add camera resetting
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@@ -2,6 +2,7 @@ extends Camera3D
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const ZOOM_SPEED: float = 0.1
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const ZOOM_DAMP: float = 5
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const ZOOM_VALUE_DEFAULT: float = 0.3
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## How many pixels the mouse needs to be away
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## from the screen edge to move the camera.
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const EDGE_THRESHOLD: float = 10
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@@ -16,10 +17,10 @@ const EDGE_THRESHOLD: float = 10
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@export var zoom_out_angle: float = -0.25 * PI
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@export var zoom_out_speed: float = 35
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var target_position: Vector3 = Vector3(0, 0, 0)
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var target_position: Vector3 = Vector3.ZERO
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var mouse_position: Vector2 = Vector2()
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## 0 = zoomed in. 1 = zoomed out.
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var zoom_value: float = 0.3
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var zoom_value: float = ZOOM_VALUE_DEFAULT
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var zoom_raw: float = zoom_value
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@@ -52,6 +53,9 @@ func _input(event: InputEvent) -> void:
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zoom_raw += ZOOM_SPEED
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zoom_raw = clamp(zoom_raw, 0, 1)
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if event.is_action_pressed("reset_camera"):
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target_position = Vector3.ZERO
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zoom_raw = ZOOM_VALUE_DEFAULT
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func _handle_movement(delta: float) -> void:
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var viewport_size := get_viewport().get_visible_rect().size
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