100)
|
||||
|
||||
[node name="Cursor" type="CanvasLayer" node_paths=PackedStringArray("_single_cursor")]
|
||||
process_mode = 3
|
||||
@@ -40,5 +44,5 @@ grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
pivot_offset = Vector2(13, 13)
|
||||
mouse_filter = 2
|
||||
texture = ExtResource("2_qi3ym")
|
||||
texture = SubResource("AtlasTexture_gbfun")
|
||||
expand_mode = 1
|
||||
|
||||
Reference in New Issue
Block a user