make scene light dimmer
This commit is contained in:
@@ -147,8 +147,8 @@ _cursor = NodePath("PlayerCursor")
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[node name="Model" parent="." instance=ExtResource("3_f1ej7")]
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[node name="Skeleton3D" parent="Model/Armature" index="0"]
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bones/0/position = Vector3(-0.545365, 1.0505, -0.0267689)
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bones/0/rotation = Quaternion(0.671499, -0.136261, -0.718635, -0.118685)
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bones/0/position = Vector3(-0.562353, 1.02909, -0.0295568)
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bones/0/rotation = Quaternion(0.651689, -0.160294, -0.72656, -0.147369)
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bones/0/scale = Vector3(1, 1, 1)
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bones/1/position = Vector3(-9.75365e-05, 0.0319142, -0.124525)
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bones/1/rotation = Quaternion(-0.000141591, 0.789452, 0.613812, 0.000224233)
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@@ -156,55 +156,55 @@ bones/1/scale = Vector3(1, 1, 1)
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bones/2/rotation = Quaternion(6.24507e-10, 4.41808e-08, -6.03351e-10, 1)
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bones/2/scale = Vector3(1, 1, 1)
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bones/3/rotation = Quaternion(1.74623e-10, -2.60798e-10, -1.30968e-10, 1)
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bones/4/position = Vector3(0.054676, 0.942478, -0.0317905)
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bones/4/rotation = Quaternion(0.201399, -0.00121767, 0.105202, 0.973843)
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bones/4/position = Vector3(0.0395489, 0.922358, -0.0309934)
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bones/4/rotation = Quaternion(0.199541, -0.0172146, 0.108334, 0.97373)
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bones/5/position = Vector3(6.05363e-09, 0.111695, -8.19564e-08)
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bones/5/rotation = Quaternion(0.0751456, -0.215614, 0.0663269, 0.971321)
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bones/6/rotation = Quaternion(-0.418514, -0.154056, 0.0338128, 0.89441)
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bones/7/rotation = Quaternion(0.349139, 0.0330518, -0.307682, 0.884501)
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bones/5/rotation = Quaternion(0.0751463, -0.213389, 0.0630106, 0.972033)
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bones/6/rotation = Quaternion(-0.418354, -0.158176, 0.035741, 0.893691)
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bones/7/rotation = Quaternion(0.346412, 0.0499721, -0.310057, 0.883949)
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bones/7/scale = Vector3(1, 1, 1)
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bones/8/rotation = Quaternion(-0.240881, 0.353896, 0.0978682, 0.898419)
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bones/8/rotation = Quaternion(-0.243101, 0.356278, 0.097571, 0.89691)
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bones/9/rotation = Quaternion(1.13474e-07, 0.707107, 0.707107, -5.23149e-08)
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bones/10/scale = Vector3(1, 1, 1)
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bones/11/position = Vector3(-0.0103687, -7.57917e-08, -0.00777752)
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bones/11/scale = Vector3(1.12026, 1, 0.996617)
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bones/11/position = Vector3(-0.00838084, -5.53572e-08, -0.00270461)
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bones/11/scale = Vector3(0.838477, 1, 1)
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bones/12/position = Vector3(-0.00823868, 6.83734e-08, -0.0102097)
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bones/13/position = Vector3(-0.0213623, 2.42091e-08, 0.0034263)
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bones/13/scale = Vector3(1.12026, 1, 0.996618)
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bones/14/position = Vector3(-0.0356895, 6.51291e-08, -0.00462476)
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bones/14/scale = Vector3(1.12026, 1, 0.996617)
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bones/13/position = Vector3(-0.0170013, 2.75124e-08, 0.00929146)
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bones/13/scale = Vector3(0.838477, 1, 1)
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bones/14/position = Vector3(-0.0277247, -2.94481e-09, 0.000669371)
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bones/14/scale = Vector3(0.838477, 1, 1)
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bones/15/position = Vector3(-0.0186913, 1.4579e-07, -0.0116523)
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bones/16/position = Vector3(0.015836, 2.28412e-08, 0.0130556)
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bones/16/scale = Vector3(1.12026, 1, 0.996617)
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bones/17/position = Vector3(0.0309366, 3.13686e-08, 0.00477916)
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bones/17/scale = Vector3(1.12026, 1, 0.996618)
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bones/16/position = Vector3(0.0108403, -2.65771e-08, 0.0188972)
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bones/16/scale = Vector3(0.838477, 1, 1)
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bones/17/position = Vector3(0.0221426, -1.77539e-07, 0.0106415)
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bones/17/scale = Vector3(0.838477, 1, 1)
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bones/18/position = Vector3(0.0138112, -1.99382e-07, -0.0106829)
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bones/19/position = Vector3(-0.029965, -6.74833e-08, -0.0114938)
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bones/20/position = Vector3(0.0319374, 2.70462e-10, -0.00811319)
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bones/21/position = Vector3(0.0451364, 0.0764193, 0.0935001)
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bones/21/position = Vector3(0.044889, 0.0790918, 0.0936572)
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bones/21/rotation = Quaternion(0.160115, 0.667183, 0.68874, -0.234237)
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bones/21/scale = Vector3(1, 1, 1)
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bones/22/position = Vector3(-0.00351833, -2.67936e-08, 0.0010112)
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bones/25/position = Vector3(-0.0442962, 0.0756351, 0.094034)
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bones/25/position = Vector3(-0.0440574, 0.0783089, 0.0941856)
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bones/25/rotation = Quaternion(-0.161417, 0.667625, 0.688436, 0.232975)
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bones/25/scale = Vector3(1, 1, 1)
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bones/26/position = Vector3(0.00351835, 2.9417e-08, 0.00101115)
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bones/29/rotation = Quaternion(0.0389689, -0.537508, 0.841125, 0.0455594)
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bones/29/rotation = Quaternion(0.0380703, -0.553858, 0.83045, 0.046313)
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bones/29/scale = Vector3(1, 1, 1)
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bones/30/rotation = Quaternion(-0.0831656, -0.00957186, -0.108345, 0.990582)
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bones/30/rotation = Quaternion(-0.0781409, -0.0105842, -0.115956, 0.990119)
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bones/31/rotation = Quaternion(0.00282337, 0.992799, -0.117349, -0.0238866)
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bones/32/rotation = Quaternion(0.60041, -1.09152e-07, -1.28788e-06, 0.799692)
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bones/32/rotation = Quaternion(0.606462, -1.14593e-07, -1.28808e-06, 0.795113)
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bones/33/rotation = Quaternion(-0.0342351, -3.5846e-07, 8.54711e-08, 0.999414)
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bones/35/rotation = Quaternion(0.384531, -0.109594, 0.386431, 0.831141)
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bones/36/rotation = Quaternion(-0.70299, 2.8526e-07, 5.19331e-07, 0.7112)
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bones/37/rotation = Quaternion(0.0329132, -0.0890847, 0.262274, 0.960309)
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bones/35/rotation = Quaternion(0.397408, -0.103572, 0.388088, 0.825062)
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bones/36/rotation = Quaternion(-0.633219, 3.19342e-07, 4.90029e-07, 0.773973)
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bones/37/rotation = Quaternion(0.0945016, -0.0723711, 0.253271, 0.960045)
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bones/37/scale = Vector3(1, 1, 1)
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bones/38/rotation = Quaternion(-0.613382, 2.97938e-07, 9.84966e-07, 0.789786)
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bones/38/rotation = Quaternion(-0.513015, 4.23514e-07, 9.53545e-07, 0.85838)
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bones/38/scale = Vector3(1, 1, 1)
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bones/39/rotation = Quaternion(0.197471, 0.678974, 0.678974, -0.19747)
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bones/39/scale = Vector3(1.05143, 1, 0.977881)
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bones/41/position = Vector3(0.0180251, 0.000225291, -0.00384237)
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bones/41/rotation = Quaternion(2.91755e-08, 0.0070825, -1.17823e-07, 0.999975)
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bones/39/scale = Vector3(0.919105, 1, 1.04456)
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bones/41/position = Vector3(0.0172113, 0.000225222, -0.00384306)
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bones/41/rotation = Quaternion(2.9384e-08, 0.00503415, -1.47156e-07, 0.999987)
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bones/41/scale = Vector3(0.999981, 1, 0.538573)
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bones/42/position = Vector3(0.0392888, -1.17533e-06, -0.00209796)
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bones/43/position = Vector3(-0.0495715, -2.58908e-06, 0.0301691)
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@@ -213,9 +213,9 @@ bones/45/position = Vector3(-0.013421, 6.33299e-08, -0.0283991)
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bones/46/position = Vector3(-0.0513805, 8.90344e-07, -0.0104124)
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bones/47/position = Vector3(0.0446487, -1.27684e-06, -0.0177286)
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bones/48/rotation = Quaternion(-0.19747, 0.678974, 0.678974, 0.19747)
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bones/48/scale = Vector3(1.05143, 1, 0.977881)
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bones/50/position = Vector3(-0.0128968, 0.000225284, -0.00485495)
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bones/50/rotation = Quaternion(4.90528e-10, 0.00862028, 1.22952e-07, 0.999963)
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bones/48/scale = Vector3(0.919105, 1, 1.04456)
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bones/50/position = Vector3(-0.0137106, 0.000225234, -0.00485533)
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bones/50/rotation = Quaternion(6.25825e-09, 0.00612764, 2.65462e-08, 0.999981)
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bones/50/scale = Vector3(0.999977, 1, 0.397035)
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bones/51/position = Vector3(-0.0392888, -1.22121e-06, -0.00333335)
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bones/52/position = Vector3(0.0495715, -2.68185e-06, 0.0147188)
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@@ -223,17 +223,17 @@ bones/53/position = Vector3(0.00910765, -7.47593e-08, 0.000409614)
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bones/54/position = Vector3(0.0134209, 4.70912e-08, -0.0184937)
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bones/55/position = Vector3(0.0513805, 9.29226e-07, -0.0104125)
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bones/56/position = Vector3(-0.0446488, -1.30966e-06, -0.0177287)
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bones/57/rotation = Quaternion(0.276736, -0.068777, -0.679196, 0.676299)
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bones/57/rotation = Quaternion(0.277731, -0.060377, -0.696946, 0.658397)
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bones/57/scale = Vector3(1, 1, 1)
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bones/58/rotation = Quaternion(0.707007, 0.0868005, -0.227799, 0.663863)
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bones/58/rotation = Quaternion(0.704351, 0.0867521, -0.214022, 0.671237)
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bones/58/scale = Vector3(1, 1, 1)
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bones/59/position = Vector3(-1.44565e-07, 0.337795, 2.08283e-09)
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bones/59/rotation = Quaternion(0.396348, -0.298309, -0.112099, 0.861019)
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bones/59/position = Vector3(6.12581e-09, 0.328454, -1.26206e-07)
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bones/59/rotation = Quaternion(0.364376, -0.19785, -0.0981196, 0.904687)
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bones/59/scale = Vector3(1, 1, 1)
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bones/60/rotation = Quaternion(0.00107461, -0.187971, 0.000205699, 0.982174)
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bones/60/rotation = Quaternion(0.00106241, -0.239179, 0.00026177, 0.970975)
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bones/60/scale = Vector3(1, 1, 1)
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bones/61/position = Vector3(9.17278e-08, 0.0437408, -9.59325e-05)
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bones/61/rotation = Quaternion(-0.222044, -0.239351, 0.11726, 0.937901)
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bones/61/position = Vector3(1.69461e-07, 0.0521764, -0.000113979)
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bones/61/rotation = Quaternion(-0.158231, -0.288435, 0.113996, 0.937429)
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bones/61/scale = Vector3(1, 1, 1)
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bones/62/rotation = Quaternion(0.493569, 0.84346, 0.0982726, -0.187901)
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bones/63/rotation = Quaternion(0.52804, -0.147693, -0.0941254, 0.830964)
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@@ -286,29 +286,29 @@ bones/93/rotation = Quaternion(-0.494209, 0.0204614, -0.0359497, 0.868359)
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bones/93/scale = Vector3(1, 1.13164, 1)
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bones/94/rotation = Quaternion(-0.547852, 0.057849, -0.0581314, 0.832546)
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bones/94/scale = Vector3(1, 1.05697, 1)
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bones/95/position = Vector3(8.18186e-08, 0.0437408, -9.57437e-05)
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bones/95/rotation = Quaternion(-0.777299, -0.127953, -0.044275, 0.614389)
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bones/95/position = Vector3(1.92779e-07, 0.0521764, -0.000114079)
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bones/95/rotation = Quaternion(-0.754354, -0.144364, -0.0631386, 0.637277)
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bones/95/scale = Vector3(1, 1, 1)
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bones/96/position = Vector3(-6.6066e-08, 0.337795, -3.8225e-09)
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bones/96/rotation = Quaternion(-0.536294, -0.06815, -0.150448, 0.827713)
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bones/96/scale = Vector3(1, 1.09773, 1)
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bones/96/position = Vector3(2.4979e-08, 0.328454, -1.11117e-07)
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bones/96/rotation = Quaternion(-0.557525, -0.0360651, -0.107249, 0.822413)
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bones/96/scale = Vector3(1, 1.05716, 1)
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bones/97/position = Vector3(-0.00645471, 0.000163305, -0.00321278)
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bones/97/rotation = Quaternion(0.248427, 0.0258538, -0.267814, 0.930533)
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bones/98/position = Vector3(-5.76256e-09, 0.0159596, 0.000181361)
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bones/98/rotation = Quaternion(-0.0586372, -0.00568235, -0.12181, 0.990804)
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bones/99/rotation = Quaternion(-0.369918, 0.0936023, -0.0447594, 0.923253)
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bones/99/rotation = Quaternion(-0.37291, 0.0880152, -0.0393099, 0.922847)
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bones/99/scale = Vector3(1, 1, 1)
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bones/100/rotation = Quaternion(0.0487008, -0.0278595, 0.474379, 0.878531)
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bones/100/rotation = Quaternion(0.0475748, -0.0297415, 0.50835, 0.859321)
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bones/100/scale = Vector3(1, 1, 1)
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bones/101/rotation = Quaternion(-0.0133283, 0.527281, 0.617363, 0.583661)
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bones/101/rotation = Quaternion(0.0208895, 0.521267, 0.60371, 0.602809)
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bones/101/scale = Vector3(1, 1, 1)
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bones/102/position = Vector3(6.2732e-09, 0.281682, 9.00968e-08)
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bones/102/rotation = Quaternion(0.0760608, 5.10995e-05, 4.87035e-05, 0.997103)
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bones/102/rotation = Quaternion(0.0832479, 5.13741e-05, 4.83214e-05, 0.996529)
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bones/102/scale = Vector3(1, 1, 1)
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bones/103/rotation = Quaternion(0.00109445, -0.00184541, 4.39846e-07, 0.999998)
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bones/103/rotation = Quaternion(0.00109409, -0.00884027, 9.53927e-06, 0.99996)
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bones/103/scale = Vector3(0.999997, 0.999997, 1)
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bones/104/position = Vector3(-1.97803e-07, 0.068466, -0.000150014)
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bones/104/rotation = Quaternion(-0.416348, -0.00334342, 0.00288833, 0.909194)
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bones/104/rotation = Quaternion(-0.388948, -0.015049, 0.0129944, 0.921045)
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bones/104/scale = Vector3(1, 1, 1)
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bones/105/rotation = Quaternion(-0.272954, 0.938438, 0.146391, -0.152973)
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bones/105/scale = Vector3(1, 1, 1)
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@@ -363,104 +363,104 @@ bones/136/scale = Vector3(1, 1.25698, 1)
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bones/137/rotation = Quaternion(-0.479239, -0.0566498, 0.0570499, 0.873994)
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bones/137/scale = Vector3(1, 1.15486, 1)
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||||
bones/138/position = Vector3(-1.96072e-07, 0.068466, -0.000149977)
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bones/138/rotation = Quaternion(-0.842857, -0.00225452, -0.000171814, 0.538133)
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bones/138/rotation = Quaternion(-0.834679, -0.0101155, -0.000774077, 0.550644)
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bones/138/scale = Vector3(1, 1, 1)
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bones/139/position = Vector3(3.48513e-09, 0.281682, 1.40144e-07)
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bones/139/rotation = Quaternion(-0.679234, 2.70332e-06, 6.07553e-05, 0.733922)
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||||
bones/139/rotation = Quaternion(-0.676584, 3.01204e-06, 6.07407e-05, 0.736366)
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bones/139/scale = Vector3(1, 1, 1)
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bones/140/position = Vector3(-0.00091601, -0.00419344, -0.00166352)
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bones/140/rotation = Quaternion(0.180101, -0.00275761, 0.0409847, 0.98279)
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bones/140/scale = Vector3(1.12362, 1, 1)
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||||
bones/141/position = Vector3(2.32831e-10, 0.0159594, 0.000181319)
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||||
bones/141/rotation = Quaternion(-0.0876969, -0.00686066, -0.0793036, 0.992962)
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||||
bones/142/rotation = Quaternion(-0.63638, -0.0056365, 0.447042, 0.628603)
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||||
bones/142/rotation = Quaternion(-0.626388, -0.00258176, 0.436437, 0.645875)
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bones/142/scale = Vector3(1, 1, 0.999999)
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||||
bones/143/position = Vector3(-0.00441435, 0.109912, 0.0700499)
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||||
bones/143/position = Vector3(-0.00423954, 0.109886, 0.0700472)
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||||
bones/143/rotation = Quaternion(0.0323581, -3.23524e-09, 4.47963e-09, 0.999476)
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bones/144/position = Vector3(0.0283156, 0.0529164, 0.0906971)
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bones/144/position = Vector3(0.0281366, 0.0527931, 0.0903471)
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||||
bones/144/rotation = Quaternion(0.0323581, -3.23524e-09, 4.47954e-09, 0.999476)
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bones/145/position = Vector3(0.0429489, -0.00609642, 0.0800891)
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bones/145/position = Vector3(0.0514959, 0.00166125, 0.0687895)
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bones/145/rotation = Quaternion(0.0323581, -3.23524e-09, 4.47955e-09, 0.999476)
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bones/146/position = Vector3(-0.0459822, 0.0526892, -0.111616)
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||||
bones/146/position = Vector3(-0.0566781, 0.0594412, -0.100155)
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||||
bones/146/rotation = Quaternion(0.0323581, -3.23524e-09, 4.47962e-09, 0.999476)
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bones/147/position = Vector3(0.0896258, 0.0426374, -0.0673529)
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||||
bones/147/rotation = Quaternion(0.11186, -0.253741, 0.0399915, 0.95995)
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bones/148/position = Vector3(0.0981154, 0.0963732, -0.0563428)
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||||
bones/148/rotation = Quaternion(0.11186, -0.253741, 0.0399915, 0.95995)
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||||
bones/149/position = Vector3(0.0967438, 0.0775431, 0.0157891)
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||||
bones/149/rotation = Quaternion(0.11186, -0.253741, 0.0399915, 0.95995)
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||||
bones/150/position = Vector3(0.104294, 0.0192989, -0.013537)
|
||||
bones/150/rotation = Quaternion(0.11186, -0.253741, 0.0399915, 0.95995)
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||||
bones/151/position = Vector3(0.0633278, 0.0605257, 0.0541666)
|
||||
bones/147/position = Vector3(0.0691912, 0.0486799, -0.0825077)
|
||||
bones/147/rotation = Quaternion(0.118694, -0.248251, 0.0149218, 0.961281)
|
||||
bones/148/position = Vector3(0.0943368, 0.0943547, -0.0605243)
|
||||
bones/148/rotation = Quaternion(0.118694, -0.248251, 0.0149218, 0.961281)
|
||||
bones/149/position = Vector3(0.0967298, 0.0710347, 0.015133)
|
||||
bones/149/rotation = Quaternion(0.118694, -0.248251, 0.0149218, 0.961281)
|
||||
bones/150/position = Vector3(0.093057, 0.0241976, -0.0276179)
|
||||
bones/150/rotation = Quaternion(0.118694, -0.248251, 0.0149218, 0.961281)
|
||||
bones/151/position = Vector3(0.06433, 0.0604251, 0.0556413)
|
||||
bones/151/rotation = Quaternion(0.0323581, -3.08697e-09, -9.99408e-11, 0.999476)
|
||||
bones/152/position = Vector3(0.0820161, 0.00320256, 0.0379007)
|
||||
bones/152/position = Vector3(0.0845218, 0.0140143, 0.0313174)
|
||||
bones/152/rotation = Quaternion(0.0323581, -3.08697e-09, -9.99408e-11, 0.999476)
|
||||
bones/153/position = Vector3(0.0415915, 0.117188, 0.0549005)
|
||||
bones/153/rotation = Quaternion(0.11186, -0.253741, 0.0399915, 0.95995)
|
||||
bones/154/position = Vector3(0.0539733, 0.137679, 0.0443789)
|
||||
bones/154/rotation = Quaternion(0.11186, -0.253741, 0.0399915, 0.95995)
|
||||
bones/155/position = Vector3(0.0706087, 0.160914, 0.0146339)
|
||||
bones/155/rotation = Quaternion(0.11186, -0.253741, 0.0399915, 0.95995)
|
||||
bones/156/position = Vector3(0.0819808, 0.162684, -0.0107678)
|
||||
bones/156/rotation = Quaternion(0.11186, -0.253741, 0.0399915, 0.95995)
|
||||
bones/157/position = Vector3(0.100638, 0.126833, -0.0422031)
|
||||
bones/157/rotation = Quaternion(0.11186, -0.253741, 0.0399915, 0.95995)
|
||||
bones/158/position = Vector3(0.0500697, 0.13002, -0.0738757)
|
||||
bones/158/rotation = Quaternion(0.11186, -0.253741, 0.0399915, 0.95995)
|
||||
bones/159/position = Vector3(-0.113612, 0.0716657, -0.0228671)
|
||||
bones/159/rotation = Quaternion(0.0314162, 0.0266507, -0.33295, 0.942044)
|
||||
bones/160/position = Vector3(-0.110048, 0.126335, -0.0394427)
|
||||
bones/160/rotation = Quaternion(0.0314162, 0.0266507, -0.33295, 0.942044)
|
||||
bones/161/position = Vector3(-0.0925842, 0.129116, 0.0448993)
|
||||
bones/161/rotation = Quaternion(0.0314162, 0.0266507, -0.33295, 0.942044)
|
||||
bones/162/position = Vector3(-0.100964, 0.0534731, 0.0504093)
|
||||
bones/162/rotation = Quaternion(0.0314162, 0.0266507, -0.33295, 0.942044)
|
||||
bones/163/position = Vector3(-0.0432395, 0.077386, 0.0832964)
|
||||
bones/153/position = Vector3(0.0423875, 0.113961, 0.0538997)
|
||||
bones/153/rotation = Quaternion(0.118694, -0.248251, 0.0149218, 0.961281)
|
||||
bones/154/position = Vector3(0.0552119, 0.134183, 0.0436985)
|
||||
bones/154/rotation = Quaternion(0.118694, -0.248251, 0.0149218, 0.961281)
|
||||
bones/155/position = Vector3(0.0723451, 0.157427, 0.0142438)
|
||||
bones/155/rotation = Quaternion(0.118694, -0.248251, 0.0149218, 0.961281)
|
||||
bones/156/position = Vector3(0.0833549, 0.159348, -0.011306)
|
||||
bones/156/rotation = Quaternion(0.118694, -0.248251, 0.0149218, 0.961281)
|
||||
bones/157/position = Vector3(0.0998251, 0.123482, -0.0440989)
|
||||
bones/157/rotation = Quaternion(0.118694, -0.248251, 0.0149218, 0.961281)
|
||||
bones/158/position = Vector3(0.0486963, 0.129739, -0.0748386)
|
||||
bones/158/rotation = Quaternion(0.118694, -0.248251, 0.0149218, 0.961281)
|
||||
bones/159/position = Vector3(-0.106087, 0.0670075, -0.0105082)
|
||||
bones/159/rotation = Quaternion(0.0317135, 0.0236912, -0.295977, 0.954374)
|
||||
bones/160/position = Vector3(-0.108491, 0.119749, -0.0404107)
|
||||
bones/160/rotation = Quaternion(0.0317135, 0.0236912, -0.295977, 0.954375)
|
||||
bones/161/position = Vector3(-0.0891777, 0.125465, 0.0448228)
|
||||
bones/161/rotation = Quaternion(0.0317135, 0.0236912, -0.295977, 0.954375)
|
||||
bones/162/position = Vector3(-0.0777612, 0.0451818, 0.0541569)
|
||||
bones/162/rotation = Quaternion(0.0317135, 0.0236912, -0.295977, 0.954375)
|
||||
bones/163/position = Vector3(-0.0432788, 0.0774404, 0.0825489)
|
||||
bones/163/rotation = Quaternion(0.0323581, -2.41381e-07, -7.81472e-09, 0.999476)
|
||||
bones/164/position = Vector3(-0.0452248, 0.0160183, 0.0897949)
|
||||
bones/164/position = Vector3(-0.033567, 0.022385, 0.0895643)
|
||||
bones/164/rotation = Quaternion(0.0323581, -2.41381e-07, -7.81472e-09, 0.999476)
|
||||
bones/165/position = Vector3(-0.0424245, 0.142532, 0.0592977)
|
||||
bones/165/rotation = Quaternion(0.0314162, 0.0266507, -0.33295, 0.942044)
|
||||
bones/166/position = Vector3(-0.061935, 0.183889, 0.0207619)
|
||||
bones/166/rotation = Quaternion(0.0314162, 0.0266507, -0.33295, 0.942044)
|
||||
bones/167/position = Vector3(-0.054839, 0.198344, -0.017848)
|
||||
bones/167/rotation = Quaternion(0.0314162, 0.0266507, -0.33295, 0.942044)
|
||||
bones/168/position = Vector3(-0.056465, 0.195066, -0.0454942)
|
||||
bones/168/rotation = Quaternion(0.0314162, 0.0266507, -0.33295, 0.942044)
|
||||
bones/169/position = Vector3(-0.0889998, 0.166527, -0.0636066)
|
||||
bones/169/rotation = Quaternion(0.0314162, 0.0266507, -0.33295, 0.942044)
|
||||
bones/170/position = Vector3(-0.0562607, 0.149076, -0.0743783)
|
||||
bones/170/rotation = Quaternion(0.0314162, 0.0266507, -0.33295, 0.942044)
|
||||
bones/171/rotation = Quaternion(0.89503, -0.0927001, -0.185798, 0.394723)
|
||||
bones/165/position = Vector3(-0.0431944, 0.140692, 0.0591673)
|
||||
bones/165/rotation = Quaternion(0.0317135, 0.0236912, -0.295977, 0.954375)
|
||||
bones/166/position = Vector3(-0.065314, 0.18073, 0.0204762)
|
||||
bones/166/rotation = Quaternion(0.0317135, 0.0236912, -0.295977, 0.954375)
|
||||
bones/167/position = Vector3(-0.05903, 0.195583, -0.0181708)
|
||||
bones/167/rotation = Quaternion(0.0317135, 0.0236912, -0.295977, 0.954374)
|
||||
bones/168/position = Vector3(-0.0602179, 0.192205, -0.0458272)
|
||||
bones/168/rotation = Quaternion(0.0317135, 0.0236912, -0.295977, 0.954375)
|
||||
bones/169/position = Vector3(-0.0905998, 0.161524, -0.0641751)
|
||||
bones/169/rotation = Quaternion(0.0317135, 0.0236912, -0.295977, 0.954375)
|
||||
bones/170/position = Vector3(-0.0566697, 0.146337, -0.0746882)
|
||||
bones/170/rotation = Quaternion(0.0317135, 0.0236912, -0.295977, 0.954375)
|
||||
bones/171/rotation = Quaternion(0.877415, -0.0743151, -0.204364, 0.427616)
|
||||
bones/171/scale = Vector3(0.999998, 0.999997, 1.00001)
|
||||
bones/172/position = Vector3(3.62338e-10, 0.531431, 3.56619e-08)
|
||||
bones/172/rotation = Quaternion(0.19733, -2.04532e-06, -2.55651e-07, 0.980337)
|
||||
bones/172/rotation = Quaternion(0.281253, 1.88623e-07, 1.54617e-07, 0.959634)
|
||||
bones/172/scale = Vector3(1, 0.999998, 1.00001)
|
||||
bones/173/position = Vector3(6.48577e-09, 0.418112, 8.79831e-08)
|
||||
bones/173/rotation = Quaternion(-0.407091, -0.00201473, 0.00361263, 0.913378)
|
||||
bones/173/rotation = Quaternion(-0.452278, -0.00611235, 0.0119584, 0.891776)
|
||||
bones/173/scale = Vector3(1, 0.999992, 0.999996)
|
||||
bones/174/rotation = Quaternion(-0.388439, -1.7287e-07, -1.04265e-07, 0.921475)
|
||||
bones/175/position = Vector3(1.16517e-08, 0.418112, 8.45817e-08)
|
||||
bones/175/rotation = Quaternion(-0.743289, -0.0011421, 0.000892287, 0.668969)
|
||||
bones/175/rotation = Quaternion(-0.754895, -0.00359843, 0.00302697, 0.655828)
|
||||
bones/175/scale = Vector3(1, 1, 1)
|
||||
bones/176/position = Vector3(1.15382e-08, 0.531431, 3.0748e-08)
|
||||
bones/176/rotation = Quaternion(-0.670188, -5.86707e-07, -1.03447e-06, 0.742191)
|
||||
bones/176/scale = Vector3(1, 1.00433, 1)
|
||||
bones/177/rotation = Quaternion(0.920971, -0.218703, 0.193022, 0.258309)
|
||||
bones/176/rotation = Quaternion(-0.637485, -4.82392e-08, -4.96434e-08, 0.770463)
|
||||
bones/176/scale = Vector3(1, 1.01425, 1)
|
||||
bones/177/rotation = Quaternion(0.917832, -0.220367, 0.17219, 0.281734)
|
||||
bones/177/scale = Vector3(1, 0.999998, 1.00001)
|
||||
bones/178/position = Vector3(2.73163e-08, 0.531431, 1.20327e-09)
|
||||
bones/178/rotation = Quaternion(0.31784, 2.06467e-06, 2.5392e-07, 0.948144)
|
||||
bones/178/rotation = Quaternion(0.379714, 2.27811e-06, 6.89098e-07, 0.925104)
|
||||
bones/178/scale = Vector3(1, 0.999999, 1.00001)
|
||||
bones/179/position = Vector3(8.4155e-09, 0.418112, 3.97981e-07)
|
||||
bones/179/rotation = Quaternion(-0.367806, -0.0065808, -0.144772, 0.918541)
|
||||
bones/179/rotation = Quaternion(-0.422029, -0.0105345, -0.139446, 0.895732)
|
||||
bones/179/scale = Vector3(1, 0.99999, 0.999998)
|
||||
bones/180/rotation = Quaternion(-0.606896, 1.52443e-07, 1.68665e-07, 0.794781)
|
||||
bones/180/rotation = Quaternion(-0.593886, 1.51074e-07, 1.67088e-07, 0.804549)
|
||||
bones/181/position = Vector3(2.69973e-08, 0.418112, 4.26027e-07)
|
||||
bones/181/rotation = Quaternion(-0.733381, 0.0176271, -0.0477673, 0.677908)
|
||||
bones/181/rotation = Quaternion(-0.747306, 0.0156064, -0.0465412, 0.662665)
|
||||
bones/181/scale = Vector3(1, 1, 1)
|
||||
bones/182/position = Vector3(1.89344e-08, 0.531431, -1.32203e-08)
|
||||
bones/182/rotation = Quaternion(-0.622594, 6.48535e-07, 1.09295e-06, 0.782545)
|
||||
bones/182/scale = Vector3(1, 1.02168, 1)
|
||||
bones/182/rotation = Quaternion(-0.596422, 5.25389e-07, 1.28234e-06, 0.802671)
|
||||
bones/182/scale = Vector3(1, 1.03983, 1)
|
||||
|
||||
[node name="BoneFlipper" type="SkeletonModifier3D" parent="Model/Armature/Skeleton3D" index="0"]
|
||||
_import_path = NodePath("")
|
||||
|
||||
@@ -105,6 +105,7 @@ size = Vector3(16.9418, 8.64539, 28.0487)
|
||||
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Lights"]
|
||||
transform = Transform3D(0.994881, 0.0858869, -0.0532522, 0, 0.526956, 0.849893, 0.101056, -0.845542, 0.524258, 0, 0, 0)
|
||||
light_energy = 0.75
|
||||
|
||||
[node name="MainCamera" parent="." instance=ExtResource("3_74lek")]
|
||||
transform = Transform3D(0.866025, -0.321394, 0.383022, 0, 0.766044, 0.642788, -0.5, -0.55667, 0.663414, 4.894, 6.43, 6.963)
|
||||
|
||||
Reference in New Issue
Block a user