tweak world boundary position
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@@ -22,11 +22,11 @@ normal = Vector2(1, 0)
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position = Vector2(241, 180)
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[node name="WorldBoundaryShapeR" type="CollisionShape2D" parent="WorldBoundary"]
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position = Vector2(232, 58)
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position = Vector2(231, 58)
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shape = SubResource("WorldBoundaryShape2D_8kul5")
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[node name="WorldBoundaryShapeL" type="CollisionShape2D" parent="WorldBoundary"]
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position = Vector2(-232, 48)
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position = Vector2(-233, 48)
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shape = SubResource("WorldBoundaryShape2D_t6id5")
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[node name="WorldBoundaryShapeB" type="CollisionShape2D" parent="WorldBoundary"]
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