disable shadows on tiles
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@@ -42,6 +42,11 @@ _subresources={
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"@MATERIAL:0": {
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"use_external/path": "uid://chb5odivnsnyv"
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}
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},
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"nodes": {
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"PATH:TileMesh": {
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"mesh_instance/cast_shadow": 0
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}
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}
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}
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gltf/naming_version=2
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@@ -27,11 +27,14 @@ surface_material_override/0 = ExtResource("4_qrdyn")
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[node name="ButtonCSG" type="CSGCombiner3D" parent="ModelBase"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0)
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material_override = ExtResource("3_w6fag")
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cast_shadow = 0
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[node name="CSGBox3D" type="CSGBox3D" parent="ModelBase/ButtonCSG"]
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cast_shadow = 0
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size = Vector3(0.2, 0.05, 0.7)
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[node name="CSGBox3D2" type="CSGBox3D" parent="ModelBase/ButtonCSG"]
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cast_shadow = 0
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size = Vector3(0.7, 0.05, 0.2)
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[node name="Area3D" type="Area3D" parent="."]
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