fix trajectory collision hit vertical line
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@@ -359,10 +359,10 @@ func _draw_collision_hit(pos: Vector2, side: Side, color: Color) -> void:
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var is_left_or_right := side == SIDE_LEFT or side == SIDE_RIGHT
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var line_from := (
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(Vector2.UP if is_left_or_right else Vector2.LEFT) * _player_size.x / 2
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(Vector2.UP if is_left_or_right else Vector2.LEFT) * _player_size.y / 2
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)
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var line_to := (
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(Vector2.DOWN if is_left_or_right else Vector2.RIGHT) * _player_size.x / 2
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(Vector2.DOWN if is_left_or_right else Vector2.RIGHT) * _player_size.y / 2
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)
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draw_dashed_line(pos + line_from, pos + line_to, color)
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