disable shadows on tiles

This commit is contained in:
2025-11-22 01:46:50 +10:00
parent edb67ea851
commit 05a50f0819
2 changed files with 8 additions and 0 deletions

View File

@@ -42,6 +42,11 @@ _subresources={
"@MATERIAL:0": {
"use_external/path": "uid://chb5odivnsnyv"
}
},
"nodes": {
"PATH:TileMesh": {
"mesh_instance/cast_shadow": 0
}
}
}
gltf/naming_version=2

View File

@@ -27,11 +27,14 @@ surface_material_override/0 = ExtResource("4_qrdyn")
[node name="ButtonCSG" type="CSGCombiner3D" parent="ModelBase"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0)
material_override = ExtResource("3_w6fag")
cast_shadow = 0
[node name="CSGBox3D" type="CSGBox3D" parent="ModelBase/ButtonCSG"]
cast_shadow = 0
size = Vector3(0.2, 0.05, 0.7)
[node name="CSGBox3D2" type="CSGBox3D" parent="ModelBase/ButtonCSG"]
cast_shadow = 0
size = Vector3(0.7, 0.05, 0.2)
[node name="Area3D" type="Area3D" parent="."]