remove player charge strength debug line

This commit is contained in:
2025-08-22 14:54:48 +10:00
parent f071e55801
commit de81465d43
3 changed files with 3 additions and 26 deletions

View File

@@ -17,7 +17,6 @@ script = ExtResource("1_g2els")
_trajectory = NodePath("Trajectory")
[node name="JumpParticlesHolder" type="Node2D" parent="."]
position = Vector2(-9.53674e-07, 0)
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(-9.53674e-07, -13)
@@ -30,7 +29,6 @@ shape = SubResource("RectangleShape2D_3vyb7")
debug_color = Color(1, 0.29, 0.988167, 0.419608)
[node name="PlayerAnimator" type="Node2D" parent="." node_paths=PackedStringArray("_player", "_collision_particles_holder", "_jump_particles_holder")]
position = Vector2(-9.53674e-07, 0)
script = ExtResource("3_qhqgy")
_player = NodePath("..")
_collision_particles = ExtResource("4_dqkch")
@@ -42,12 +40,13 @@ _particles_transform_top = Transform2D(-1, 0, 0, 1, 0, -26)
_particles_transform_right = Transform2D(0, -1, 0, 1, 9, -10)
[node name="CollisionParticlesHolder" type="Node2D" parent="."]
position = Vector2(-9.53674e-07, 0)
[node name="Trajectory" type="Marker2D" parent="."]
physics_interpolation_mode = 2
visible = false
top_level = true
script = ExtResource("6_tuyoq")
_steps = 180
_line_color = Color(1, 1, 0, 1)
_charge_color = Color(0, 1, 1, 1)
metadata/_custom_type_script = "uid://ceyu5der8j8gq"

View File

@@ -18,11 +18,6 @@ static var instance: Player
@export var _jump_full_charge_frames: float = 35
@export var _wall_bounce_velocity_loss: float = 0.5
@export_group("Debug")
@export var _debug_charge_color: Color = Color.SKY_BLUE
@export var _debug_charge_len: float = 30
@export var _debug_charge_width: float = 3
var _direction: float = 0
var _is_charging_jump: bool = false
var _jump_charge_frames: float = 0
@@ -190,23 +185,6 @@ func _unhandled_input(event: InputEvent) -> void:
_freemove_enabled = not _freemove_enabled
func _draw() -> void:
if Debugger.mode == Debugger.Mode.DISABLED:
return
if _is_charging_jump:
var charge_strength_line := (
Vector2(sin(_charge_strength * PI * 2), -cos(_charge_strength * PI * 2))
* _debug_charge_len
)
draw_line(
Vector2.ZERO,
Vector2.ZERO + charge_strength_line,
_debug_charge_color,
_debug_charge_width
)
func _gather_input(delta: float, on_floor: bool) -> void:
_direction = signf(Input.get_axis("move_left", "move_right"))

View File

@@ -146,7 +146,7 @@ const JUMP_REFERENCE: PackedFloat32Array = [
_wall_bounce_velocity_loss = value
queue_redraw()
@export_group("Colors")
@export_group("Display")
@export var _line_color: Color = Color.MAGENTA
@export var _hitbox_color: Color = Color.WHITE
@export var _charge_color: Color = Color.WHITE