tweak geometry materials

This commit is contained in:
2025-11-22 12:08:07 +10:00
parent c3606f2830
commit c3798edb44
4 changed files with 12 additions and 3 deletions

View File

@@ -0,0 +1,5 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://bj21btktdts7i"]
[resource]
albedo_color = Color(0.6789437, 0.6789437, 0.6789437, 1)
roughness = 0.55

View File

@@ -1,4 +1,4 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://chb5odivnsnyv"]
[resource]
albedo_color = Color(0.65012825, 0.6501283, 0.65012825, 1)
albedo_color = Color(0.83033526, 0.83033514, 0.83033514, 1)

View File

@@ -1,6 +1,5 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://bq3kt7abffaam"]
[resource]
albedo_color = Color(0.92535293, 0.9253528, 0.9253529, 1)
metallic = 0.35
roughness = 0.35

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=18 format=3 uid="uid://d2njn7nfmpgrw"]
[gd_scene load_steps=19 format=3 uid="uid://d2njn7nfmpgrw"]
[ext_resource type="Script" uid="uid://dd0jfxq6mygn8" path="res://scripts/room.gd" id="1_0wfyh"]
[ext_resource type="PackedScene" uid="uid://7gdgu3x7cyhp" path="res://scenes/player.tscn" id="1_o5qli"]
@@ -10,6 +10,7 @@
[ext_resource type="PackedScene" uid="uid://bnebs6rx8bjqm" path="res://scenes/enemies/zombie.tscn" id="7_tipki"]
[ext_resource type="PackedScene" uid="uid://2440shn0w33i" path="res://scenes/effects/progress_room_particles.tscn" id="9_85g3d"]
[ext_resource type="PackedScene" uid="uid://ie4rpakjluu0" path="res://scenes/effects/progress_room_loop_particles.tscn" id="9_choun"]
[ext_resource type="Material" uid="uid://bj21btktdts7i" path="res://resources/geometry/walls_mat.tres" id="9_ya4ey"]
[sub_resource type="Environment" id="Environment_sgp6g"]
background_mode = 1
@@ -73,21 +74,25 @@ _zombie_scene = ExtResource("7_tipki")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.6, 0)
mesh = SubResource("BoxMesh_sgp6g")
skeleton = NodePath("../..")
surface_material_override/0 = ExtResource("9_ya4ey")
[node name="WallBack" type="MeshInstance3D" parent="Room/Geometry"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, -4.5)
mesh = SubResource("BoxMesh_o5qli")
skeleton = NodePath("../..")
surface_material_override/0 = ExtResource("9_ya4ey")
[node name="WallLeft" type="MeshInstance3D" parent="Room/Geometry"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.5, 0.5, 0)
mesh = SubResource("BoxMesh_0wfyh")
skeleton = NodePath("../..")
surface_material_override/0 = ExtResource("9_ya4ey")
[node name="WallRight" type="MeshInstance3D" parent="Room/Geometry"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.5, 0.5, 0)
mesh = SubResource("BoxMesh_0wfyh")
skeleton = NodePath("../..")
surface_material_override/0 = ExtResource("9_ya4ey")
[node name="Collision" type="Node3D" parent="Room"]