set up tilesets

This commit is contained in:
2025-08-20 23:10:23 +10:00
parent 95c5efa5b1
commit 161af4d761
9 changed files with 448 additions and 13 deletions

1
.gitattributes vendored
View File

@@ -8,3 +8,4 @@
*.res filter=lfs diff=lfs merge=lfs -text
*.ttf filter=lfs diff=lfs merge=lfs -text
*.bin filter=lfs diff=lfs merge=lfs -text
*.kra filter=lfs diff=lfs merge=lfs -text

0
art/.gdignore Normal file
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BIN
art/tilemap.kra LFS Normal file

Binary file not shown.

BIN
assets/textures/tilemap.png LFS Normal file

Binary file not shown.

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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ro5rpi1jtfw7"
path="res://.godot/imported/tilemap.png-29624dedb4b2a9c739eed62a48e31d29.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/textures/tilemap.png"
dest_files=["res://.godot/imported/tilemap.png-29624dedb4b2a9c739eed62a48e31d29.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@@ -31,7 +31,7 @@ gdscript/warnings/unsafe_call_argument=2
window/size/viewport_width=480
window/size/viewport_height=360
window/size/always_on_top=true
window/size/window_width_override=1280
window/size/window_width_override=960
window/size/window_height_override=720
window/stretch/mode="viewport"
window/stretch/aspect="expand"

393
resources/tileset.tres Normal file
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@@ -0,0 +1,393 @@
[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://bvg74b201o0a7"]
[ext_resource type="Texture2D" uid="uid://ro5rpi1jtfw7" path="res://assets/textures/tilemap.png" id="1_qp2yk"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_qp2yk"]
resource_name = "Ground"
texture = ExtResource("1_qp2yk")
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:0/0/terrains_peering_bit/right_side = 0
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/left_side = 0
3:0/0 = 0
3:0/0/terrain_set = 0
3:0/0/terrain = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:0/0/terrains_peering_bit/bottom_side = 0
3:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:0/0/terrains_peering_bit/right_side = 0
4:0/0/terrains_peering_bit/bottom_side = 0
4:0/0/terrains_peering_bit/left_side = 0
4:0/0/terrains_peering_bit/top_left_corner = 0
4:0/0/terrains_peering_bit/top_side = 0
5:0/0 = 0
5:0/0/terrain_set = 0
5:0/0/terrain = 0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:0/0/terrains_peering_bit/right_side = 0
5:0/0/terrains_peering_bit/bottom_right_corner = 0
5:0/0/terrains_peering_bit/bottom_side = 0
5:0/0/terrains_peering_bit/left_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0
6:0/0/terrains_peering_bit/left_side = 0
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_side = 0
7:0/0/terrains_peering_bit/top_right_corner = 0
8:0/0 = 0
8:0/0/terrain_set = 0
8:0/0/terrain = 0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:0/0/terrains_peering_bit/right_side = 0
8:0/0/terrains_peering_bit/bottom_right_corner = 0
8:0/0/terrains_peering_bit/bottom_side = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_right_corner = 0
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
11:0/0 = 0
11:0/0/terrain_set = 0
11:0/0/terrain = 0
11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:0/0/terrains_peering_bit/bottom_side = 0
11:0/0/terrains_peering_bit/bottom_left_corner = 0
11:0/0/terrains_peering_bit/left_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/terrain = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:1/0/terrains_peering_bit/right_side = 0
1:1/0/terrains_peering_bit/bottom_side = 0
1:1/0/terrains_peering_bit/top_side = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:1/0/terrains_peering_bit/right_side = 0
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_side = 0
3:1/0 = 0
3:1/0/terrain_set = 0
3:1/0/terrain = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:1/0/terrains_peering_bit/bottom_side = 0
3:1/0/terrains_peering_bit/left_side = 0
3:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:1/0/terrains_peering_bit/right_side = 0
4:1/0/terrains_peering_bit/bottom_right_corner = 0
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
5:1/0 = 0
5:1/0/terrain_set = 0
5:1/0/terrain = 0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:1/0/terrains_peering_bit/right_side = 0
5:1/0/terrains_peering_bit/bottom_right_corner = 0
5:1/0/terrains_peering_bit/bottom_side = 0
5:1/0/terrains_peering_bit/bottom_left_corner = 0
5:1/0/terrains_peering_bit/left_side = 0
5:1/0/terrains_peering_bit/top_side = 0
5:1/0/terrains_peering_bit/top_right_corner = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
8:1/0 = 0
8:1/0/terrain_set = 0
8:1/0/terrain = 0
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:1/0/terrains_peering_bit/right_side = 0
8:1/0/terrains_peering_bit/bottom_right_corner = 0
8:1/0/terrains_peering_bit/bottom_side = 0
8:1/0/terrains_peering_bit/top_side = 0
8:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/bottom_left_corner = 0
9:1/0/terrains_peering_bit/left_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:1/0 = 0
11:1/0/terrain_set = 0
11:1/0/terrain = 0
11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:1/0/terrains_peering_bit/right_side = 0
11:1/0/terrains_peering_bit/bottom_side = 0
11:1/0/terrains_peering_bit/bottom_left_corner = 0
11:1/0/terrains_peering_bit/left_side = 0
11:1/0/terrains_peering_bit/top_left_corner = 0
11:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:2/0/terrains_peering_bit/top_side = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/top_side = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:2/0/terrains_peering_bit/right_side = 0
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_side = 0
3:2/0 = 0
3:2/0/terrain_set = 0
3:2/0/terrain = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:2/0/terrains_peering_bit/left_side = 0
3:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:2/0/terrains_peering_bit/right_side = 0
4:2/0/terrains_peering_bit/bottom_side = 0
4:2/0/terrains_peering_bit/top_side = 0
4:2/0/terrains_peering_bit/top_right_corner = 0
5:2/0 = 0
5:2/0/terrain_set = 0
5:2/0/terrain = 0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:2/0/terrains_peering_bit/right_side = 0
5:2/0/terrains_peering_bit/bottom_right_corner = 0
5:2/0/terrains_peering_bit/bottom_side = 0
5:2/0/terrains_peering_bit/left_side = 0
5:2/0/terrains_peering_bit/top_left_corner = 0
5:2/0/terrains_peering_bit/top_side = 0
5:2/0/terrains_peering_bit/top_right_corner = 0
6:2/0 = 0
6:2/0/terrain_set = 0
6:2/0/terrain = 0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:2/0/terrains_peering_bit/right_side = 0
6:2/0/terrains_peering_bit/bottom_side = 0
6:2/0/terrains_peering_bit/bottom_left_corner = 0
6:2/0/terrains_peering_bit/left_side = 0
6:2/0/terrains_peering_bit/top_left_corner = 0
6:2/0/terrains_peering_bit/top_side = 0
6:2/0/terrains_peering_bit/top_right_corner = 0
7:2/0 = 0
7:2/0/terrain_set = 0
7:2/0/terrain = 0
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:2/0/terrains_peering_bit/bottom_side = 0
7:2/0/terrains_peering_bit/left_side = 0
7:2/0/terrains_peering_bit/top_left_corner = 0
7:2/0/terrains_peering_bit/top_side = 0
8:2/0 = 0
8:2/0/terrain_set = 0
8:2/0/terrain = 0
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:2/0/terrains_peering_bit/right_side = 0
8:2/0/terrains_peering_bit/bottom_right_corner = 0
8:2/0/terrains_peering_bit/bottom_side = 0
8:2/0/terrains_peering_bit/left_side = 0
8:2/0/terrains_peering_bit/top_side = 0
8:2/0/terrains_peering_bit/top_right_corner = 0
9:2/0 = 0
9:2/0/terrain_set = 0
9:2/0/terrain = 0
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:2/0/terrains_peering_bit/right_side = 0
9:2/0/terrains_peering_bit/bottom_right_corner = 0
9:2/0/terrains_peering_bit/bottom_side = 0
9:2/0/terrains_peering_bit/bottom_left_corner = 0
9:2/0/terrains_peering_bit/left_side = 0
9:2/0/terrains_peering_bit/top_left_corner = 0
9:2/0/terrains_peering_bit/top_side = 0
9:2/0/terrains_peering_bit/top_right_corner = 0
10:2/0 = 0
10:2/0/terrain_set = 0
10:2/0/terrain = 0
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:2/0/terrains_peering_bit/right_side = 0
10:2/0/terrains_peering_bit/bottom_right_corner = 0
10:2/0/terrains_peering_bit/bottom_side = 0
10:2/0/terrains_peering_bit/left_side = 0
10:2/0/terrains_peering_bit/top_left_corner = 0
10:2/0/terrains_peering_bit/top_side = 0
11:2/0 = 0
11:2/0/terrain_set = 0
11:2/0/terrain = 0
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:2/0/terrains_peering_bit/bottom_side = 0
11:2/0/terrains_peering_bit/bottom_left_corner = 0
11:2/0/terrains_peering_bit/left_side = 0
11:2/0/terrains_peering_bit/top_left_corner = 0
11:2/0/terrains_peering_bit/top_side = 0
0:3/0 = 0
0:3/0/terrain_set = 0
0:3/0/terrain = 0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:3/0 = 0
1:3/0/terrain_set = 0
1:3/0/terrain = 0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:3/0/terrains_peering_bit/right_side = 0
2:3/0 = 0
2:3/0/terrain_set = 0
2:3/0/terrain = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:3/0/terrains_peering_bit/right_side = 0
2:3/0/terrains_peering_bit/left_side = 0
3:3/0 = 0
3:3/0/terrain_set = 0
3:3/0/terrain = 0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:3/0/terrains_peering_bit/left_side = 0
4:3/0 = 0
4:3/0/terrain_set = 0
4:3/0/terrain = 0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:3/0/terrains_peering_bit/right_side = 0
4:3/0/terrains_peering_bit/bottom_side = 0
4:3/0/terrains_peering_bit/bottom_left_corner = 0
4:3/0/terrains_peering_bit/left_side = 0
4:3/0/terrains_peering_bit/top_side = 0
5:3/0 = 0
5:3/0/terrain_set = 0
5:3/0/terrain = 0
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:3/0/terrains_peering_bit/right_side = 0
5:3/0/terrains_peering_bit/left_side = 0
5:3/0/terrains_peering_bit/top_side = 0
5:3/0/terrains_peering_bit/top_right_corner = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/left_side = 0
6:3/0/terrains_peering_bit/top_left_corner = 0
6:3/0/terrains_peering_bit/top_side = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:3/0/terrains_peering_bit/right_side = 0
7:3/0/terrains_peering_bit/bottom_right_corner = 0
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_side = 0
8:3/0 = 0
8:3/0/terrain_set = 0
8:3/0/terrain = 0
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:3/0/terrains_peering_bit/right_side = 0
8:3/0/terrains_peering_bit/top_side = 0
8:3/0/terrains_peering_bit/top_right_corner = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/left_side = 0
9:3/0/terrains_peering_bit/top_left_corner = 0
9:3/0/terrains_peering_bit/top_side = 0
9:3/0/terrains_peering_bit/top_right_corner = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
10:3/0/terrains_peering_bit/top_left_corner = 0
10:3/0/terrains_peering_bit/top_side = 0
10:3/0/terrains_peering_bit/top_right_corner = 0
11:3/0 = 0
11:3/0/terrain_set = 0
11:3/0/terrain = 0
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:3/0/terrains_peering_bit/left_side = 0
11:3/0/terrains_peering_bit/top_left_corner = 0
11:3/0/terrains_peering_bit/top_side = 0
[resource]
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Ground"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
sources/1 = SubResource("TileSetAtlasSource_qp2yk")

View File

@@ -1,18 +1,17 @@
[gd_scene load_steps=3 format=3 uid="uid://cfvb33kf48sga"]
[gd_scene load_steps=3 format=4 uid="uid://cfvb33kf48sga"]
[ext_resource type="PackedScene" uid="uid://db7d5pwp4gds" path="res://scenes/player.tscn" id="1_o5qli"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_o5qli"]
size = Vector2(219, 28)
[ext_resource type="TileSet" uid="uid://bvg74b201o0a7" path="res://resources/tileset.tres" id="2_0wfyh"]
[node name="Main" type="Node2D"]
[node name="Player" parent="." instance=ExtResource("1_o5qli")]
position = Vector2(0, -20)
[node name="GroundLayer" type="TileMapLayer" parent="."]
use_parent_material = true
position = Vector2(-8, 0)
tile_map_data = PackedByteArray("AAD7/wAAAQAIAAAAAAD8/wAAAQAKAAAAAAD9/wAAAQAKAAAAAAD+/wAAAQAKAAAAAAD//wAAAQAKAAAAAAAAAAAAAQAKAAAAAAABAAAAAQAKAAAAAAACAAAAAQAKAAAAAAADAAAAAQAKAAAAAAAEAAAAAQALAAAAAAAEAAEAAQALAAIAAAADAAEAAQAJAAIAAAACAAEAAQAJAAIAAAABAAEAAQAJAAIAAAAAAAEAAQAJAAIAAAD//wEAAQAJAAIAAAD+/wEAAQAJAAIAAAD9/wEAAQAJAAIAAAD8/wEAAQAJAAIAAAD7/wEAAQAIAAEAAAD7/wIAAQAIAAMAAAD8/wIAAQAJAAMAAAD9/wIAAQAJAAMAAAD+/wIAAQAJAAMAAAD//wIAAQAJAAMAAAAAAAIAAQAJAAMAAAABAAIAAQAJAAMAAAACAAIAAQAJAAMAAAADAAIAAQAJAAMAAAAEAAIAAQALAAMAAAAPAAsAAQADAAIAAAAOAAsAAQACAAMAAAANAAsAAQACAAMAAAAMAAsAAQACAAMAAAALAAsAAQACAAMAAAAKAAsAAQACAAMAAAAJAAsAAQACAAMAAAAIAAsAAQACAAMAAAAHAAsAAQACAAMAAAAGAAsAAQACAAMAAAAFAAsAAQACAAMAAAAEAAsAAQACAAMAAAADAAsAAQACAAMAAAACAAsAAQACAAMAAAABAAsAAQACAAMAAAAAAAsAAQACAAMAAAD//wsAAQACAAMAAAD+/wsAAQACAAMAAAD9/wsAAQACAAMAAAD8/wsAAQACAAMAAAD7/wsAAQACAAMAAAD6/wsAAQACAAMAAAD5/wsAAQACAAMAAAD4/wsAAQACAAMAAAD3/wsAAQACAAMAAAD2/wsAAQACAAMAAAD1/wsAAQACAAMAAAD0/wsAAQACAAMAAADz/wsAAQACAAMAAADy/wsAAQACAAMAAADx/wsAAQABAAIAAAAPAPX/AQAAAAEAAAAPAPb/AQAAAAEAAAAPAPf/AQAAAAEAAAAPAPj/AQAAAAEAAAAPAPn/AQAAAAEAAAAPAPr/AQAAAAEAAAAPAPv/AQAAAAEAAAAPAPz/AQAAAAEAAAAPAP3/AQAAAAEAAAAPAP7/AQAAAAEAAAAPAP//AQAAAAEAAAAPAAAAAQAAAAEAAAAPAAEAAQAAAAEAAAAPAAIAAQAAAAEAAAAPAAMAAQAAAAEAAAAPAAQAAQAAAAEAAAAPAAUAAQAAAAEAAAAPAAYAAQAAAAEAAAAPAAcAAQAAAAEAAAAPAAgAAQAAAAEAAAAPAAkAAQAAAAEAAAAPAAoAAQAAAAEAAADx//T/AQABAAAAAADy//T/AQACAAMAAADz//T/AQACAAMAAAD0//T/AQACAAMAAAD1//T/AQACAAMAAAD2//T/AQACAAMAAAD3//T/AQACAAMAAAD4//T/AQACAAMAAAD5//T/AQACAAMAAAD6//T/AQACAAMAAAD7//T/AQACAAMAAAD8//T/AQACAAMAAAD9//T/AQACAAMAAAD+//T/AQACAAMAAAD///T/AQACAAMAAAAAAPT/AQACAAMAAAABAPT/AQACAAMAAAACAPT/AQACAAMAAAADAPT/AQACAAMAAAAEAPT/AQACAAMAAAAFAPT/AQACAAMAAAAGAPT/AQACAAMAAAAHAPT/AQACAAMAAAAIAPT/AQACAAMAAAAJAPT/AQACAAMAAAAKAPT/AQACAAMAAAALAPT/AQACAAMAAAAMAPT/AQACAAMAAAANAPT/AQACAAMAAAAOAPT/AQACAAMAAADx/woAAQAAAAEAAADx/wkAAQAAAAEAAADx/wgAAQAAAAEAAADx/wcAAQAAAAEAAADx/wYAAQAAAAEAAADx/wUAAQAAAAEAAADx/wQAAQAAAAEAAADx/wMAAQAAAAEAAADx/wIAAQAAAAEAAADx/wEAAQAAAAEAAADx/wAAAQAAAAEAAADx////AQAAAAEAAADx//7/AQAAAAEAAADx//3/AQAAAAEAAADx//z/AQAAAAEAAADx//v/AQAAAAEAAADx//r/AQAAAAEAAADx//n/AQAAAAEAAADx//j/AQAAAAEAAADx//f/AQAAAAEAAADx//b/AQAAAAEAAADx//X/AQAAAAEAAAAPAPT/AQADAAAAAAA=")
tile_set = ExtResource("2_0wfyh")
[node name="Camera2D" type="Camera2D" parent="."]
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2(2, 41)
shape = SubResource("RectangleShape2D_o5qli")

View File

@@ -4,14 +4,16 @@
[ext_resource type="Script" uid="uid://30vt2wkweg31" path="res://scripts/player.gd" id="1_g2els"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_3vyb7"]
size = Vector2(18, 26)
[node name="Player" type="CharacterBody2D"]
script = ExtResource("1_g2els")
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(-1.90735e-06, -1.90735e-06)
scale = Vector2(0.15625, 0.15625)
position = Vector2(2.38419e-07, -13)
scale = Vector2(0.140625, 0.203125)
texture = ExtResource("1_3vyb7")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -13)
shape = SubResource("RectangleShape2D_3vyb7")